I also faced this problem and started researching the game a bit,and what I found shocked me. Axis is much stronger only the tiny and insignificant part of the problem. The painful truth is that the developers don’t know what drug they are using, but it can certainly be very percussive as they are completely disconnected from reality or worse....
Why am I writing this?
- The first problem:
The new supply system.The developers have completely forgotten to teach Ai how to handle it.Ai will not build a new railway line, port or supply hub, it will only develop existing railway lines.
- The second problem:
The Soviet Union has significant border areas where there are no supplies, therefore, the troops suffer significant losses.As a test, I modified the map and designed several railway lines and supply centers for the Soviet border areas.As a result, by 1941, the Soviet army had grown by about 20 divisions.
- It is the third and biggest problem:
Ai has been modified.
Before the appearance of the NSB dlc, the Soviet Ai built a huge army that tied up the Axis troops.He is currently only slightly increasing his army. One of the developers modified the Soviet Ai to increase his army with large armored troops (about 40% of his total army size is trying to create armored troops). Because of this, he will increase his army with far fewer divisions.I changed the proportions to form many more infantry divisions and therefore immediately created a larger army, and in addition, the production priorities had to be changed.I haven’t even found the right proportions, but it’s only a matter of time.
- Fourth problem:
Italian Ai assigned to protect Romanian, Hungarian, Bulgarian borders from Soviets.That is why it faces not only German, Romanian and Hungarian troops, but also a lot of Italian divisions.Yet in reality only a small force (an army) was sent to the Soviet front.Therefore, about 120-140 Soviet divisions stand against about 300 Axis divisions by 1941.The funniest part of it all is that with this change, Italy is creating a much larger army than the Soviets.
But all this was supplemented by the Soviets trying to protect the other border areas in the meantime, and I also found that when I reached Moscow with the Germans, the Soviet AI defended Vladivostok with 42 divisions.
- Fifth problem:
In more than one case, Soviet Ai sent more weapons to China, Communist China ... etc. than it could produce per month.
- Sixth problem: USA land lase
Well that has also been modified and the US does not really like to send infantry weapons to the Soviets.But if this amazing American Ai has already been mentioned, that will only start defending Australia and India once they have reached a certain percentage of capitulation. More clearly, after the Japanese occupied quite a lot of their territory. Instead, he is having a mass picnic with his troops in Africa and England ........
Anyone can see all of this within the game You need to look at the files in the location below:
Hearts of Iron IV/ common/ai_strategy
+1
If Ai has been mentioned, it is true that it does not belong here, but if it is not a problem, I would mention it as well.
Ai naval production:
View attachment 820059
View attachment 820060
Isn't it interesting?
I also modified the part of Ai naval production.Since I started experimenting with modifying Ai, I got into this part as well.The result spoke for itself, the Italian Navy could not be exterminated by the Allied fleet by 1942. Instead, quite large naval battles took place even in the Mediterranean. Germany also built a normal fleet and successfully landed in England. The Italians defended Libya with significant armies, the Americans did not ignore the Japanese threat either, and so Japan did not conquer Australia, India, and the entire region by the end of 1942. All that was needed was a change in territorial priorities and a few other things.Also, due to changes in naval production, Ai suddenly learned to build shipyards as well....
Also, I remember Ai not canceling shipbuilding once it has reached a certain percentage of readiness. But I didn’t experience that in the game and, interestingly, I didn’t find it in the Ai part either.
I may not remember this thing well, or it was just an empty promise from the developers?!
Dear developers!
I’m not a programmer, just an amateur modder!Nevertheless, with a few minutes of work and a lot of testing, I made the Ai much more usable!
But when their incompetence is so obvious, it’s simply a shame!
At work, I would do my job in the same style as you develop this game, so I would be unemployed very quickly.
Sorry for the bad English, but I hope you understood what I described!