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druez

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@druez The UI received a scaled update a few years back because unlike I can now, I couldn't play the original game natively on my 3440x1440 Ultra Wide way back when.

@GUmby_Aaron It supports the rez, it doesn't support changing the UI scale in CK2. I only have a 32 4k inch monitor, so I usually play most games with 1.5 scale to make text bigger. CK2 doesn't support that.
 

AjayAlcos

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You pay for similar ideas coded in a way that doesn't require you to work around hardcoded stuff (which often is inelegant, performance intensive, or likely to have unforeseen side-effects), in a way that allows for achievements (non-graphical/non-localization mods disable them, regardless of whether your change is minor or not), and in a way that gives you the guarantee that it will be working (or will be fixed, if it gets broken) for as long as CK2's development continues (which might not be extremely long, but a mod team could delete their mod and cease development out of the blue).

If PDS couldn't add something in a DLC because a mod had done it first (which is an incredibly bad criteria, since a random modder could have thrown together e.g. the CM start and posted a mod about it less than an hour before CM was announced), I would hazard a guess that we'd not have gotten very many DLCs at all since it was possible to mod in e.g. playable (if not reformable) pagans before tOG. This would have meant less modding tools, too, which indirectly would have meant that your mod of choice likely wouldn't have been able to have half of the stuff it currently has (or that the modding team would have had to work their way around even more limitations with less modding features than they currently have).

Also, take a look at Rule 4, which both CK2+ and HIP are required to adhere to since those mods are mentioned, discussed, marketed, and (presumably; I wouldn't know for sure since I'm on neither dev team) planned on the PDS forums.

I think case closed. Also you don't have to buy anything, EVERY dlc has things that could somehow made with mods, only not so well. Also I play only with ironman compatible mods, so yes, I'm gonna pay for this.

edit: Stupidity of that argument is mind-boggling. In theory you could code your own clone of CK2, so why buy it at all!
 

Basterbane

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Since we get Legendary Bloodlines in Ck2 will there be anyone in the world to claim Maurya legacy? Is there anyone in CK2 right now who's related to that dynasty?
 

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Hellenism and CK2 each belong to different time period
To be fair, at least some of the Maniots in Greece maintained their pagan traditions into the 9th century AD. And considering that Sunset Invasion was made and implemented in spite of the Aztec Triple Alliance only being founded in about 1430, it wouldn't be that odd for Hellenism to get bare-bones representation. I mean, the Zunbil got their own religion, when they could've easily just been represented as a Hindu or Zoroastrian dynasty without really being wrong. Just add Surya to the Hindu personal deity list and it would've been pretty accurate.
 

DorostheConquer

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Any word yet on whether the current landholding mechanics behind reforming pagan religions are getting an overhaul? I'd buy this in a heartbeat if it meant I could reform a pagan religion without first controlling three arbitrary provinces. I don't mind having Holy Sites and having control over these sites tied to religious authority, but forcing players to control these before reforming leads to loads of "gameiness" and runs that wind up playing remarkably similar to each other.
 

Widowmaker94

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To be fair, at least some of the Maniots in Greece maintained their pagan traditions into the 9th century AD. And considering that Sunset Invasion was made and implemented in spite of the Aztec Triple Alliance only being founded in about 1430, it wouldn't be that odd for Hellenism to get bare-bones representation. I mean, the Zunbil got their own religion, when they could've easily just been represented as a Hindu or Zoroastrian dynasty without really being wrong. Just add Surya to the Hindu personal deity list and it would've been pretty accurate.
IIRC, and I might not be... because my knowledge on the eastern med is garbage.

Well, there were some pagan holdouts in the southern Peloponnese up until the 10th century AD. I mean, they wouldn't be a majority population and as such shouldn't really be enough to make the area be considered Hellenic... maybe there could be a courtier or two just for flavor.
 

Prince Ire

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IIRC, and I might not be... because my knowledge on the eastern med is garbage.

Well, there were some pagan holdouts in the southern Peloponnese up until the 10th century AD. I mean, they wouldn't be a majority population and as such shouldn't really be enough to make the area be considered Hellenic... maybe there could be a courtier or two just for flavor.
The small population of Hellenic pagans would never have been granted a place at court. Even at the county level, court is for people who at least sort of kind of matter.
 

Widowmaker94

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The small population of Hellenic pagans would never have been granted a place at court. Even at the county level, court is for people who at least sort of kind of matter.
Not what I mean.

I meant an individual who happened to be pagan. Ending up in sort of service as a courtier to a minor (we're talking barony level here in game terms as that's as low as it gets in CK2) figure.

