Can you tell me what is wrong with this picture?
Or this one?
Or how about this one?
Long story short, the job assignment system is bad. It doesn't harvest resources in dire need, it doesn't harvest the rare planet features that are ALWAYS worth it, it over emphasizes bad jobs that don't pay off, and the manual """"priority""" system doesn't prioritize anything.
Closing jobs is stupid. There is no reasonable situation to force pops out of work except in the most strange of situations. Even then, it makes more sense to shut down excess buildings and change districts to remove jobs and save upkeep at the same time.
When resources are in the negative, pops should be working those jobs. Forcing workers on energy when food is falling doesn't make sense.
Pops not working rare resources does not make sense. It makes even less sense when those resources are in the negative. Rare resources are always better than vanilla jobs and if they aren't then they don't qualify as rare.
For whatever reason maintenance drones have a higher priority than makes sense. When 20% of a planet's pops are giving the rest an extra 12% output it's a net loss of resources. Pops should be working open jobs before they splurge on excess amenities, at least for gestalts.
Here's how to fix the job priority buttons:
- The minus sign no longer closes jobs. Instead it deprioritizes job slots. Pops will not work the location until all other jobs are filled. For amenity jobs, it may make more sense to never fill the job slot unless amenities are negative.
- The plus sign prioritizes a job. Pops will fill all priority jobs before being auto distributed.
Or this one?
Or how about this one?
Long story short, the job assignment system is bad. It doesn't harvest resources in dire need, it doesn't harvest the rare planet features that are ALWAYS worth it, it over emphasizes bad jobs that don't pay off, and the manual """"priority""" system doesn't prioritize anything.
Closing jobs is stupid. There is no reasonable situation to force pops out of work except in the most strange of situations. Even then, it makes more sense to shut down excess buildings and change districts to remove jobs and save upkeep at the same time.
When resources are in the negative, pops should be working those jobs. Forcing workers on energy when food is falling doesn't make sense.
Pops not working rare resources does not make sense. It makes even less sense when those resources are in the negative. Rare resources are always better than vanilla jobs and if they aren't then they don't qualify as rare.
For whatever reason maintenance drones have a higher priority than makes sense. When 20% of a planet's pops are giving the rest an extra 12% output it's a net loss of resources. Pops should be working open jobs before they splurge on excess amenities, at least for gestalts.
Here's how to fix the job priority buttons:
- The minus sign no longer closes jobs. Instead it deprioritizes job slots. Pops will not work the location until all other jobs are filled. For amenity jobs, it may make more sense to never fill the job slot unless amenities are negative.
- The plus sign prioritizes a job. Pops will fill all priority jobs before being auto distributed.