• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

lekim

Hoi4
7 Badges
Jan 20, 2009
284
133
  • Arsenal of Democracy
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
I watched most of the streams and followed the game closely for the last months.
Right now I decided to do a balancing mod and it is surprisingly simple one (hopefully it will not make AI even more fragile as it is now).
Inf should get a nerf on any attack and defense should be increased (this way bhutan style of fun will be practically impossible).

What do u think guys?
 
  • 15
  • 4
Reactions:

Sun_Killer

First Lieutenant
94 Badges
May 16, 2015
299
396
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Magicka
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Hearts of Iron IV: No Step Back
the problem with this "balance" mod is that you more or less make the backbone of middle powers or majors with limited production useless. If you have to build tanks for offensive you more or less will have big problem as countries like turkey, romenia and the like. Also for Italy and France which haven´t the best production without expanding will have problems.
 
  • 1
Reactions:

lekim

Hoi4
7 Badges
Jan 20, 2009
284
133
  • Arsenal of Democracy
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
Anyway I dont wanna bitch here or discuss the discussion about AI, we all have our opinions and I hope mine is incorrect.
What I want to discuss is whether people who were watching the game closely or played it already think it might be a good blancing mod (it is fairly easy one since I just need to modify a couple of text files, if I am lucky only one)!
 

lekim

Hoi4
7 Badges
Jan 20, 2009
284
133
  • Arsenal of Democracy
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
the problem with this "balance" mod is that you more or less make the backbone of middle powers or majors with limited production useless. If you have to build tanks for offensive you more or less will have big problem as countries like turkey, romenia and the like. Also for Italy and France which haven´t the best production without expanding will have problems.
France had a lot of tanks, but yes this is the exact intention. You cannot make an offense with infantry. USSR tried it in 41-42 and they lost 10m people. Cause Inf is som much more powerful at defense against inf.
IT is not only tanks:
mot. inf, mech, artillery and bombers are the real offensive tools and inf is just grabbing the land behind running enemy I would say.
 
  • 1
Reactions:

Ricox

Field Marshal
58 Badges
Sep 24, 2009
3.393
1.550
  • Deus Vult
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Cities: Skylines - Green Cities
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I don't think many sane people will download a "balancing" modification made by a person who hasn't even played the game yet.

The infantry spam tactics do have plenty of drawbacks. Initially I was also massively concerned about it, and it might need some balancing, but certainly not one done in such a fashion. The manpower losses and poor breakthrough (which drags the fighting on even more and incurs additional losses) are some of these drawbacks, although they might need to be slightly extended to make the strategy more noticeably worse than making a combined arms/varied army.
 
  • 3
Reactions:

77Hawk77

Major
66 Badges
Mar 1, 2009
604
544
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • 500k Club
  • Supreme Ruler 2020
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • BATTLETECH: Heavy Metal
  • War of the Roses
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Season pass
  • Prison Architect
  • Crusader Kings III
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
I know that that game isn't out yet, but saying you can't know something about the balance of a game before it's out is simply not correct.

There are many experienced modders who design balance and have experience testing it, if we can't theorise correctly about balance without actually playing something, it would be hard to design it in the first place now wouldn't it?

Wether @lekim is right or wrong is fine to debate, but can we stop trying to quash this debate but just saying you haven't played it yet, and then when it comes out we'll say you haven't played it enough, and then we'll say you just aren't good enough.

Anyway I dont wanna bitch here or discuss the discussion about AI, we all have our opinions and I hope mine is incorrect.
What I want to discuss is whether people who were watching the game closely or played it already think it might be a good blancing mod (it is fairly easy one since I just need to modify a couple of text files, if I am lucky only one)!

I don't know why exactly that countries seem so easy to destroy in the streams, but if it's simply because the AI doesn't produce enough stuff then hopefully that is an easy AI fix, i don't think you should change how the combat modifiers work just yet, it seems to me more of a problem that small countries can have small arms weapons level 3 quite early and then trash people with their superior weapons.

