• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jorrhast

General
Apr 24, 2017
2.403
0
how well the system could adapt to "fixed pops" that the game can't automate until the player removes said "fixed" tag
Simple, it would treat those jobs as under minus sign(i.e. not available) and pops on them would be invisible to job selection algo.
But showing in interface who's fixed and who's not, especially in multispecies empire, would be a nightmare of UI clutter. As if there's not enough of that already...
 

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
You would have global "default" priorities and then could select specifically for each planet if you wanted to change it. Not too dissimilar to something like species rights.
 

Atlantis Stuart

Private
80 Badges
Aug 22, 2017
22
0
  • Cities: Skylines Deluxe Edition
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Leviathans Story Pack
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun: Hong Kong
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Knights of Pen and Paper 2
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
Guys, really, why no one mentioned HOI4's production lines?

It's also basically automatic, or, at least semi-automatic. The difference is, or IMO the most misleading UI design in the current Stellaris job panel is that, you may think the more upwards the jobs are, the more they are prioritized (actually they aren't), while in HOI4 you can drag different production lines to manually set their priorities. You can also set the desired factory cap (correspond to job cap in Stellaris) which determine where the newly-spawned factories/pops go to. I don't understand why devs make the "set priority" option actually "disables" the job slot, sending pops there to other jobs, instead of queuing up or something similar, so that you won't have unemployed pops where there still have vacancies.
 
Last edited:

slackerpants

Second Lieutenant
79 Badges
Mar 17, 2014
128
71
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • BATTLETECH: Flashpoint
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
The current priority system is really annoying. If you get more pops than you do "priority jobs", you end up with unemployed pops even when there are "non-priority jobs" unfulfilled.

"Drag and drop" would be the simplest in theory, but I have no idea how well the system could adapt to "fixed pops" that the game can't automate until the player removes said "fixed" tag, which means there's just as much micro as before to managing jobs.

Dynamic job priorities that are weighted by monthly budget concerns and the market value of their produced resource would make more sense.
Maybe allow us to set empire-wide priorities that manage artificial weights for resources. Wartime may increase the market value of alloys, but if you're not participating in the war, you may not want more metallurgists.

I really like the idea of market value controlling the job priorities. Ideally the player should have little control of the jobs, except for the jobs in public sector like police/military or some clerks. Fanatic authoritaritans could have more jobs under direct control, whith even some production jobs in public sector, while some egalitarians have everything privatized. This could make trade warfare really interesting, since a rich nation could control market supply and demand, and thus control other players worker placement to some degree.