Bad planets galore! What do you do?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Devanor

Professional casual gamer
52 Badges
Jun 24, 2017
1.903
882
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Stellaris: Nemesis
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • A Game of Dwarves
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
Say that outside of your homeworld, planets have very few districts overall - can anything be done outside restarting the game?

As someone who mainly plays Gestalts, as soon as I get Hive/Machine Worlds the issue disappears, but what about standard empires? Can they manage such a situation?
 

Olterin

Colonel
70 Badges
Jul 15, 2015
986
4.727
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Hearts of Iron III
  • Shadowrun Returns
  • Victoria 2
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Surviving Mars: First Colony Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Cossacks
About the only way to manage such a disaster that does not involve plentiful conquest is to beeline megastructures, and trying to secure a black hole for the matter decompressor. The only real shortage you'll have in this case is minerals - food can be fixed with agri-habitats, energy is never an issue with sufficient trade, neither are consumer goods. So the focus, then, becomes obtaining the most efficient way to generate alloys from as few minerals as possible - this means an off-capital ecumenopolis forge world, probably fed by market purchases made from energy excess/food excess, and running a militarized economy.

Edit: this is assuming you're surrounded by a galaxy full of hostiles who don't want to trade with you at all. Direct resource trades with other empires will probably be more efficient than using the market, if for no other reason than bypassing the market fee.

With that said - if you happen to end up in that situation in an actually competitive scenario (say, vs AI that doesn't suck or vs actual players), your only recourse is early war, while the lack of resource districts isn't yet limiting your capacity to build and maintain a fleet relative to your neighbors. This, incidentally, is also the overall optimal way to solve the issue.
 
Last edited:

Typee

Major
91 Badges
Apr 27, 2012
610
564
  • Darkest Hour
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Magicka
  • Crusader Kings II
  • Sword of the Stars
  • Victoria 2
  • Warlock 2: The Exiled
  • Magicka 2
  • Dungeonland
  • Europa Universalis III Complete
  • Age of Wonders III
  • Surviving Mars
  • Crusader Kings III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • 500k Club
  • Pillars of Eternity
  • Stellaris
  • Cities: Skylines
Say that outside of your homeworld, planets have very few districts overall - can anything be done outside restarting the game?

As someone who mainly plays Gestalts, as soon as I get Hive/Machine Worlds the issue disappears, but what about standard empires? Can they manage such a situation?
Remember that doing direct monthly 30 years trades with your neighbours is an infinitely better and more sustainable solution than relying on the market.
Sell whatever you have and buy those minerals.