After my first campaign on patch 1.32 I found the following changes to be most impactful to gamebalance:
1) catholic faith is far stronger than before due to the improved curia powers
2) Assaulting forts is a much better option now, as you lose a lot less men (making offensive ideas with the siege ability bonus slightly weaker?)
3) AE changes lead to significantly easier blobbing / on the other hand PU-CB got nerfed due to higher AE-impact (thereby nerfing european powers especially with multiple PU-cbs from missions) = direct conquest > PU
4) AI got weaker as they fillout their ideas slower and are easier to conquer as they delete forts a lot (making offensive ideas with the siege ability bonus slightly weaker?)
5) Using Vassals got stronger, as there are more ways to reduce annexation cost (estate privilege / catholic curia powers) and they more reliably fabricate claims on provinces of interest.
6) "concentrate dev" got nerfed a lot
Do you agree? What did I miss?
1) catholic faith is far stronger than before due to the improved curia powers
2) Assaulting forts is a much better option now, as you lose a lot less men (making offensive ideas with the siege ability bonus slightly weaker?)
3) AE changes lead to significantly easier blobbing / on the other hand PU-CB got nerfed due to higher AE-impact (thereby nerfing european powers especially with multiple PU-cbs from missions) = direct conquest > PU
4) AI got weaker as they fillout their ideas slower and are easier to conquer as they delete forts a lot (making offensive ideas with the siege ability bonus slightly weaker?)
5) Using Vassals got stronger, as there are more ways to reduce annexation cost (estate privilege / catholic curia powers) and they more reliably fabricate claims on provinces of interest.
6) "concentrate dev" got nerfed a lot
Do you agree? What did I miss?