• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Hiliadan

Major
Jun 17, 2018
528
2
New priority changes (to be discussed for v1.31):
Wi05
Summon Lesser Elemental costs 110 CP (was 120 CP)

Wa16
Warlord’s Scouts have Night Vision

So12
Wisps have Night Vision

Dr34
Flash Bang (Dreadnought spell) is replaced by Flash Bomb (if unsuccessful, reduces the mp of the targeted unit by 25%) and costs 7 CP (was 8 CP)

Dr35
Weapon Kit costs 7 CP (was 8 CP)

Ai08
Zephir Bird has 40 HP (was 35 HP)

Fi05
Summon Hell Hound costs 160 RP (was 180 RP)

Wt05
Summon Baby Kraken costs 160 RP (was 180 RP)

Wt05
Summon Baby Kraken costs 160 RP (was 180 RP)
 
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Rodmar18

Lt. General
8 Badges
Sep 19, 2018
1.287
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New priority changes (to be discussed for v1.31):
Wa16
Warlord’s Scouts have Night Vision
Seriously? Are vision-impaired species equipped with their engineers' googles?
Dr34
Flash Bang (Dreadnought spell) is replaced by Flash Bomb (if unsuccessful, reduces the mp of the targeted unit by 25%) and costs 7 CP (was 8 CP)
Then, what about Stun Grenade/Bomb (to feel less anachronistic)?
 

Hiliadan

Major
Jun 17, 2018
528
2
I'm personnally against giving Night Vision to all the Scouts (and scouts) but I'm seriously outvoted. :( Hopefully players in the extended groups discussing balance will reject that but my hopes are low.
Maybe for the name change for Flash Bomb but we'd need more people supporting that. Maybe open a thread on the Steam forum? (though I doubt many will respond)

Confirmed for v1.3:
GC83
Builder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)


Th11a
Paid Absolution - 70 CP and 70 CP to disjunct (80 CP and 90 CP to disjunct)

Th11h
Beacon of Faith - 120 RP and 30 CP, 30 CP to disjunct (130 RP and 40 CP, 50 CP to disjunct, Fertile Grounds is 120 RP and 40 CP and gives +200 pop instead of +100)
Sanctified Sites - 20 upkeep, 100 CP to disjunct (15, 110 to disjunct)
Armageddon - 100 upkeep, 440 CP to disjunct (80 upkeep, 550 CP to disjunct)


Th11k
Hallowed Domain - 80 CP, 80 CP to disjunct (was 80 CP, 90 to disjunct)


Sh03
Entwined by Shadows: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 150 CP, 150 CP to disjunct)


Sh03a
Seed of Distrust: 10 upkeep (was 5 upkeep)


Sh03b
Embrace Darkness: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)


AD20a
One with the Elements: 50 CP to disjunct (was 60 CP to disjunct)


AD20c
Sunburst: deals 20 fire damage to cast (was 15 fire damage)


AD20d
Nature's Eyes: 70 CP to cast, 70 CP to disjunct (was 80 CP, 100 CP to disjunct)

AD20f
- Fertile Domain: 40 CP to disjunct (was 50 CP to disjunct)
- Insect Plague: 20 upkeep, 50 CP to cast, 50 CP to disjunct (was 15 upkeep, 60 CP, 50 CP to disjunct)
- Poison Domain: 50 CP to cast, 50 CP to disjunct (100 CP, 110 CP to disjunct)
- Wild Growth: tier III, 220 RP, 40 CP to cast (was tier IV, 350 RP, 60 CP)
- The Wild Hunt: 80 upkeep, 450 CP to disjunct (was 64 upkeep, 500 CP to disjunct)

GC61c
Flying and Floating units get -12 HP/turn (i.e. effectively -6 HP/turn as natural healing is +6 HP/turn) when starting their turn over water. Mariner cancels that malus. Cannot Regenerate units (Machines, Undeads) are excluded.
 

