nope, just stand still, wait while all the drones fail to do damage to cruisers, then they all die, then roll over and shoot the queen to death. her reflective coating's not that useful, provided you've got even a few missiles or similar along (MDs in the medium mounts on Liir destroyers will also do).
a full CnC of red laser destroyers'll do it too, with only a couple of lost ships. and i play Liir, so let's be honest, anyone whose armour isn't tissue-thin will have an even easier time of it.
EDIT: swarms don't spread in my games. i play with my room-mate, and we both control our infestations from turn one, thank you very much. just 'cause you're happy to live in a bug-ridden empire doesn't mean everybody is. it really doesn't require anything like the effort you're going to; are you standing still in combat? if not, do that. form your ships up into a tight formation without obstructing firing lines, target the big ones.
my roommate plays hivers, ten red laser and missile destroyers without a CnC is how he controls silicoids early game. loses some; but it's not a significant investment anyway, i'd happily scuttle ten fission DEs.
You just called it tech/countertech, that is precisely what rock paper scissors is, everything is a hard counter to and is hard countered by everything else.
my opponent is fielding emitters. i can research reflective->emp hardening, or i can use UV lasers to outrange him, or I can break up my fleet and hit him from two sides with missiles. none of these are hard counters to emitters; there isn't one. i can use drones to absorb emitter arcs, etcetera, etcetera.
you look at your opponent's fleets before you attack them, dude. why do you think deep scan exists? being poorly informed is nobody's fault but your own. when an opponent comes against you using fusion cannons, you don't go "oh dear, i don't have a tech to counter them, better roll over and die!" you research a tech to counter them. maybe that's torpedoes, or pursuit sections, or disruptors; none of them are hard counters, none of them are far down any tree, all of them can work.
this is not rock paper scissors. i didn't mean you should know what to research, i meant you WILL know what to research; if someone attacks you with short range high firepower ships, long range weaponry, specific counters, armour techs, there's all kinds of things that can be used. jammer fleets so he can't field a real defense. opportunistic trade raiding so you don't have to engage any of his ships until his economy's crippled so he can't afford the losses.
there is also no situation where an opponent's "tech beats your tech". if there is, you're using your tech wrong. i've had such fun shooting deflector sections off with unupgraded mass drivers or overwhelming point defense with sheer numbers.
EDIT: even with hard counters; if your opponent fields grav shields and you're fielding all ballistics, you can't hurt him, right? well, you can roll out a UV laser fleet and cost yourself three cruisers for every one of his you kill and still win, 'cause grav shields are expensive, even before you take in the cost of researching them in the first place (which is massive). also, you only have to take out the shield section, then you can railgun them all you like. in fact, i'd recommend it.
EDIT: go read some of ZedF's AARs on the Kerberos boards; there's a few where his tech rolls are horrendous, which are good tutorials on what to do when you miss, for example, point defense, and your opponent is missile-happy.