Balance of game mechanics in 2.0.1 - what are YOUR concerns?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Todie

Doer of things and stuff in the videogame
38 Badges
Mar 9, 2018
1.963
2.090
www.twitch.tv
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Age of Wonders II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
2.0.1 is nice. Nice enough that many players are discovering or rediscovering the game. There are layers of depth to discover and engage with - or so it appears.

However, I know im not alone as an experienced player, in being able to look through and past many aspects of how the game works now, and disregard many of the gameplay choices presented as more or less “false”... it seems, even some newbies are succeeding with ambitious expansionism in their very first play-throughs.

My question to you all:
In your personal opinion - what is the most pressing concern regarding mechanical game balance in the 2.0.1 patch ? Why?

Proposed thread format: one post = one separate concern. Use agree / disagree / upvote to highlight pressing concerns!
(This is not a suggestion thread - complex suggestions can be neat, but elsewhere?)

Try to keep comments / discussion of others raised concerns separate from posts with your own concerns.

Thank you for your contribution!
 
  • 5Like
  • 3
  • 1
Reactions:

moyang

Colonel
45 Badges
Jan 24, 2014
851
595
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
If we are talking about balance, probably the levy - military experience farming. Stack cohort starting experience bonues, raise levy, disband them several months later. Easy military experience.
 
  • 11
  • 2
Reactions:

Manst

First Lieutenant
66 Badges
May 28, 2017
293
1.368
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Prison Architect
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: No Step Back
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Lithoids
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
Characters and families slowly diyng out, reducing in numbers and getting worser stats. Still an issue!
 
  • 19
  • 1Like
Reactions:

TheWorstPro

Captain
27 Badges
Feb 7, 2019
370
1.094
  • Stellaris: Leviathans Story Pack
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Darkest Hour
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Legacy of Alexander and Imperial challenge CBs, while a great idea, tend to produce a lot of bordergore and are still very tedious. This becomes especially apparent when the enemy starts flooding your land with a bunch of small 2-3K stacks that spread out and wander deep into your territory. The fact that fort ZoC seems to be bugged also doesn't help.
 
  • 11Like
  • 4
  • 1
Reactions:

IsaacCAT

Field Marshal
141 Badges
Oct 24, 2018
3.425
7.756
  • Victoria 3 Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
It will not come as a surprise that I am concerned about AE. Why my POPs should be affected by the nation conquering spree? I understand war exhaustion but internal problems for AE? It feels more like an artificial stop for a expansionist player. This could be done much better without fustrating the gameplay. On the contrary, enhancing it, making it more exciting for the player.

On top of that, when you have AE your diplomatic options are null. You are forced to keep being a bully if you want to play.
 
Last edited:
  • 12Like
  • 4
  • 2
Reactions:

Pro

Colonel
52 Badges
Dec 20, 2006
1.109
1.333
  • Europa Universalis IV: Cossacks
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
Buildings are probably in need of rebalancing. There are many that make no sense at all.
 
  • 7
  • 3Like
  • 2
Reactions:

IsaacCAT

Field Marshal
141 Badges
Oct 24, 2018
3.425
7.756
  • Victoria 3 Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
Another thing that bothers me a lot is the lack of export trade routes management. You can create surplus but you cannot manage its commerce. If you do not sell your goods your economy tanks in 2.0. There is no option to put your products on the market or speed up its trade.
 
  • 6
  • 4Like
Reactions:

Todie

Doer of things and stuff in the videogame
38 Badges
Mar 9, 2018
1.963
2.090
www.twitch.tv
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Age of Wonders II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
War exhaustion is not notably punishing - upon closer inspection often perceived “as a buff” Its effect on population happiness is small to an unintuitive extent, even when it reaches 30 - considering it has a notable upside in being a multiplier for ME-gain. War exhaustion is effectively the primary cost for keeping levies raised in non-core regions, so it makes a big difference overall.
 
Last edited:
  • 6Like
  • 6
Reactions:

Undead Martyr

Colonel
99 Badges
Sep 8, 2013
1.165
846
  • Victoria: Revolutions
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Magicka 2
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Europa Universalis III Complete
It will not come as a surprise that I am concerned about AE. Why my POPs should be affected by the nation conquering spree? I understand war exhaustion but internal problems for AE? It feels more like an artificial stop for a expansionist player. This could be done much better without fustrating the gameplay. On the contrary, enhancing it, making it more exciting for the player.

AE affects stability which in turn affects happiness, which I'm happy with. If anything stability should be made more important (increased corruption and maybe reducing governor loyalty?) and a bit "stickier" than it is right now.

I'd say that government types- especially tribes- is the most important thing to focus on right now. Playing a militaristic republic like Rome should be a very different experience than playing a mercantile Republic like Rhodes or a spawning empire like the Seleucids, and while they've done some already I'd like more. Something like Aristo republics getting legions from the start and the ability to put their ruler in command, while plutocratic states produce trade goods from freemen. Tie the systems together like with culture and levies.
 
Last edited:
  • 4
  • 2Like
Reactions:

Todie

Doer of things and stuff in the videogame
38 Badges
Mar 9, 2018
1.963
2.090
www.twitch.tv
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Age of Wonders II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
Buildings are probably in need of rebalancing. There are many that make no sense at all.
I think it could be helpful if you elaborated on this - what buildings don’t make sense to you and why?
 
