This is the continuation of this thread on the old forum: http://aow.triumph.net/forums/topic/balancing-flying-and-floating-units/
lying and Floating units (and to a lesser extent Swimming) units have a big mobility and versatility advantage, especially on Continent (in particular with rapids) or Island maps.
Players who can get a Floating or Flying stack will gain a huge advantage vs players without such stacks, and be able to harass their opponents without much risk.
There are several ways to counter this. One way is to nerf Flying and Floating units (less defense, resistance or HP for instance, because the energy they spend Flying or Floating weakens them). Another is to boost potential counters.
The following proposals were identified as having some support (I'll update it later based on feedback received after 29 September):
FN1. Flying units get -1 def and/or -5 HP.
For: Fluksen, Zaskow, Henrysix, gladis (-1 attack, -5 HP), Hiliadan (-5 HP)
FN2. Floating units do not have Cave Crawling any more (need 4 MP to move on Subterranean climate).
For: gladis, Hiliadan
FB1. Pike Square does more damage vs Flying units (and maybe vs Floating units?).
For: Fluksen, ddnation22, Hiliadan
FB2. Pillar of the Stylite and Solar Spire give additional bonus vs Flying units.
For: Fluksen, Hiliadan
FB3. Units with Throw Net get an additional ability to stick Flying and Floating units to the ground (like Double Gravity).
For: Fluksen, Hiliadan
FB4. Add some specific counter to Floating (what?).
For: Fluksen, Hiliadan
FA1. Swimming and Embarked now uses 4 MP/hex on the strategic map. Sea Creatures get Natural Swimming and still uses 3 MP/hex. Flying and Floating units get a “Flying over water” penalty of -1 defense, -1 resistance when flying over water.
For: Fluksen, Hiliadan
lying and Floating units (and to a lesser extent Swimming) units have a big mobility and versatility advantage, especially on Continent (in particular with rapids) or Island maps.
Players who can get a Floating or Flying stack will gain a huge advantage vs players without such stacks, and be able to harass their opponents without much risk.
There are several ways to counter this. One way is to nerf Flying and Floating units (less defense, resistance or HP for instance, because the energy they spend Flying or Floating weakens them). Another is to boost potential counters.
The following proposals were identified as having some support (I'll update it later based on feedback received after 29 September):
FN1. Flying units get -1 def and/or -5 HP.
For: Fluksen, Zaskow, Henrysix, gladis (-1 attack, -5 HP), Hiliadan (-5 HP)
FN2. Floating units do not have Cave Crawling any more (need 4 MP to move on Subterranean climate).
For: gladis, Hiliadan
FB1. Pike Square does more damage vs Flying units (and maybe vs Floating units?).
For: Fluksen, ddnation22, Hiliadan
FB2. Pillar of the Stylite and Solar Spire give additional bonus vs Flying units.
For: Fluksen, Hiliadan
FB3. Units with Throw Net get an additional ability to stick Flying and Floating units to the ground (like Double Gravity).
For: Fluksen, Hiliadan
FB4. Add some specific counter to Floating (what?).
For: Fluksen, Hiliadan
FA1. Swimming and Embarked now uses 4 MP/hex on the strategic map. Sea Creatures get Natural Swimming and still uses 3 MP/hex. Flying and Floating units get a “Flying over water” penalty of -1 defense, -1 resistance when flying over water.
For: Fluksen, Hiliadan