Monarchies:
Why do monarchy heirs seem to appear as a random name generator. This should be fixed.
Stations:
Everyone one is on the space station upgrade hype, which is for a good reason. I do not know why this wasn't implemented in launch. As for their strength, well I believe its more of a matter of fleet sizes getting out of hand. However some balance here would be nice.
Fleets:
So fleets in the game get really big really fast , both in terms of actual size and power. I think instead of giving a research that increases capacity it should be changed to limit the size of an actual fleet. To explain:
Civs start with a max fleet size of 10 ships per fleet. Now you can have more than one fleet but there is a limit(Fleet Capacity). Then through tech you can increase it to 15 ships ect ect. I believe this can help the game pace better and stop the fur-ball of death that usually comes with 50k fleets smacking into one another.
Sectors:
Now these things need some work. They are decent but terrible all at the same time. I can not explain the level of frustration that comes with the sector AI building a power plant on top of a research tile. So I propose a micromanagement option for the macromanagement. Let you actually tell the sector what you want to build on a planet. Boom mindboggling.
Suggestions:
If anyone has suggestions for my suggestions don't be shy!
Why do monarchy heirs seem to appear as a random name generator. This should be fixed.
Stations:
Everyone one is on the space station upgrade hype, which is for a good reason. I do not know why this wasn't implemented in launch. As for their strength, well I believe its more of a matter of fleet sizes getting out of hand. However some balance here would be nice.
Fleets:
So fleets in the game get really big really fast , both in terms of actual size and power. I think instead of giving a research that increases capacity it should be changed to limit the size of an actual fleet. To explain:
Civs start with a max fleet size of 10 ships per fleet. Now you can have more than one fleet but there is a limit(Fleet Capacity). Then through tech you can increase it to 15 ships ect ect. I believe this can help the game pace better and stop the fur-ball of death that usually comes with 50k fleets smacking into one another.
Sectors:
Now these things need some work. They are decent but terrible all at the same time. I can not explain the level of frustration that comes with the sector AI building a power plant on top of a research tile. So I propose a micromanagement option for the macromanagement. Let you actually tell the sector what you want to build on a planet. Boom mindboggling.
Suggestions:
If anyone has suggestions for my suggestions don't be shy!
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