I'd like SotS II to not be like that. Please eludicate.
I should like to know this as well.
I'd like SotS II to not be like that. Please eludicate.
Anaris, at a couple points in your post you've referred to long vs. short range weaponry and other tactics.
You did so in a post to a newbie as well, below.
Now, having played SotS 1 through to the end many times, I have to ask - how did you manage to effectively use those things? I found that everytime I had long-range weapons on my ships, I'd get maybe a shot or two off before the short-rangers were in range themselves, and it become a slugfest. If I turned tail and tried to stay away, then I could not fire on them anymore.
If I had a screen, since I had divided my forces (short and long range) then unless the screen was 90% short range sluggers they'd get swamped.
But its really irritating when the main upgrade for your Racial Weapon type, is unavailable... especialy when you've already gone up the C3 track to get AI Modules...
@anaris;
I assume you don't subscribe to the traditional 'I have dreads, now everything is a dread' philosophy in SotS.
Depends on race though. Morrigi Drone carrier Dreads are just nasty. Or Tarka Battlerider carriers![]()
And I do have a sneaky love of finding DE swarms when you have a Dread with ample bursters and thumpers. It's like snooker. In space.
Tarka's tend to favour cannons and heavy lasers as much as mass drivers. The only race you could really say tended towards the MD's as a racial trait would be Hivers I think.
Bummer that my fusion torpedo's got a failed research .. However I did notice you can keep researching even if they say you fail so I wonder if you keep researching a technology will it eventually succeed?
Bummer that my fusion torpedo's got a failed research .. However I did notice you can keep researching even if they say you fail so I wonder if you keep researching a technology will it eventually succeed?
Source: http://www.kerberos-productions.com...sid=924f9f38f19271c2d6113255b2482542&start=30no 200% [research] is usually the warning sign you are SOL.
also, Tarka have perfectly good odds at the energy cannon tree, which is what he meant by cannons.
Now, having played SotS 1 through to the end many times, I have to ask - how did you manage to effectively use those things? I found that everytime I had long-range weapons on my ships, I'd get maybe a shot or two off before the short-rangers were in range themselves, and it become a slugfest. If I turned tail and tried to stay away, then I could not fire on them anymore.
If I had a screen, since I had divided my forces (short and long range) then unless the screen was 90% short range sluggers they'd get swamped.
Mind you, it's not like I was losing combat, but that I found it impossible to achieve anything elegant other than brutal short range slugfests.
I'd like SotS II to not be like that. Please eludicate.