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Swuul

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Btw, should we start a new thread for this game, or should Sterkarm edit the first post of this thread?
 

Swuul

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Ok, I'll add Casluerj's character tonight after I get home.

Anybody available tonight (say at 21-22 CET?) to test the Internet MP'ing? I *still* haven't been able to test CK MP successfully over the Internet, I'd really like to be sure there are no problems before the weekend :)
 

Swuul

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I tried to make a collection of the "rules" so far agreed on or that have been suggested. Are these ok?

Start date: Sunday 6th of June

Time: 0500 GMT (as it is day-light saving time on the northern part of the globe that transfers to for example 0700 CEST or 2200 PDT).

Rules:

Difficulty-Very Hard
AI Aggressiveness-Furious

Cannot raise troops from a province until one year after capture (exploit).
No killing off a player nation's ruler (to prevent massive regicide).
No killing off ALL potential heirs within one's dynasty (doesn't mean you can't kill off the good ones).
Inheriting titles by Semisalic Primogeniture law is allowed, but you must insure that the character has an heir with a title to fall back on.
Crusades will be edited to an end when the Papal Controller says so.

Can't start fighting the pagans/muslims in offensive wars until the Pope calls for crusades *OR* the King calls to battle. Players can only initiate 1 offensive war against the heathens per decade, and can acquire a max of two infidel provinces per war.

The 1 offensive war/decade limit is waved if the players character somehow acquires the "Crusader" trait, though still limiting to a maximum of two provinces per war.

Any territories gained from infidels beyond 2 in crusading conflicts should go either to the Crown or to the Church (player's choice).

More provinces than two per decade can be acquire from fellow Christians (and thus earning BB) or by inherting it, and players are entitled to get more land from pagans if they start the fight.

All players are to make a character in the Piast dynasty, with a total of 40 points divided between the 6 attributes, and one scholar trait and two personal traits. Each player is to run one of the four Duchies in Poland.

The "d'Acquitane chick" is out of limits for players to marry. Her (eventual) daughters are fair prey though :D

AAR's are encourages, a thread is to be opened in the AAR sub-forum.




Btw, I haven't yet found out where to edit the (inheritance) laws, so unless someone points me the direction (who also then could tell which files have to be edited to make a vassals land part of the Duke's own lands...) I suggest we go with the laws as they are and players can then change them in game.
 

unmerged(27106)

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I typed up a summary of the House Rules that have been more-or-less agreed upon thus far. I typed it up as a Word Document so y'all could print it off and have it handy during the game if you want. It's at:

http://www.cutestgirlintheworld.com/BaptismbyFire.doc

Also, if you want it, I'm posting it here:

++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Baptism by Fire: Sons of Poland

House rules

1) Technical Stuff
a. Game difficulty will be Very Hard
b. AI Aggressiveness will be Furious
c. Game will be played with version 1.02, without any other modifications.

2) Game Rules
a. Players may not assassinate the rulers of player-ran countries.
b. Players may not assassinate all the potential in-dynasty heirs of another player.
c. You may conquor or inherit another player's domain, but if you do so you are required to provide said player a domain to play if the player does not have another character to fall back on. (EX. If you kill someone off and he's out of the game, you have to make a vassal realm for him to play)
d. Players may not crusade against pagans and muslims except for during Papal-declared crusade periods.
e. Players may only initiate 1 offensive crusade per 10-year period, unless the player's regent has the Crusader trait. The 10-year limit is counted from the time the player's crusade is concluded via conquest or peace. (EX. If you start a crusade against the Lithuanians and accept peace on December 12, 1074, you may not begin your next crusade against a pagan or muslim nation until December 12, 1084.)
f. Players may only acquire 2 provinces per crusader war. Excess territories captured will be edited to go either to the Polish King (unless the King is a PC), a Crusading Order (such as the Teutonic Knights or the Knights Hospitiliar), or the Pope. The player may choose who gets the land.
g. The Crusades will be edited to end when the Papal Controller declares them to be over, if the Papal Controller is a PC.
h. Players may not form new Duchies or Kingdoms unless they control 100% of the territory required to create said title. (EX. If a Ducal title is composed of 4 provinces, you must control all 4 provinces- either directly or through vassals- before you may create said title.)
i. Players have no restrictions on their military or diplomatic efforts against other Christian nations.
j. Players may not marry Elanor d'Acquitine (daughter of the Duke of Poitieu) at the beginning of the senario.

3) Player Responsibility
a. Games will be played at 5 am GMT on Sunday mornings. Players are expected to be ready to go by then, bar technical issues.
b. Players should refrain from abusive language.
c. While insulting other people's characters is perfectly acceptable during the course of Role Playing, players should refrain from making verbal attacks on the other players as people.
d. While not required, players are encouraged to contribute to a collective game AAR.
 

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Jarkko Suvinen said:
I tried to make a collection of the "rules" so far agreed on or that have been suggested. Are these ok?

Oops. You must have posted this while I was typing. I guess great minds think alike.
:D
 

Swuul

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Patrucio said:
I guess great minds think alike.
Heeeh, looks like that :D

Just to be sure I understand the situation: For example Masovia is not allowed to DOW her pagan neighbours until the Pope calls for a crusade? And what about if the King DOW's a pagan, are we the Dukes allowed to grab land from the pagans in question?
 

unmerged(27106)

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Jarkko Suvinen said:
Heeeh, looks like that :D

Just to be sure I understand the situation: For example Masovia is not allowed to DOW her pagan neighbours until the Pope calls for a crusade?

