Type: Gameplay
Reproducability: NA
Severity: Tweak/Minor
About the balancie of spy missions:
Although I've heard complaints about counterfeiting being overpowered, I don't think it is really overpowered at all. For example, getting a 12 inflation stability hit would take perhaps 24 spies if your country is especially vulnerable. 24 spies is about 2400 dukats. 2400 dukats is a terrifying 100.000 - 200.000 cavalry. Also I guess minting 2400 extra would perhaps cost you about 7% of inflation for a decent sized country, if you want to look at it that way. Besides, getting 24 spies isn't easy and infiltrate spy ring would raise the costs quite a bit. If you nerf spies then they will have no use at all, as there are few cases when 100.000 cavalry isn't simply better.
Lowering the stability is a bit on the cheap side though, so a 50 - 200% increase in the price might be in order for that one, and/or decrease the chance of success. Making it harder would most importantly make it possibe to (partly) avoid spies by keeping your stability high. This could require some balancing of the stability to get balanced, possibly by increasing the stability effect on mission success chance.
But then I would also suggest making the other spy actions more efficient and dramatic to make spies worthwhile. How often does anyone really use privateers, incite revolt and desertion? What are the odds of a privateer sent against spain costing them more than the 25 ducats you spent? Reduce the cost to 0-10 ducats (it still costs you a spy). Reducing reputation is also far too hard for too little benefit, and increasing it would make players more reluctant to keep their bb just one or two points below max. Spies should be useful, like merchants or colonists. You just get about ½ a year if you don't spend economy and a valuable idea to focus on them anyway.
With these modifications, I think spying would turn out excellent. One of the bigger drawbacks of low stability would be that foreign agents can freely infiltrate, bribe and work in your realm, which really makes sense.
Reproducability: NA
Severity: Tweak/Minor
About the balancie of spy missions:
Although I've heard complaints about counterfeiting being overpowered, I don't think it is really overpowered at all. For example, getting a 12 inflation stability hit would take perhaps 24 spies if your country is especially vulnerable. 24 spies is about 2400 dukats. 2400 dukats is a terrifying 100.000 - 200.000 cavalry. Also I guess minting 2400 extra would perhaps cost you about 7% of inflation for a decent sized country, if you want to look at it that way. Besides, getting 24 spies isn't easy and infiltrate spy ring would raise the costs quite a bit. If you nerf spies then they will have no use at all, as there are few cases when 100.000 cavalry isn't simply better.
Lowering the stability is a bit on the cheap side though, so a 50 - 200% increase in the price might be in order for that one, and/or decrease the chance of success. Making it harder would most importantly make it possibe to (partly) avoid spies by keeping your stability high. This could require some balancing of the stability to get balanced, possibly by increasing the stability effect on mission success chance.
But then I would also suggest making the other spy actions more efficient and dramatic to make spies worthwhile. How often does anyone really use privateers, incite revolt and desertion? What are the odds of a privateer sent against spain costing them more than the 25 ducats you spent? Reduce the cost to 0-10 ducats (it still costs you a spy). Reducing reputation is also far too hard for too little benefit, and increasing it would make players more reluctant to keep their bb just one or two points below max. Spies should be useful, like merchants or colonists. You just get about ½ a year if you don't spend economy and a valuable idea to focus on them anyway.
With these modifications, I think spying would turn out excellent. One of the bigger drawbacks of low stability would be that foreign agents can freely infiltrate, bribe and work in your realm, which really makes sense.
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