Balance suggestion: Psionic Avatar needs rebalancing for 2.0

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Jorlem

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As I posted to the official Stellaris twitter account:

Psionic Avatar with an Unyielding Psychic Admiral vs. 3.5k Starhold with no defense platforms! Who will win?!

C0FWR1S.png

And the winner is...

The Psionic Avatar, at a cost of 1/3 of its total HP!

Z80WREc.png


(Methinks the avatar could do with a bit of a buff, to deal with how common weapons that outright ignore shields are now in 2.0.)

As I said in those tweets, I think that the Psionic Avatar needs some sort of buff to deal with weapons that bypass shields, which are far more common in 2.0 than before. One way to do so would be to add a psychic armor type, something like Psychokinetic Armor, which would work like normal armor but preserve the lore distinction of the Avatar not having physical armor. Alternatively, the Avatar could be made to outright ignore hull damage so long as it has shield strength remaining. This latter could be done as a buff to psionic shields (which are now weaker than the ones you can reliably get from fallen empires), making it so that weapons that normally bypass shields instead hit those shields. (If the psionic shields are mixed with other shield types, the shields could be given a percentage chance to intercept the weapon equal to the proportion of psionic shields to normal shields. So if a ship had four shield components of equal shield strength, and three were psionic, then there would be a 75% chance of intercepting the bypassing weapon.)

Another way to buff the Avatar would to not change it directly, but make it desirable for other reasons. One way to do so would be to change the psionic techs so that as long as you possess an Avatar, you possess a slight chance to pull the tech cards for the components it possesses like a normal tech, instead of them only being accessible via the Shroud events that add them permanently to the list of researchable techs.
 
Upvote 0

Spidee

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Agreed, I played yesterday, got an Avatar, I first noticed I cannot add it to a fleet, so I assigned it on mop up duty in a section of the enemy empire, that had no fleet and no real stations. i guessed 10k fleet power (or 6k) should be enough to mop up 1 lvl (1-2) station. That station was loaded with missiles. My mighty avatar ran home with its shroud between its sphere.
 

FleetingRain

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Tbh all non-early game special fleets need a buff or a rework. I'm still appalled at how bad the Dreadnought is compared to a Titan, and how useless the Ether Hatchling becomes once you get jump drives.
 

NemoRow

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I think that psionic armor can be introduced - which will give amount of armor comparable to tier 4 but also give some evasion and armor regen. This will both, add flavor and keep balance.

Dreadnaught is now impossibly slow to be used reasonably - I think it haven't been adjusted to the Apocalypse speeds. While personally I think it can be (as it was) a good damage absorber. But now with its slow speed it arrives too late to the battle to absorb the damage and does to little damage to pay off how much it slows down the fleet.
It's sad to hear that Hatching is also degraded.