Hiliadan

Major
Jun 17, 2018
528
2
Confirmed for v1.3:
GC85
Siege Workshop costs 130 gold (was 150 gold)


Wa15
- The Draft: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 120 CP, 130 CP to disjunct)
- Conqueror's Feast: 80 upkeep, 120 CP to disjunct (was 40 upkeep, 140 CP to disjunct)
- Hero Slaying: 20 upkeep, 80 CP to cast, 80 CP to disjunct (was 30 upkeep, 100 CP, 110 CP to disjunct)
- Global Assault: 100 upkeep, 440 CP to disjunct (was 80 upkeep, 600 CP, 500 CP to disjunct)

Wa15d
Inspire Loyalty: 30 upkeep, 90 CP to cast, 90 CP to disjunct (was 20 upkeep, 100 CP, 110 CP to disjunct)

Ro21
- Poison Mastery: 50 CP to disjunct (was 60 CP to disjunct)
- Treasure Raiding: 15 upkeep, 50 CP to cast, 50 CP to disjunct (was 10 upkeep, 60 CP, 60 CP to disjunct)
- Corpse Looting: 20 upkeep, 60 CP to disjunct (was 15 upkeep, 70 CP to disjunct)
- Incite Revolt: 60 CP to disjunct (was 80 CP to disjunct)
- Guild of Shadow Thieves: 60 CP to disjunct (was 70 CP to disjunct)
- Network of Scrying Eyes: 120 CP to cast, 120 CP to disjunct (was 150 CP, 170 CP to disjunct)
- Night Wish: tier IV, 350 RP, 25 upkeep, 60 CP to cast, 60 CP to disjunct (was tier V, 700 RP, 20 upkeep, 100 CP, 110 CP to disjunct)
- Age of Deception: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33
Mana Fuel Cells: 20 CP to disjunct, 15 upkeep (was 40 CP to disjunct, 20 upkeep)

Dr33a
- Suppress Nature: 60 CP to cast, 60 CP to disjunct (was 100 CP, 120 CP to disjunct) - I also feel the upkeep is too high (40 mana/turn), but since the overall aim is to increase upkeep, I'm not touching it.
- Dragon Oil: 20 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 120 CP, 120 CP to disjunct) - like Thorn Hedge Walls
- The Great Mobilization: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33b
- Suppress Nature: 60 CP to cast, 60 CP to disjunct (was 100 CP, 120 CP to disjunct) - I also feel the upkeep is too high (40 mana/turn), but since the overall aim is to increase upkeep, I'm not touching it.
- The Great Mobilization: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33c
Dragon Oil: 60 CP to cast, 60 CP to disjunct (was 120 CP, 120 CP to disjunct) - like Thorn Hedge Walls


So11b
Glyphs of Warding: 40 CP to disjunct (was 50 CP to disjunct)

So11c
Dread Omen: 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 40 upkeep, 60 CP, 80 CP to disjunct) - a bit more expensive than Dread Siege which has a similar effect minus the -100 pop

So11d
- Dome of Protection: 30 upkeep, 60 CP to cast, 60 CP to disjunct (was 20 upkeep, 100 CP, 120 CP to disjunct)
- Spell of Return: 80 CP to cast (was 100 CP)
- Age of Magic: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

So11e
Lightning Storm: 7 physical and 13 shock damage, 60 CP to cast (was 5 physical, 10 shock, 80 CP)

So11f
Enchanted Walls: 60 CP to cast, 60 CP to disjunct (was 120 CP, 140 CP to disjunct) - like Thorn Hedge Walls


So11g
Summoner's Aura: 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 100 CP, 110 CP to disjunct)

Wt04
Freeze Water: 25 CP to cast (was 40 CP)

Wt04a
Drench the Land: 40 CP to cast (was 60 CP)

Wi04
Warp Domain: 90 CP to cast (was 100 CP)

Ea01
Domain of Earth costs 160 RP and 40 CP (was 180 RP, 60CP).

Ai01a
Domain of Winter costs 160 RP and 40 CP (was 180 RP, 60CP).


