District or Building slots, Le Guin 2.2 system for this is still back at square one.
1) We are just producing alloys and consumer goods instead of minerals, energy or food.
2) No Research district, did the same thing as I always have to make a highly research planet before 2.2.
3) Doesn't help that you can still build hydroponics farms on planet, which is a huge, "Then...what's the point of having agriculture district?"
What I belief the solution is, have a resource district type for each resource, and the buildings slots are used not for building buildings that produces resources, but one that supports the district with percentage increase or support the planet's defences.
This is just my opinion.
1) We are just producing alloys and consumer goods instead of minerals, energy or food.
2) No Research district, did the same thing as I always have to make a highly research planet before 2.2.
3) Doesn't help that you can still build hydroponics farms on planet, which is a huge, "Then...what's the point of having agriculture district?"
What I belief the solution is, have a resource district type for each resource, and the buildings slots are used not for building buildings that produces resources, but one that supports the district with percentage increase or support the planet's defences.
This is just my opinion.