Given how much bullshit there is in CK2 as it is. And how much it plays for rule of cool over historical accuracy, I don't see how a couple courtiers in the first two start dates in a barony that the average player wouldn't even bother checking would be out of the question.

I'm not arguing or pressing for Hellenic mechanics at all, by the way. I'm just tossing ideas out.
 

Erwin

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Will we be able to have our characters actually join Holy Orders now like the Teutonic Knights and take vows of celibacy, potentially rising up the ranks to lead a military order? Since this DLC is named Holy Fury, it'd be dang cool to be able to fight as a Teutonic Knight rather than just on Crusade against the heathens. After all, I believe the Pagan religions are getting warrior lodges now, seems like it'd be fair to give a counterpart to the Christian side of things.
 
Last edited:

Silversweeeper

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I don't see how a couple [Hellenic] courtiers in the first two start dates in a barony that the average player wouldn't even bother checking would be out of the question.

If there are Hellenic courtiers, there suddenly are ways to convert to Hellenic without using the console, mods, save game editing, or horse-based exploits (which were unsupported even before Incitatus was added), e.g. (secretly) converting to your spouse's religion or having a Hellenic character educate your next character (you might be able to prevent some of them, but that's extra work that needs to be done since you'd need to look for all sources of religious conversion and block Hellenic conversion (or use a cleanup event to forcibly reconvert anyone going Hellenic, which is a dirty way of doing it and would cause frustration because there is nothing in the game suggesting that the conversion would be reversed right away)), which some people would use (and there is precedent for ensuring that no living non-horse character has an unsupported religion; the Demon Spawn's witch commanders used to be generic Pagan, but when people started to claim that that meant that the religion should be getting some support they were patched to have other religions) and which would become public knowledge very quickly.

The presence of those options makes the devs' position of "We're not supporting the Hellenic faith, and if you somehow convert to the Hellenic faith you are on your own if your save breaks since you've used an exploit to convert" untenable since there suddenly are non-exploity ways of going Hellenic, and they'd be forced to support the Hellenics to at least such an extent that they don't break saves (which is more than they're prepared to do since requests for that were what eventually made them remove the Hellenics from the Ruler Designer) since to do otherwise would mean leaving a somewhat common (since I suspect quite a few people would try a Hellenic game) source of bugs unpatched.

If they do that, you have a basically featureless religion on your hands (well, a bit less so if you have MNM as the Hermetics are open to Hellenics, but you can't guarantee that everyone has MNM) and also a religion that might have features it shouldn't (because some pagan_group checks might need to exclude the Hellenics due to them being "civilized" pagans operating somewhat differently from most pagans) and lack access to existing stuff it should have (e.g. restoring the Roman Empire, which only Christians can do). This means you'll see requests for features for the Hellenics and tweaks to existing stuff to make it fitting, and the "We aren't adding features to an unsupported (and unplayable) religion (except if it just requires adding another line of code in a handful of places, as was the case for the Hermetics, and we feel like doing it without being asked to)" argument is no longer something that can be used (since the religion suddenly is supported and playable).

You would also pretty much destroy the main argument against adding other very minor religions and very minor cultures (Crimean Goths, some Roman provinces in Italy early on, etc.), "Culture/religion X was extremely small and largely unimportant in the era, and adding it is too much work", since if the Hellenics are being supported some other equally (or more) important minor culture/religion is worth supporting too (and this would inevitably lead to requests for e.g. Roman province names because there's precedent for cultural province names and the Romans happened to have names for a lot of stuff). All of the work going into supporting these footnotes is work that could have been spent improving/adding something that had a much larger impact in the CK2 era.

TL;DR: You can't add a few Hellenic courtiers and call it a day.
 
Last edited:

hail kaiser sir

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Say goodbye to the Shattered world mod, the CK2+ and HIP mods, where they include personal combat flavor, baptism, martyrdom, saints and more province flavor

Say goodbye to the legendary bloodlines mod too
 

Widowmaker94

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Say goodbye to the Shattered world mod, the CK2+ and HIP mods, where they include personal combat flavor, baptism, martyrdom, saints and more province flavor

Say goodbye to the legendary bloodlines mod too
It's not like they have a duel engine or are adding fighter tier traits.
 

Viridianus

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Will we be able to have our characters actually join Holy Orders now like the Teutonic Knights and take vows of celibacy, potentially rising up the ranks to lead a military order?
No, you can only play landed dynastic characters, that's Paradox's position and they made it damn well clear they're not gonna change it.
Say goodbye to the Shattered world mod, the CK2+ and HIP mods, where they include personal combat flavor, baptism, martyrdom, saints and more province flavor
Erm… they won't disappear all of a sudden. Those who prefer modders' realization can still play 2.8.1+HIP or whatever. And maybe there will even be a compatibility version for the mods.