I am thinking of returning to this game, buying the DLCs, and giving it another try, but I wanted to hear from people if the underlying simulation has been improved since the early versions.
In particular, I was very unhappy with the way the game handled scaling up and things like undesirable syncing of the sim population of large residential areas zoned at the same time.
I don't have an issue with the agent limits per se, but the way the game handles the limits was enough to put me off and abandon it. For example, I hated the difference between a middle sized city where it is able to handle everything compared with a large one where it is dropping things right and left and parts of it feel like a ghost town.
If instead it smoothly started dropping things way before it reached the limits maybe it wouldn't feel like you were playing a different (and worse) game when you crossed some of those thresholds.
Another example I didn't like were the "death waves" when many sims with the same age were created in a new residential area, and caused perpetual boom/bust and corpse rotting cycles as the economy and body pickup mechanisms failed to deal with the oscillating population age.
Some of these things were so obvious and bad that it was as if the developers weren't even playing their own game up to cities sizes where they became unplayable. (And those sizes weren't like 1M pop either...)
Are any of these things less of a problem now?
In particular, I was very unhappy with the way the game handled scaling up and things like undesirable syncing of the sim population of large residential areas zoned at the same time.
I don't have an issue with the agent limits per se, but the way the game handles the limits was enough to put me off and abandon it. For example, I hated the difference between a middle sized city where it is able to handle everything compared with a large one where it is dropping things right and left and parts of it feel like a ghost town.
If instead it smoothly started dropping things way before it reached the limits maybe it wouldn't feel like you were playing a different (and worse) game when you crossed some of those thresholds.
Another example I didn't like were the "death waves" when many sims with the same age were created in a new residential area, and caused perpetual boom/bust and corpse rotting cycles as the economy and body pickup mechanisms failed to deal with the oscillating population age.
Some of these things were so obvious and bad that it was as if the developers weren't even playing their own game up to cities sizes where they became unplayable. (And those sizes weren't like 1M pop either...)
Are any of these things less of a problem now?