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thegerman2008

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Why?

why is base pop growth 0?

no wonder population increase is so slow. its not to do with the emigration, its the fact some fool decided it would be a good idea to put a 0 for natural pop growth.

EDIT: Just a quick note: DO NOT put the number up to 10. you get insane pop growth.

hello +3million people PER DAY!

Found that making it 0.5 or 0.4 is nearly perfect.
 
Last edited:

drake000666

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I think were all waiting for this to get fixed soon, Most countries should be growing in this time frame. If this happened in history I think the governments in the old world would have had troops with guns on the docks turning people back from leaving to the new world :)
 

unmerged(193360)

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It's extra funny as France, someone had the great idea to add a small growth penalty to France to simulate how their population didn't increase as fast as the other industrial countries during the 19th century. Combined with 0 base growth you get the French population dropping by 1000 people per day :)
 

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Life rating and medince inventions will increase popgrowth. The basic "0" is probably in so that uncivilized countries (hello China!) do not flood the world with too many new people during the early game.
 

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Why?

EDIT: Just a quick note: DO NOT put the number up to 10. you get insane pop growth.

hello +3million people PER DAY!

i'm fairly sure that particular modifier is 1.00 = 1000%

so your 10.00 = 10,000% growth
 

thegerman2008

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i found that making the number 0.5 is the nearly ideal number. Maybe experiment with numbers ranging between 0.001(10%) and 0.1(100%).

maybe a bit of tweaking needed but its should be fine.

It also, as far as i can see, works fine with the other population related factors, the only other major one being life rating (but having the base growth at 0, that didnt have an effect originally anyway.....other than immigrant attraction of course).
 

Kannon

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Yeah, this is definitely the case. Back in early versions of Vicky 2 pop growth was beyond insane, you could easily end up with 500 million people (and that's just adult males, so the actual population is x4) in just China by 1920. Which is way more people than world actually had historically.
 

Naselus

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Prior to the 19th century, population growth was pretty poor all over the world, and relied on local factors - which the life rating growth bonus is much, much better at modelling. It was technology, particularly in the field of medicinal science, that led to the massive increases in population in the time period.

Base growth is per month, so setting it to 0.5 is not a good solution. Additionally, you get pretty bad performance problems if the population goes too high, which can knock older computers on their ass.
 

thegerman2008

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Yeah, this is definitely the case. Back in early versions of Vicky 2 pop growth was beyond insane, you could easily end up with 500 million people (and that's just adult males, so the actual population is x4) in just China by 1920. Which is way more people than world actually had historically.

When i first tried the base factor=10, i got about 3 billion people (adult male only) in 6 months. I had about 2 billion unemployed farmers/labourers/craftsmen/clerks and my education and administration costs were in the millions due to loads of clergy and 'crats.

On the bright side tho, all my colonies could be instantly upgraded to states and my literacy was 100%. I could recruit about 30,000 brigades.
but then again, about 90% of my population was only getting partial life needs and rebel support was in the hundreds of millions.

and then the game crashed.
 

thegerman2008

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Prior to the 19th century, population growth was pretty poor all over the world, and relied on local factors - which the life rating growth bonus is much, much better at modelling. It was technology, particularly in the field of medicinal science, that led to the massive increases in population in the time period.

Base growth is per month, so setting it to 0.5 is not a good solution. Additionally, you get pretty bad performance problems if the population goes too high, which can knock older computers on their ass.

But as it stood, there wasnt enough population growth, so the number has to be something other than 0, which is why i said set it to somewhere between 0.01 and 0.1, or maybe even lower, just to make sure that the populations can at least stay somewhat stable/grow slowly and cope with the massive emigration (until that gets storted).
 

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Notepad++ is an excellent tool for modding pdox games.
 

freeaxle

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Life rating and medince inventions will increase popgrowth. The basic "0" is probably in so that uncivilized countries (hello China!) do not flood the world with too many new people during the early game.

That would be fine if the chemistry path of techs actually boosted growth to a reasonable level, which currently it does not. There is an argument that increased nutrition was actually far more important than medicine at increasing life-spans, but I'm not sure how Vicky could implement that...
 

Koravis

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In my game I was looking over France to see if there was any juicy states I could conquer as Germany, turns out that in the 1890's Paris had only 10k people living in it, as most french provinces had, quite hilarious and explains why France has barely any military or industrial score, but does but a hamper on my conquests :p
 

Jazumir

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If certain population parameters (migration, growth) are set to defy reality for performance reasons, it would be nice to have an option, in game, to set them (at gamestart, or possibly even during a session). So those with a strong machine can take advantage of it.