Siberia have a short line.Take Norilsk,Ust-Kut and you will destroy supply line for Far-East Soviet group.Im my last Japanese game im did it.Anyway,im was suprised when Realised Siberia with Kolchak as HoG (rise of dead mans)
Siberia have a short line.Take Norilsk,Ust-Kut and you will destroy supply line for Far-East Soviet group.Im my last Japanese game im did it.Anyway,im was suprised when Realised Siberia with Kolchak as HoG (rise of dead mans)
18 dissent? That's. Crazy. Where did you get that much?
Regarding the Sino-Japanese alliance - I don't really know if it was plausible. Did the developers really mean to bring this to 1.04? What's the rationale behind it?
I did a '36 game with Japan once, beat China, release the puppet, then went to war against the Soviets in September 1939. Captured the Far East, but just couldn't comprehend why the Germans refused to attack the Soviets in 1941... I guess the event only fires if the Soviets are at peace...
Wang Jingwei was the head of the Nationalist Government in 1933 and a fascist. It is not unbelievable that an alliance between China and Japan could be brokered with Germany as the mediator. That aside, even after WJW falls from power, if Japan, say, offered to return Manchuria nominally to China, that would be a major domestic political win for Jiang Jieshi. Nominal in the sense that administrative control could be given back to China, but Industrial ownership and control would remain Japanese (the natural resources and industry in Manchuria was what Japan was after in order to fuel the industry back home. If Japan returned administrative control to China, they wouldn't have to deal with garrisoning the region or dissent. It's a win-win for both sides).
Also, Revolt risk in core territory doesn't happen unless dissent >30% afaik, so you are fine there mighty.
O RLY?My game as Japan.9 dissent for creation of India and Pakistan.36% revolt risk in Japanese island.Im confused.Those thngs happen only after 1.4.And whats wrong