one was released as beta earlier today![]()
Sweet!
one was released as beta earlier today![]()
And that's why this forum is the best among so many, it's a true gaming community, we are all in this fun and history togetherOh completely agree! Why I go out of my way to mention that I don't actually know if this is the intended performance, still not above it being say a driver issue or whatever. Simply argued a hypothetical
But nothing in changelog about our problem. Nothing interesting.And that's why this forum is the best among so many, it's a true gaming community, we are all in this fun and history together![]()
No. In my opinion ,AI started to make much more divisions than on 1.4.2.Haven't played the new dlc or patch yet, tonight.
Can anyone say if the division spam has lessened to any extent ? That has always seemed to be the culprit to me!
Haven't played the new dlc or patch yet, tonight.
Can anyone say if the division spam has lessened to any extent ? That has always seemed to be the culprit to me!
Its late, so I'll just drop this table here. @podcat
Oh, still no DLC, just patch, should have been in the table.
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All differences except opengl can probably be attributed to when Spanish civil war kicks off (later SCW start = faster 1st year)
Close your browser tabs, that's 40 threads which are running in the background, and who knows what the javascript ads are doing. Since HoI4 now uses parallelization (see my previous explanation of how context switches ruin speed) the game is affected by your background threads significantly more than previous. Tl;DR close everything but HoI4 and Steam and the performance should be significantly better. It doesn't matter if you aren't hitting "100% CPU" usage. That's a false statistic. Just the impact of context switches will slow down you performance tremendously.I run Hearts of Iron from my E: Drive, steam and everything aswell, and tend to have 40 tabs, a game and a couple other things open all at the same time, it's a mess.
Regardless, this was not uncommon before the update, it remains that the issue occurred after the update and that there has been no similar slowdown in other Paradox titles or the like. I'm not complaining about slow speed, i'm complaining about the DRAMATIC slowdown in 36 as to before the update, it ran by seamlessly at ever 24 hours, now it takes a good bit.
In this case, you are having 4 workers constantly switching between 40+ threads (tasks) which will dramatically worsen performance.For people with below specs and why previous game ran better:
Paradox parallelized the game to use 4 cores. If you have 4 cores, this makes your game faster. If you do NOT have 4 cores, this makes your game slower, as your OS needs to do 'context switches'.
Analogy: assembling a car
You have 4 workers and 4 tires to put on a car.
Previously in serial:
1 worker puts on a tire at a time, and can immediately put on the next tire without traveling to the next location (say the worker stands in the middle of the frame.
Now in parallel:
Each worker stands next to where a tire will be and puts them on at the same time. You are now 4x faster.
HOWEVER if you only have 2 workers:
Each worker puts 2 tires, then has to 'travel' (context switch) to putting on the other two tires, adding time and slowing down the process. Due to how computers work, the workers have to travel between the two locations multiple times. What happens is the workers putting on a bolt on one tire, then the worker walks (context switches) to the other tire, put on another bolt, walk back, put on a third bolt, etc etc. So the constant switches slows down your thoroughput.
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It doesn't matter if your CPU is or is not maxed out before or after with the patch. Context switches by itself slows down the game. In addition, parallelization usually requires more complex code logic that also has a performance impact (which should be offset if you actually have more cores but in this case you don't).
Close your browser tabs, that's 40 threads which are running in the background, and who knows what the javascript ads are doing. Since HoI4 now uses parallelization (see my previous explanation of how context switches ruin speed) the game is affected by your background threads significantly more than previous. Tl;DR close everything but HoI4 and Steam and the performance should be significantly better. It doesn't matter if you aren't hitting "100% CPU" usage. That's a false statistic. Just the impact of context switches will slow down you performance tremendously.
the game just crashes everytime I try to run
So, if people are having issues with performance after 1.5, this begs the question: did paradox actually fix it?
That is an excellent CPU that should work for the rest of HOI4's developmentAlso, I looked at Intel processors and to change the motherboard to get intel would be more money that I am willing to spend.
What I am looking at is getting this motherboard https://www.newegg.com/Product/Product.aspx?Item=N82E16813132988
and get this processor https://www.newegg.com/Product/Product.aspx?Item=N82E16819113434
I'm biased against AMD as over the last 6 yrs I've built 5 PC's with only 1 being an AMD, guess which one I have issues with games on...
That said, yes that cpu is above recommended specs, but please note you most certainly would need a different motherboard with that.
AMD's CPUs were inferior to Intel in gaming by 2010 and got worse over time until Ryzen launched. Ryzen is really a return to glory for AMD as it harkens back to their magnificent Athlon XP and Athlon 64 days. The Ryzen platform is a little worse on single threaded performance, much better on multithreaded performance and much cheaper. They are solid chips for PDX games.I would have like to point out that my PC is Ryzen 1700X and Vega 64. I don't have any issue with HoI 4 in general.
Although there was an issue regarding the driver that AMD did not fix for a while earlier although. I never had any real problem with AMD PC just because it was AMD components. If anything I had more problem with power supply. My luck seem to be pretty bad with them.
I am favoring AMD pretty heavily recent because Nvidia is dominating the GPU market and we, customers, don't want them to have monopoly. In which case they would just jack up the price as much they wanted to.
AMD's CPUs were inferior to Intel in gaming by 2010 and got worse over time until Ryzen launched. Ryzen is really a return to glory for AMD as it harkens back to their magnificent Athlon XP and Athlon 64 days. The Ryzen platform is a little worse on single threaded performance, much better on multithreaded performance and much cheaper. They are solid chips for PDX games.
This issue it still present in 1.5.1, how about for others?