New priority changes:
GC83
Builder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)
Dr32
Side Arms is a strategic spell costing 10 CP and mana and giving Cavalry units within the stack Fire Pistol for 2 strategic turns (was an Empire Upgrade giving all Cavalry units Fire Pistol permanently).
GC84
Builders have a new ability, Repair Wall: touch ability which heals 25 HP to a wall
GC85
Siege Workshop costs 130 gold (was 150 gold)
Th11
Beacon of Faith - 120 RP and 30 CP, 30 CP to disjunct (130 RP and 40 CP, 50 CP to disjunct, Fertile Grounds is 120 RP and 40 CP and gives +200 pop instead of +100)
Sanctified Sites - 20 upkeep, 100 CP to disjunct (15, 110 to disjunct)
Hallowed Domain - 40 CP, 30 upkeep, 40 CP to disjunct (80 CP, 25 upkeep, 90 to disjunct)
The Great Purge - 50 upkeep, 100 CP to disjunct (40 upkeep, 120 CP to disjunct)
Armageddon - 100 upkeep, 440 CP to disjunct (80 upkeep, 550 CP to disjunct)
Th11a
Paid Absolution - 70 CP and 70 CP to disjunct (80 CP and 90 CP to disjunct)
Th11b
Prayer for the Hurt - 60 CP, 20 upkeep and 60 CP to disjunct (100 CP, 30 upkeep and 90 CP to disjunct)
Th11c
Denounce City - 10 upkeep (20)
Th11d
Wrath of God - deals 20 spirit damage, costs 45 CP (15 damage, 90 CP)
Gr03
Shield of Dispassion: 40 upkeep, 100 CP to disjunct (was 20 upkeep, 150 CP to disjunct)
Gr03a
Scales of Fortune: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)
EDIT:
Ke02
- Rally of the Populace: 80 CP to disjunct (was 120 CP to disjunct)
- Keeper's Creed : 40 upkeep, 100 CP to disjunct (was 30 upkeep, 150 CP to disjunct)
Ke02a
Spiritual Freedom: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 30 CP to disjunct)
Sh03
Entwined by Shadows: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 150 CP (to confirm since it's different from Shield of Dispassion at 100 CP), 150 CP to disjunct)
Sh03a
Seed of Distrust: 10 upkeep (was 5 upkeep)
Sh03b
Embrace Darkness: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)
AD20
- Fertile Domain: 40 CP to disjunct (was 50 CP to disjunct)
- Insect Plague: 20 upkeep, 50 CP to cast, 50 CP to disjunct (was 15 upkeep, 60 CP, 50 CP to disjunct)
- Sunburst: deals 20 fire damage, costs 40 CP to cast (was 15 fire damage, 80 CP)
- Poison Domain: 50 CP to cast, 50 CP to disjunct (100 CP, 110 CP to disjunct)
- Wild Growth: tier III, 220 RP, 30 CP to cast (was tier IV, 350 RP, 60 CP)
- Nature's Eyes: 50 upkeep, 70 CP to cast, 70 CP to disjunct (was 40 upkeep, 80 CP, 100 CP to disjunct)
- Thorn Hedge Walls: 20 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 120 CP, 120 CP to disjunct)
- The Wild Hunt: 80 upkeep, 450 CP to disjunct (was 64 upkeep, 500 CP to disjunct)
AD20a
One with the Elements: 50 CP to disjunct (was 60 CP to disjunct)
Wa15
- The Draft: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 120 CP, 130 CP to disjunct)
- Conqueror's Feast: 80 upkeep, 120 CP to disjunct (was 40 upkeep, 140 CP to disjunct)
- Hero Slaying: 80 CP to cast, 80 CP to disjunct (was 100 CP, 110 CP to disjunct)
- Global Assault: 100 upkeep, 440 CP to disjunct (was 80 upkeep, 120 CP, 500 CP to disjunct)
Wa15a
Dread Siege: 20 upkeep, 40 CP to cast, 40 CP to disjunct (was 30 upkeep, 60 CP, 75 CP to disjunct) - that affects only units so should cost a lot less upkeep as Incite Revolt for instance, which costs 40 mana/turn and is tier III vs tier II for Dread Siege)
Wa15b