Maybe the difference in weapon tech levels is a real problem considering how easy it is to upgrade.
 
  • 2
Reactions:

Sun_Killer

First Lieutenant
94 Badges
May 16, 2015
299
396
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Magicka
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Hearts of Iron IV: No Step Back
i think the biggest problem why minor ai powers don´t build huge army to counter the player is: they try to do everything, lets say this minor has 6MF. He uses 2 on inf equip, 1supp equip, 1 on arty, 1 on trucks and 1 on fighter. So it is easy to see why he would get defeated when they player only concentrates on inf equip and can just steamroll him.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
It's very, very tricky to balance a game when we're not full bottle on the balance as it stands (there's no way known the streamers have had enough time with the game - including their non-streamed time - to be on top of it, let alone the watchers). We need quality time with the game to determine what (if anything) needs tweaking when it comes to balance things - very easy to create more problems than are solved if we don't know what we're working with. Doesn't mean we can't have ideas or discussions (and by all means have a play in the defines later today :)), but it's like changing a cake recipe before we've actually baked and tasted a cake built on the original recipe. It may work out, but it equally could not.

Also - it's likely there'll be some fairly hefty patches in the first month or so (at least until the July holidays in Sweden), so putting a lot of work into a balance mod (not so much in the coding, but in the testing - a good mod that affects balance needs a lot of testing - multiple hands-off and hands-on playthroughs to work out what all those balance changes do) only to have it all changed in patches could be pretty frustrating.

Not saying you shouldn't do it - just highlighting some dangers in jumping too early. Either way, hope you enjoy the game today, and any modding efforts are fruitful :).
 
  • 2
Reactions:

lekim

Hoi4
7 Badges
Jan 20, 2009
284
133
  • Arsenal of Democracy
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
I know that that game isn't out yet, but saying you can't know something about the balance of a game before it's out is simply not correct.

There are many experienced modders who design balance and have experience testing it, if we can't theorise correctly about balance without actually playing something, it would be hard to design it in the first place now wouldn't it?

Wether @lekim is right or wrong is fine to debate, but can we stop trying to quash this debate but just saying you haven't played it yet, and then when it comes out we'll say you haven't played it enough, and then we'll say you just aren't good enough.



I don't know why exactly that countries seem so easy to destroy in the streams, but if it's simply because the AI doesn't produce enough stuff then hopefully that is an easy AI fix, i don't think you should change how the combat modifiers work just yet, it seems to me more of a problem that small countries can have small arms weapons level 3 quite early and then trash people with their superior weapons.

Maybe the difference in weapon tech levels is a real problem considering how easy it is to upgrade.
Thanks!
I was just looking at the fight on twitch (you can take any of them ddrjake, Daniel). Inf even with a better equipment should not be able to destroy another inf at full org, cause it is not how it works in the real life, for offensive operation you need big guns and only majors can afford them, that is why china lost japan and that is also why japan could only get so much of china. Same with ussr and germany.
Anyway I will play one game as germany tonight on normal difficulty and then modify inf stats and play one more game and make two report, maybe even make a streaming session with a mod, lets see.
 

lekim

Hoi4
7 Badges
Jan 20, 2009
284
133
  • Arsenal of Democracy
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
It's very, very tricky to balance a game when we're not full bottle on the balance as it stands (there's no way known the streamers have had enough time with the game - including their non-streamed time - to be on top of it, let alone the watchers). We need quality time with the game to determine what (if anything) needs tweaking when it comes to balance things - very easy to create more problems than are solved if we don't know what we're working with. Doesn't mean we can't have ideas or discussions (and by all means have a play in the defines later today :)), but it's like changing a cake recipe before we've actually baked and tasted a cake built on the original recipe. It may work out, but it equally could not.

