Ah, I see. Thanks. That playstyle's so different from standard that it doesn't really map very well onto anything I'm doing.
Hmm what do you mean by that?Other than a few consumer goods crashes after taking over large swarm planets and then genetically engineering them to be friends
I will say that in my opinion, civilian industries are not worth building. I wrote a long mathy post about topic a while ago. Basically they convert mats into goods worth less than the mats, while requiring that you give up the valuable +15% bonus from militarized economy. Maybe devs should give the civilian industries a bit of a buff to make mixed economy viable.
btw my values are coming from a syncretic evolution authoritarian fan. materialist empire.Authoreterian Xenophobes with Syncretic Evoloution will have a slave class that is only good at producing raw materials but they will be incredible good at doing just that. Add the specialised World bonus and balancing your economy becomes less important than just stacking those boni.
Less than the mats? What's the tl;dr on that? Last time I checked it's typical to get something like 7 CG/ 6 minerals via manufacturing, while the market prices are something like 2/1, which is a profit. (Not sure if this makes factories worth the building slot, though.)
Zenopath you nailed it. The first thing I do before I unpause a new game is set the trades to consumer goods, military economy and nutritional plentitude. My trade gets so high in the late game I will only need a few CG buildings and trading on the market for what I need becomes a non issue.