Inspire Loyalty: 40 upkeep, 80 CP to cast, 80 CP to disjunct (was 20 upkeep, 100 CP, 110 CP to disjunct)
Ro21
- Poison Mastery: 50 CP to disjunct (was 60 CP to disjunct)
- Treasure Raiding: 15 upkeep, 50 CP to cast, 50 CP to disjunct (was 10 upkeep, 60 CP, 60 CP to disjunct)
- Corpse Looting: 20 upkeep, 60 CP to disjunct (was 15 upkeep, 70 CP to disjunct)
- Incite Revolt: 60 CP to disjunct (was 80 CP to disjunct)
- Guild of Shadow Thieves: 60 CP to disjunct (was 70 CP to disjunct)
- Network of Scrying Eyes: 120 CP to cast, 120 CP to disjunct (was 150 CP, 170 CP to disjunct)
- Night Wish: tier IV, 350 RP, 25 upkeep, 60 CP to cast, 60 CP to disjunct (was tier V, 700 RP, 20 upkeep, 100 CP, 110 CP to disjunct)
- Age of Deception: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)
Dr33
Mana Fuel Cells: 20 CP to disjunct, 15 upkeep (was 40 CP to disjunct, 20 upkeep
Dr33a
- Suppress Nature: 60 CP to cast, 60 CP to disjunct (was 100 CP, 120 CP to disjunct) - I also feel the upkeep is too high (40 mana/turn), but since the overall aim is to increase upkeep, I'm not touching it.
- Dragon Oil: 20 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 120 CP, 120 CP to disjunct) - like Thorn Hedge Walls
- The Great Mobilization: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)
So11
Glyphs of Warding: 30 upkeep, 40 CP to disjunct (was 15 upkeep, 50 CP to disjunct)
So11a
- Poison Domain proposed at 50 CP and 30 upkeep
- Dread Omen: 25 upkeep, 50 CP to cast, 50 CP to disjunct (was 40 upkeep, 60 CP, 80 CP to disjunct) - a bit more expensive than Dread Siege which has a similar effect minus the -100 pop
- Dome of Protection: 30 upkeep, 60 CP to cast, 60 CP to disjunct (was 20 upkeep, 100 CP, 120 CP to disjunct)
- Lightning Storm: 7 physical and 13 shock damage, 40 CP to cast (was 5 physical, 10 shock, 80 CP)
- Enchanted Walls: 20 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 120 CP, 140 CP to disjunct) - like Thorn Hedge Walls
- Summoner's Aura: 40 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 100 CP, 110 CP to disjunct)
- Spell of Return: 80 CP to cast (was 100 CP)
- Age of Magic: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)
Ne24
- Undead Plague: 25 upkeep, 60 CP to disjunct (was 20 upkeep, 75 CP to disjunct)
- Enemy of the Faith: 30 upkeep, 80 CP to cast, 80 CP to disjunct (was 10 upkeep, 60 CP, 60 CP to disjunct) - in line with Hero Slaying, except in terms of upkeep (30 vs 20 proposed) since it covers more enemy units.
- Power Ritual: 50 upkeep, 100 CP to cast, 100 CP to disjunct (was 40 upkeep, 200 CP, 240 CP to disjunct) - similar to The Great Purge
Ne24a
Rotten Wall: 20 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 120 CP, 150 CP to disjunct) - like Thorn Hedge Walls
Ne24b
Damnation: 30 upkeep, 80 CP to disjunct (was 25 upkeep, 105 CP to disjunct)
Ne24c
Age of Death: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)
De07
Scorched Earth: 30 CP to disjunct (was 40 CP to disjunct)
Ea07
City Quake: 80 CP to cast (was 100 CP) - 60 CP for building destruction (like Forge Blast : 60 CP for building destruction and 40 CP for 20 damage, like Sunburst) and 20 CP for 30% population
Wt04
Freeze Water: 25 CP to cast (was 40 CP)
Wt04a
Drench the Land: 40 CP to cast (was 60 CP)
Wi04
Warp Domain: 90 CP to cast (was 100 CP)
/EDIT
For the record, this is rejected from the core group:
138. Wooden Walls (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)