Also - it's likely there'll be some fairly hefty patches in the first month or so (at least until the July holidays in Sweden), so putting a lot of work into a balance mod (not so much in the coding, but in the testing - a good mod that affects balance needs a lot of testing - multiple hands-off and hands-on playthroughs to work out what all those balance changes do) only to have it all changed in patches could be pretty frustrating.

Not saying you shouldn't do it - just highlighting some dangers in jumping too early. Either way, hope you enjoy the game today, and any modding efforts are fruitful :).
My biggest worry is that change like this will screw up with AI - since we dont really know how it works. I would presume it estimates the power of the opposite side somehow but does it use unit stats for that - maybe there is an easy way to check it, i've seen that once battle plan is drawn it can show you a probability of success. I will just make a save before changes and load the game after changes and see if the plan success chance has dropped significantly on inf against inf situation.
 
  • 1
Reactions:

Sun_Killer

First Lieutenant
94 Badges
May 16, 2015
299
396
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Magicka
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Hearts of Iron IV: No Step Back
it is probably a god mod to get more historical. But I have a felling that you make minors unplayable and that you will screw up the overall combat do, if you increase the defense as much as your indicating, you will even have problem to get through with mech inf+tanks.
 

Kallocain

Executive Producer
22 Badges
Aug 3, 2009
3.688
454
  • Divine Wind
  • Mount & Blade: Warband
  • Supreme Ruler 2020
  • Sword of the Stars
  • Sengoku
  • Rome Gold
  • Majesty 2 Collection
  • Magicka
  • The Kings Crusade
  • Legio
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron: The Card Game
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
I think making a mod is one of the most constructive ways to react to something you feel is not to your liking or would improve the game. :)
Balancing this stuff is really, really hard, and everyone has difference preferences as well, so we can't get it exactly right for everyone anyway.
 
  • 27
  • 4
  • 1
Reactions:

77Hawk77

Major
66 Badges
Mar 1, 2009
604
544
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • 500k Club
  • Supreme Ruler 2020
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • BATTLETECH: Heavy Metal
  • War of the Roses
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Season pass
  • Prison Architect
  • Crusader Kings III
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
Thanks!
I was just looking at the fight on twitch (you can take any of them ddrjake, Daniel). Inf even with a better equipment should not be able to destroy another inf at full org, cause it is not how it works in the real life, for offensive operation you need big guns and only majors can afford them, that is why china lost japan and that is also why japan could only get so much of china. Same with ussr and germany.
Anyway I will play one game as germany tonight on normal difficulty and then modify inf stats and play one more game and make two report, maybe even make a streaming session with a mod, lets see.

You may be right, i just think the solution is to nerf how much infantry equipment matters, rather than nerfing the actual infantry base stats though.

It should be possible to have an effective army with infantry equipment one like britain who never made any small arms weapon progress in ww2.
 

Walltar

Second Lieutenant
48 Badges
Mar 7, 2015
168
134
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Pillars of Eternity
  • Shadowrun Returns
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • War of the Roses
  • Cities: Skylines
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
Just one question OP... Are you going to play Bhutan? Because if not, then there is practically no possibility of something like that happening in your game.
There is not really need to balance minors that are played by AI, other than giving them some way to protect themselves better against minors played by player. Minors played by AI will most likely get low processing priority, so they will be sitting around waiting to get taken.

Only place where it would make any difference would be MP, but I do not think that player Bhutan will ever be able to stand against player Japan.
 

77Hawk77

Major
66 Badges
Mar 1, 2009
604
544
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • 500k Club
  • Supreme Ruler 2020
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • BATTLETECH: Heavy Metal
  • War of the Roses
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Season pass
  • Prison Architect
  • Crusader Kings III
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
I think making a mod is one of the most constructive ways to react to something you feel is not to your liking or would improve the game. :)
Balancing this stuff is really, really hard, and everyone has difference preferences as well, so we can't get it exactly right for everyone anyway.

Sorry for giving you guys a hard time, i think we're all just really stoked about the balance, because we know we're going to spend so much time in this even though we know it can't be perfect we want it to be ;)