Bad events happen even with accepted culture

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Pugman

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The bad events that happen in provinces with a different culture than the owner continue to happen even if the culture in that province is accepted (and green). Is this WAD? If it is it shouldn't be. An example is after forming Great Britain the Scottish culture becomes accepted/green. However, the bad events will fire if the culture is not exactly the same whether it's accepted or not. Here's what I'm talking about...

Code:
# Regional Nobles challenge $COUNTRY$country_event = {
    id = 723
    title = "EVTNAME723"
    desc = "EVTDESC723"
    picture = ANGRY_MOB_eventPicture


    is_triggered_only = yes
    
    trigger = {
        num_of_cities = 30
        any_owned_province = {
            has_owner_culture = no
        }
    }

This will continue to fire even after it's accepted. I would mod this out myself but I'm not sure how to change it from "has_owner_culture" to [whatever accepted culture syntax is if there is one].
 

Pugman

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I guess my issue is that I'm not seeing what the benefit of forming Great Britain, Germany, etc. is if the "accepted culture" benefit you get from it is so limited. Still it seems you're faced with spending points to change culture if you want to lower rebellions.
 

TheMeInTeam

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I guess my issue is that I'm not seeing what the benefit of forming Great Britain, Germany, etc. is if the "accepted culture" benefit you get from it is so limited. Still it seems you're faced with spending points to change culture if you want to lower rebellions.

Those decisions tend to give you accepted cultures regardless of tax base distribution, and are not costly to enact (most of the time). Non-accepted cultures hinder income and add to RR, which gives more rebel chance and also hinders income.
 

Pugman

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Those decisions tend to give you accepted cultures regardless of tax base distribution, and are not costly to enact (most of the time). Non-accepted cultures hinder income and add to RR, which gives more rebel chance and also hinders income.
I understand that, but my point is you if you spend the points to convert culture anyway (to avoid the bad events) at that point the formation decision is no benefit other than a new map color and flag.
 

TheMeInTeam

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I understand that, but my point is you if you spend the points to convert culture anyway (to avoid the bad events) at that point the formation decision is no benefit other than a new map color and flag.

Correct. However, in most situations culture conversion is wildly inefficient and delays options with the DIP that give much greater returns.
 

Murmeldjuret

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I've yet to be hit with any bad event from culture, maybe I'm just lucky, but I don't even convert non-accepted most times. I spend most of my dip points on being 3-5 above relations limit :X
 

Pugman

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I've yet to be hit with any bad event from culture, maybe I'm just lucky, but I don't even convert non-accepted most times. I spend most of my dip points on being 3-5 above relations limit :X
You probably just aren't noticing them - or what's causing them anyway. I pasted the code from one above. It will happen if a province doesn't have your exactly culture. There are others as well.