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Leraje_

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Actually DHS are working exactly as intended. They are supposed to dissipate double the heat for the same tonnage but 3x internal slots (SL/IS version). The only liberty HBS took with them that we can freely mix them with standard heatsinks.
 

Queen Tekla

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Actually DHS are working exactly as intended. They are supposed to dissipate double the heat for the same tonnage but 3x internal slots (SL/IS version). The only liberty HBS took with them that we can freely mix them with standard heatsinks.

They may be working as intended but that doesnt mean they dont need to be balanced. I fully expect people who love running super hot alpha strikes to hate this suggestion, but it doesnt mean its not needed.
 

Packrat

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They may be working as intended but that doesnt mean they dont need to be balanced. I fully expect people who love running super hot alpha strikes to hate this suggestion, but it doesnt mean its not needed.
People who want lostech energy weapons and the stock mechs that mount them to not be uselessly hot hate this suggestion.
 

Leraje_

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They may be working as intended but that doesnt mean they dont need to be balanced. I fully expect people who love running super hot alpha strikes to hate this suggestion, but it doesnt mean its not needed.
So far I fail to see anything "unbalanced" about DHS. As it is, HBS versions of weapons already consistently generate higher heat than their TT counterparts on top of multiple biomes giving a penalty to heat dissipation. Also DHS are rare and so far are a non-renewable resource.
 

Queen Tekla

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So far I fail to see anything "unbalanced" about DHS. As it is, HBS versions of weapons already consistently generate higher heat than their TT counterparts on top of multiple biomes giving a penalty to heat dissipation. Also DHS are rare and so far are a non-renewable resource.
When you can alpha strike with your highlander all day long..... that is OP. It may be a limited resource now, but in future expansions/dlc it may be for sale at every store. Would be good to consider balancing them now, than dealing with the problem later.
 
Last edited:

Leraje_

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When you can alpha strike with your highlander all day long..... that is OP. It may be a limited resource now, but in future expansions/dlc it may be for sale at every store. Would be good to consider balancing them now, than dealing with the problem later.
1. The Highlander in question is supposed to be OP - it's a Royal SLDF model build specifically for elite SL units. Also the chassis can hold 5 extra tons when compared to a standard issue Highlander. It's a giant walking piece of LosTech that is probably worth more than the rest of the mechs you have combined (Excluding AS7-D-H)
2. Historically, once the DHS became available again, mechs were retrofitted with them as soon as it was possible.

I would suggest that you get familiar with the source material for the game before jumping to snap conclusions that something or other is OP. Your perceived issue is not with the DHS, but with a particular mech.
 

dv-

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The Highlander runs cool anyway. So do my 733 builds.

The Atlas II you get post-campaign also has DHS, but you can't fire the ER LLs more than one at a time, every other turn, (every third turn on some maps) or you'll cook the mech. Lostech weapons will still overpower Lostech DHSes.
 

Queen Tekla

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1. The Highlander in question is supposed to be OP - it's a Royal SLDF model build specifically for elite SL units. Also the chassis can hold 5 extra tons when compared to a standard issue Highlander. It's a giant walking piece of LosTech that is probably worth more than the rest of the mechs you have combined (Excluding AS7-D-H)
2. Historically, once the DHS became available again, mechs were retrofitted with them as soon as it was possible.

I would suggest that you get familiar with the source material for the game before jumping to snap conclusions that something or other is OP. Your perceived issue is not with the DHS, but with a particular mech.

I only care about game play balance and could give a crap about the source material. You are telling me that the only the player gets this special extra powerful highlander, so then you basically always have an advantage over enemy highlanders, at least until or if you lose the mech, and dont reload, and that since all other highlanders are crap, that there is nothing to worry about?.
 
Last edited:

Leraje_

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I only care about game play balance and could give a crap about the source material. You are telling me that the only the player gets this special extra powerful highlander, so then you basically always have an advantage over enemy highlanders, at least until or if you lose the mech, and dont reload, and that since all other highlanders are crap, that there is nothing to worry about?.
More or less.
 

MagnusEffect

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1. The Highlander in question is supposed to be OP - it's a Royal SLDF model build specifically for elite SL units. Also the chassis can hold 5 extra tons when compared to a standard issue Highlander. It's a giant walking piece of LosTech that is probably worth more than the rest of the mechs you have combined (Excluding AS7-D-H)
2. Historically, once the DHS became available again, mechs were retrofitted with them as soon as it was possible.

I would suggest that you get familiar with the source material for the game before jumping to snap conclusions that something or other is OP. Your perceived issue is not with the DHS, but with a particular mech.
I think it can hold 5 more tons because I believe it uses some other tonnage-saving technologies that are under the hood (maybe Endo Steel? I forget).

Lostech is considered powerful for a reason. What balances it is the fact that it's "lost tech" that is hard to find. If you break it, good luck finding more of it. Double heat sinks work exactly how they are suppose to. Anyone who is a veteran of the franchise knows that DHS' are the single most powerful technology in the Battletech franchise. They are a total game changer. Clan Tech is much the same way to an even greater degree. Players always assume this stuff is way more common than it actually is because most of the video games in the past have poorly represented the logistical difficulties of higher-tier tech. I'm confident in HBS' abilities to continue to strike that balance.

What has balanced these disparaging technologies has always been limited supply. To be fair, these techs do not balance well in competitive play without weird nerfs (such as what you see in MWO) or incorporation of some kind of Battle Value system. For simplicity's sake, it was wise of HBS to exclude Lostech from PvP.

For anyone claiming Lostech is OP, just wait until they introduce ironman mode to the campaign (which has already been mentioned). You will need to be very careful if you don't want to break your shiny toys. :D
 
Last edited:

Mr.T

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I only care about game play balance and could give a crap about the source material. You are telling me that the only the player gets this special extra powerful highlander, so then you basically always have an advantage over enemy highlanders, at least until or if you lose the mech, and dont reload, and that since all other highlanders are crap, that there is nothing to worry about?.

Seems like you are the problem, with a personal subjective issue, and by no means the game itself.
The game is based on lore and the universe you are playing.
That mech is an legendary unit. And like any other game, legendary items, weapons, equipment, whatever they are meant to be OP.
The player receives it in story mode as an award and taking into account how poor the missions themselves are balanced you will need the advantage of it.
And actually the gauss rifle adds a lot of strength to that unique highlander unit.
I took away all DHS from that highander and used regular heatsinks, while using the DHS on another standard highlander that has PPC instead of gauss.
That mech is now balanced with the DHS
Next thing.
DHS uses 3 slots, even though it says double. Here is your penalty right here. How many mechs can incorporate efficiently the DHS.
Maybe this will be a place where mechs will have their slots thought again according to their size.
 

JesterHell

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I only care about game play balance and could give a crap about the source material. You are telling me that the only the player gets this special extra powerful highlander, so then you basically always have an advantage over enemy highlanders, at least until or if you lose the mech, and dont reload, and that since all other highlanders are crap, that there is nothing to worry about?.

I only care about simulating the BattleTech universe as deeply as possible I could also give a carp about strict adherence to source material.