Ai03a
Artic Empire costs 310 RP and 60 CP (was 350 RP, 80CP)

Fi01a
Domain of the Sun costs 160 RP and 50 CP (was 180 RP, 70CP)

Fi03a
Tropical Empire costs 310 RP and 60 CP (was 350 RP, 80CP).

Cr01a
Domain of Life costs 160 RP and 40 CP (was 180 RP, 60CP).

Cr03a
Temperate Empire costs 310 RP and 60 CP (was 350 RP, 80CP).

De01a
Domain of Corruption costs 160 RP and 40 CP (was 180 RP, 60CP).

De03a
Blight Empire costs 310 RP and 60 CP (was 350 RP, 80CP).



Dropped:

Ai01
Domain of Winter costs 160 RP, 40 CP and 15 mana/turn (was 180 RP, 60CP, 20 mana/turn).

Ai03
Arctic Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn)

Fi01
Domain of the Sun costs 160 RP, 50 CP and 20 mana/turn (was 180 RP, 70CP, 30 mana/turn).

Fi03
Tropical Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn).

Cr01
Domain of Life costs 160 RP, 40 CP and 15 mana/turn (was 180 RP, 60CP, 20 mana/turn).

Cr03
Temperate Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn).

De01
Domain of Corruption costs 160 RP, 40 CP and 15 mana/turn (was 180 RP, 60CP, 20 mana/turn).

De03
Blight Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn).
 

Hiliadan

Major
Jun 17, 2018
528
2
New priority changes:
Th12
Iron Heart is available at level 3 for Theocrat heroes and Leaders (was level 1)

Th13
Celestial Chamber is required to produce Evangelists (was Theocrate’s Conclave)

Th14
Evangelists do not have Combat Healing any more

GC03a
Touch abilities (Healing, Touch of Faith, Awaken, etc.) give once the tier of the unit using them (was twice the tier)

GC70a
Trolls are removed from the defender sets of Great Farms (in effect replaced by Ogres)

GC86
Miraculous Lizardman Breeches is Epic (was Legendary)
The reasoning is that it is worth 5 hero upgrade points : -3 for 60% Frost Weakness, +3 for Swimming, +2 for Wetland Concealment (?), +2 for Water Concealment (?) and +1 for Wetland Walking. And 5 UP items are Epic (4-5 UP) or Legendary (5-6 UP), see https://steamcommunity.com/app/226840/discussions/0/343788552537901140/?ctp=2#c3393916911752471930

GC87
Scrolls of Knowledge can no longer be found less than 15 hexes from starting location

GC88
Domain of Corruption, Killer Instinct, Summon Dire Penguin can no longer be rewards from Forbidden Sanctum
 

Hiliadan

Major
Jun 17, 2018
528
2
New priority changes:
Th15
Cherub no longer have Night Vision

AD21
Henge is required to produce Shaman (was Arch Druid’s Dolmen)

EDIT:
Confirmed for v1.31:
Dr34
Flash Bang (Dreadnought spell) is replaced by Flash Bomb (if
unsuccessful, reduces the mp of the targeted unit by 25%) and costs 7 CP
(was 8 CP)

Dr35
Weapon Kit costs 7 CP (was 8 CP)





Wi05
Summon Lesser Elemental costs 110 CP (was 120 CP)

Th12
Iron Heart is available at level 3 for Theocrat heroes and Leaders (was level 1)

Th13
Celestial Chamber is required to produce Evangelists (was Theocrate’s Conclave)

Th14
Evangelists do not have Combat Healing any more

GC70a
Trolls are removed from the defender sets of Great Farms (in effect replaced by Ogres)

GC86
Miraculous Lizardman Breeches is Epic (was Legendary)

GC87
Scrolls of Knowledge can no longer be found less than 15 hexes from starting location

GC88
Domain of Corruption, Killer Instinct, Summon Dire Penguin can no longer be rewards from Forbidden Sanctum

Fi05
Summon Hell Hound costs 160 RP (was 180 RP)

Wt05
Summon Baby Kraken costs 160 RP (was 180 RP)
 
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