The balance of power is an old concept, dating back to Thucidydes. England and Austria were the European powers that espoused it the most as an explicit foreign policy. EU4 models it by having a Great Power designation and allowing the GPs to intervene in wars to keep the balance . In practice, this seldom works, and a few runaway powers end up dominating the scene.
In this run, I will play as Austria with the express purpose of maintaining the balance of power between the European nations. I will use the GP table to define power balance as follows:
Power is balanced if the rating of the #1 European power is no larger than 150% of the 6th ranked European Great Power.
In other words, if the 6th ranked power has 500 Dev, the top European power cannot be more than 750 Dev.
At the beginning of each decade , I will take a screenshot of GP table and see if power is balanced or not. If balanced I will give myself +1 score, and if not balanced, a 0 . At the end of the run, I will tally the total. Since the game runs for 377 years, the maximum balance score is 38 - assuming I play all the way through.
A few notes about the rule:
1) this refers to European powers only, defined as nations whose capital is in Europe. This means Ming , Mamluks , Timurids, Persia etc do not count. Ottomans and Muscovy are included of course. I thought hard about this and the reasoning behind it is that ROTW nations will often leap onto and drop out of the table all of sudden due to institution adoption and will mess up the table. Also, they historically did not matter much for the European diplomatic game and given I will be playing as Austria, getting to affect those nations will be hard.
2) I picked the 6th ranked power for the ratio after careful thought. I did not pick last (i.e 7th since Ming takes one spot), because of ROTW countries occasionally making their way on the table and suddenly changing the bottom of the rankings. In other words, there are sometimes only 6 European GPs on the table. Also, maintaining 7 European powers in equal power may well be impossible.
I did not pick 5th power because that may be too easy . Among the top GPs will probably be Ottomans, Russia, France and the Player . Propping up one more is not that hard. Propping up 2 more is much more challenging.
3) I am torn about whether to allow the human player to be ranked 1st or expressly prohibit that. In any case, the human player still counts in the table and cannot be more than 50% larger than the 6th ranked power.
If things play out as I anticipate, I will spend a lot of time trying to keep Ottomans, France and Russia under control. And will need to prop up the 5th and 6th power to balance things out.
I chose Austria based on a suggestion from @atwix in another thread. And because they are the diplomatic power par excellence in eu4. And being HRE will one to punch above their Dev weight.
In this run, I will play as Austria with the express purpose of maintaining the balance of power between the European nations. I will use the GP table to define power balance as follows:
Power is balanced if the rating of the #1 European power is no larger than 150% of the 6th ranked European Great Power.
In other words, if the 6th ranked power has 500 Dev, the top European power cannot be more than 750 Dev.
At the beginning of each decade , I will take a screenshot of GP table and see if power is balanced or not. If balanced I will give myself +1 score, and if not balanced, a 0 . At the end of the run, I will tally the total. Since the game runs for 377 years, the maximum balance score is 38 - assuming I play all the way through.
A few notes about the rule:
1) this refers to European powers only, defined as nations whose capital is in Europe. This means Ming , Mamluks , Timurids, Persia etc do not count. Ottomans and Muscovy are included of course. I thought hard about this and the reasoning behind it is that ROTW nations will often leap onto and drop out of the table all of sudden due to institution adoption and will mess up the table. Also, they historically did not matter much for the European diplomatic game and given I will be playing as Austria, getting to affect those nations will be hard.
2) I picked the 6th ranked power for the ratio after careful thought. I did not pick last (i.e 7th since Ming takes one spot), because of ROTW countries occasionally making their way on the table and suddenly changing the bottom of the rankings. In other words, there are sometimes only 6 European GPs on the table. Also, maintaining 7 European powers in equal power may well be impossible.
I did not pick 5th power because that may be too easy . Among the top GPs will probably be Ottomans, Russia, France and the Player . Propping up one more is not that hard. Propping up 2 more is much more challenging.
3) I am torn about whether to allow the human player to be ranked 1st or expressly prohibit that. In any case, the human player still counts in the table and cannot be more than 50% larger than the 6th ranked power.
If things play out as I anticipate, I will spend a lot of time trying to keep Ottomans, France and Russia under control. And will need to prop up the 5th and 6th power to balance things out.
I chose Austria based on a suggestion from @atwix in another thread. And because they are the diplomatic power par excellence in eu4. And being HRE will one to punch above their Dev weight.
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