Yep. Of course, if they attack you before crusades are called, you're free to attack them in return.

And what about if the King DOW's a pagan, are we the Dukes allowed to grab land from the pagans in question?

I don't see why not. If our liege DOW's someone, I think that should provide cover for us DOW-ing as well even if it violated one of the rules. We'd just be good, eager vassals supporting our liege in that circumstance... ;)
 

Swuul

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Right then, my internet connection seems to be ok (thank's Slargos for verifying it with me :) ). I am all set for Sunday morning then. A good reason to go to bed early on Saturday so that I am 100% awake on Sunday morning :D
 

Sterkarm

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My leader doesn't have the traits actually. The three traits I choose are:

Brilliant Strategist, Valorous, Crusader
 

Swuul

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Sterkarm said:
My leader doesn't have the traits actually. The three traits I choose are:

Brilliant Strategist, Valorous, Crusader
I don't think Crusader should be available from the start as we are going to give the characters with Crusader special rights to attack the pagans. More importantly, Crusader seems to be the only trait that is not available *for any* character at 1066 start, so I believe that also suggests Crusaders can be available only after the Crusades actually start, right?
 

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Well, I want Crusader mainly for the extra piety, not the extra crusades available. Also, I think we should remove restrictions a bit. No limit to the amount of provinces taken in a crusade, as long as it's against one nation. Two offensive crusades per 10 years?
 

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Sterkarm said:
Well, I want Crusader mainly for the extra piety, not the extra crusades available. Also, I think we should remove restrictions a bit. No limit to the amount of provinces taken in a crusade, as long as it's against one nation. Two offensive crusades per 10 years?

Well, I'm open to liberalizing the crusading rules a bit. I'm a bigger fan of a 1 per rule, because it makes it easier to track how long you have to wait until your next allowed. I wouldn't mind rolling it back to 1 offensive crusade per 5 years.

I'd still like to cap the land gains under Crusades at 2 per, in part because it will slow our growth (something I think we want to do if we want to retain a Polish flavor) and part because it will encourage cooperation (two or more players work together to take out a larger domain, knowing that they wouldn't be allowed to keep it all anyways, is much more likely with a cap.)

As far as the Crusader trait goes, though, it doesn't really make sense for you to have it, especially since there havn't been any Crusades yet. It is impossible to get the Crusader trait in the game until the Crusades begin, because events that give you the trait don't fire except during Crusade periods. Also, unless your character was a heretic or severely deformed, which isn't really suggested by your background, he wouldn't be able to get an event that would get him the Crusader trait unless he already had the Zealous trait. (You can check the events files to see what it takes to get the Crusader trait in game. Just check the "Crusader_Events.txt" document.)
 

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Patrucio said:
I'm a bigger fan of a 1 per rule, because it makes it easier to track how long you have to wait until your next allowed. I wouldn't mind rolling it back to 1 offensive crusade per 5 years.
Purely for RPG reasons I'd like the 1 per 10 years, but I could live with 1 in 5 :)

I'd still like to cap the land gains under Crusades at 2 per, in part because it will slow our growth (something I think we want to do if we want to retain a Polish flavor) and part because it will encourage cooperation (two or more players work together to take out a larger domain, knowing that they wouldn't be allowed to keep it all anyways, is much more likely with a cap.)
I agree.

As far as the Crusader trait goes, though, it doesn't really make sense for you to have it, especially since there havn't been any Crusades yet.
Indeed. To become a Crusader when the time comes, the character must have have one of the following:
sceptical, heretic, hunchback, clubfooted, lisp, stutter, inbred, harelip, leper, zealous


Crusader Kings is easy to powergame. With my limited experience of CK MP on LAN suggests that it is even easy to powergame in MP even if one is a total newbie to the game. It is rather easy to roll over the infidels as it is, not to mention if we get special characters who are specialists in rolling them :D What IMO multiplayer should aim for especially is the interaction between different rulers, and we should try to focus on that :)
 
Last edited:

unmerged(27106)

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Jarkko: I tested the file you posted. Are you aware that Masovia in the file is a 1-county Duchy with a vassal? If you changed your mind and decided you wanted a vassal, then that's cool. If, however, you still want two provinces, you might need to check the file again.

Casluerj: No, I have not played CK MP yet.
 

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Patrucio said:
Jarkko: I tested the file you posted. Are you aware that Masovia in the file is a 1-county Duchy with a vassal? If you changed your mind and decided you wanted a vassal, then that's cool. If, however, you still want two provinces, you might need to check the file again.
Yes, I am aware of that. Merging the vassals lands to the Duke wasn't as easy as I thought. Diving into the editing of vassals seem to require more skill and time than what I have :eek:o I ended up even editing the relations file, and it still didn't work (CTD when it initializes the scenario). So I gave up and took the easy way, ie I let them stay as vassals :rolleyes: I can always revoke the title in-game, so it's not such big hassle. And this way only three files had to be edited.