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VVicked

Sergeant
May 25, 2021
56
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Babies should be born with low health that gradually increases and reaches its peak in their adulthood, at which point it starts decreasing as they age. This should make it more likely for sickly infants to die. The babies in the game are born at the peak of their health for some reason which doesn't do justice to the infant mortality rate in the middle ages.
 
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G S Palmer

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Blk82

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I think we might be arguing about complete speculation. I'm not sure how the "pruning" works, or if it removes the character entirely from the game files, or just the reduces the amount of information saved. Since the low infant mortality is a performance issue, I don't think the devs would have overlooked an obvious solution of just deleting more unimportant characters. But, that is speculation on my part.
 

x4077

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How does 6-7 babies for every unlanded, lowborn couple sound to you, compared to now?
I'm not sure that you understood my reply, I was trying to state that I feel the current birth rate is way too high without a correspondingly high childhood mortality rate, thus the existing birth rate doesn't seem to be 'lowered' at all. And when you throw in all the children from seduction the numbers seem downright ludicrous.
 

Opanashc

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I'm not sure that you understood my reply, I was trying to state that I feel the current birth rate is way too high without a correspondingly high childhood mortality rate, thus the existing birth rate doesn't seem to be 'lowered' at all. And when you throw in all the children from seduction the numbers seem downright ludicrous.
And I am not sure you understood mine. Imagine no limit - every couple gets 6-7 kids, and with current low mortality rate, population just explodes.
 

Ezumiyr

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I think it'd still work if Paradox removed those dead babies from the history files, sorta like miscarriages in the game. In CK2 those miscarriages would be displayed as dead babies while in CK3 they just don't show up at all.

I think they could keep the first dead baby you have, but all others are purged from the game files after ~5 years.
But then what difference does it make? You'd have dead babies that won't even exist in game, or we can just keep things as they are and not have the babies in the first place. Same result, except that it requires additional work and effort for literally nothing.
 

VVicked

Sergeant
May 25, 2021
56
219
But then what difference does it make? You'd have dead babies that won't even exist in game, or we can just keep things as they are and not have the babies in the first place. Same result, except that it requires additional work and effort for literally nothing.
My original post was about making it so that babies didn't have maximum health as soon as they were born. This would make sickly babies actually have a chance of dying. The fertility in the game is already abstracted so that there'll be less children, I know, however as things are currently having your children get sick is useless since they won't die anyways. I then said that when the babies die they should be purged from the save as to not make the save file bloat. I don't know if dead babies already get purged from the saves, but if they do then you should ignore that suggestion. However, if they don't then I want the dead babies to be removed. The only dead babies that doesn't appear is the ones that happened due to miscarriages.