  • 4
  • 3Like
  • 1
Reactions:

Herennius

Optimat
32 Badges
Mar 25, 2012
2.979
5.624
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pride of Nations
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Warlock 2: Wrath of the Nagas
  • Majesty 2 Collection
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
I fear that migrating tribes will be even more out of balance than before. I haven't yet played a game with 2.0 that way...but the neceassary tools are either still there or work even better (including UI saving you the MM to dose settling down to only as many pops as needed). The ability to insta-assimilate pops when unsettling them plus a huge bonus to levy size when maxing out negative centralization will lead to giant levy armies. It is less a problem of immersion (feels not ahistoric), but grabbing all the uncolonized land this way is just too easy for my taste.
 
  • 1
  • 1
Reactions:

Pro

Colonel
52 Badges
Dec 20, 2006
1.109
1.333
  • Europa Universalis IV: Cossacks
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
I think it could be helpful if you elaborated on this - what buildings don’t make sense to you and why?
The ones that give percentage based bonuses (libraries, marketplaces, training fields, tax offices) are very weak. The port seems very weak as well. Granaries seem to only be useful in provinces with a very small population as the food required will grow much faster than your number of building slots.
 
  • 4
  • 3Like
  • 1
Reactions:

Decius

Major
38 Badges
Jul 2, 2018
790
1.832
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
"Currency" income balance:

For me manpower and to some extent money income in the late game are still to high. Early and mid game is fine.

- Money income imo just needs to have several late bonuses removed from the invention trees - replace them with something else (like some of the +10% trade income ones and the tax bonuses). I think these nerfs to the bonuses would do the job, if they get replaced to some extent (not all). I'm just suggesting this, because it would be the easy fix, instead of changing something more complex around money income.

- Manpower in the late game is really too much, I think there is more rebalancing required to solve that - maybe even include navies to manpower (ship crew) alongside other manpower balance changes.

- Political Influence income is mostly fine - I sometimes would like to have more, but that is a good sign, that the balance is right.

- Military Experience gain for military traditions is fine with the exception of the here already mentioned exploit.

So from the four currencies, money income to some extent and especially manpower is in the late game too much and an issue. PI is fine, military experience gain is fine, but please fix the exploits.


Good points from others here in the thread! Imo a really good collection of balance issues, which should get adressed by the devs to make this game perfect :)
 
Last edited:
  • 5
  • 4Like
Reactions:

Rabid

Field Marshal
40 Badges
Jan 4, 2008
4.051
3.483
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Large AIs being stingy with forts is a problem, I'm not saying that every single province should have a fort but the AI should put some major consideration at the very least into fortifying the provinces which directly border a neighbour especially if those provinces have wealthy cities in.

On a related note I feel that forts are overpriced and now that there's a soft cap on how many forts you can put in a small area I'd suggest that they could be made cheaper both in build cost and maintenance.
 
  • 10
  • 3Like
Reactions:

Bovrick

Colonel
10 Badges
Aug 18, 2019
930
2.725
City Buildings (Library/Marketplace/Training Camp/Tax Office) are scaled far too closely to Population; their usefulness is predicated on having a very large Population and finding a way to overkill one output type, with no real incentive to ever construct more than one/two types of those buildings.
 
  • 6
  • 2Like
Reactions:

AggaWackTan

Captain
36 Badges
Feb 18, 2019
331
1.065
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Republic
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
Diplomacy - probably as an EU4 player I’m expecting too much. But I find alliances and influence are non factors in IR.

I recently started up a game as Milan in eu4 and the mix of requiring strong alliances to deter invasion and AE causing local coalitions AS WELL as the HRE mechanics early make for a whirlwind of delicate diplomacy decisions. Mixed with picking areas of interest, local rivals, embargoing, power projection and focusing on the diplomacy/ influence ideas to expand peacefully avoiding AE, it leaves IR very far behind here.

Imperator still relies on that ‘seize your moment’ mindset without giving you the diplomatic tools to help steer towards it and you’re left waiting. As well as leaving too much up to luck
 
  • 6Like
  • 2
Reactions:

Lord Lambert

Lord Lambert
92 Badges
Jan 26, 2014
2.303
10.280
  • Prison Architect
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • PDXCON 2018 "The Baron"
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome Deluxe Edition
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
Wonders are Incredibly Overpowered when compared to the 7 Wonders of the World.

Now, I thought this might be something that would be universally agreed upon, but I have seen people say they prefer it this way or that it's perfectly fine for it to be this way... but I think it is absolutely ridiculous, and utterly baffling, that the Wonders that you can construct can give bonus' that are so, so, so objectively much more powerful than the 7 wonders of the world.

Take any of the wonders of the world in game right now, you can both copy their bonus' onto some crappy little wooden mausoleum, and add extra bonus' ontop of those, and just through the advent of time, that trashy little wooden hut can give you modifiers that make the pyramids of giza look like a waste of stone (which, if you dont care much for vassal play, they objectively are)

Proposed Solution: buff the 7 Wonders of the Ancient World. Let them have a 5th prestige level that the constructable wonders cannot attain, and give them 3 bonus' instead of just 1, just like all the wonders you can create get. Or make our own constructed wonders be limited to only a single selectable bonus.
 
  • 12Like
  • 5
  • 1
  • 1
Reactions: