Islands in the Caribbean which today only have several tens of thousands of inhabitants have 5-7 base tax, which is around the average of an average European country. Meanwhile, many provinces in China, Southeast Asia, and India, which would have contained hundreds of thousands to millions of people even in the Middle Ages, have 4 or less.
I can understand not giving China a base tax equal to all of Western Europe, for balance reasons, and I understand that population does not strictly equal base tax, as some populations are poorer than others. However, Europeans should not be drawing in an equivalent amount in non-tariff taxes from their Caribbean holdings as Vietnam gets from it's entire territory.
And it's just as ridiculous that Europeans can make more in taxes from Caribbean holdings than they do from production/tariffs. If you load up the 1792 start date, sugar is worth a wopping ~1.3. Haiti was worth more to France than all of Canada, but in game the income gained from 2 Caribbean provinces will be negligible to even a small European nation.
So, I have a few suggestions (any specifics are likely to be imbalanced, so look more to their general spirit:
Up the tax and manpower in many Asian provinces. This will be more historically accurate in its own right, and also contribute to helping them protect against European conquest that's too early.
Reduce basetax to 1-2 in all uncolonized provinces. Introduce events to increase tax after colonization, but only in areas which received noticeable European immigration (slaves should probably be abstracted as counting towards production instead of tax income).
To compensate, colonial trade goods, especially sugar, should be far more valuable.
I can understand not giving China a base tax equal to all of Western Europe, for balance reasons, and I understand that population does not strictly equal base tax, as some populations are poorer than others. However, Europeans should not be drawing in an equivalent amount in non-tariff taxes from their Caribbean holdings as Vietnam gets from it's entire territory.
And it's just as ridiculous that Europeans can make more in taxes from Caribbean holdings than they do from production/tariffs. If you load up the 1792 start date, sugar is worth a wopping ~1.3. Haiti was worth more to France than all of Canada, but in game the income gained from 2 Caribbean provinces will be negligible to even a small European nation.
So, I have a few suggestions (any specifics are likely to be imbalanced, so look more to their general spirit:
Up the tax and manpower in many Asian provinces. This will be more historically accurate in its own right, and also contribute to helping them protect against European conquest that's too early.
Reduce basetax to 1-2 in all uncolonized provinces. Introduce events to increase tax after colonization, but only in areas which received noticeable European immigration (slaves should probably be abstracted as counting towards production instead of tax income).
To compensate, colonial trade goods, especially sugar, should be far more valuable.