• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mztr44

Major
91 Badges
Jun 19, 2014
591
251
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Prison Architect: Psych Ward
  • Crusader Kings III
  • Stellaris: Lithoids
  • Prison Architect
  • Stellaris: Necroids
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
That's a decent explanation for the fact that I have most of southeast asia, but it doesn't explain why I should be losing at all with the most powerful nation in South Asia. I should have been able to accomplish so much more...

And this is the real reason I was losing. I have been playing a Tuscany game and noticed just how much greater I was doing once I consolidated religiously. That was the issue. It was the first game I tried with set army composition, and I didn't recognize how important keeping them at that level is. It wasn't a curse, just me not understanding the one true God that is consolidate.

Consolidation is not always good to use ALL the time. If you're not careful you find yourself with an undermanned infantry line and you start getting penalties to your cavalry. If you're a pretty small nation at the start of the game, yeah, go ahead and consolidate all you want, you probably aren't fielding enough troops to run into too much trouble, and you can always hire a couple mercenary units to refill your infantry if you end up losing individual units, then replace them later on after the war while you are recuperating. Later on though you might consider peeling off individual units that have been near devastated and send them back to friendly territory to reinforce for a few months and then bring them back, units get reinforcement penalties in enemy territory. This will help your income bounce back faster as well if you're riding on the edge of barely affording an active full maintenance army. With a larger army you can rotate stacks in and out of the front lines. Chasing down a large stack you want to try and wipe is the only time you might want to just consolidate willy-nilly.
 

Less

Captain
2 Badges
Sep 19, 2013
358
94
  • Crusader Kings II
  • Hearts of Iron III
Consolidation is not always good to use ALL the time. If you're not careful you find yourself with an undermanned infantry line and you start getting penalties to your cavalry. If you're a pretty small nation at the start of the game, yeah, go ahead and consolidate all you want, you probably aren't fielding enough troops to run into too much trouble, and you can always hire a couple mercenary units to refill your infantry if you end up losing individual units, then replace them later on after the war while you are recuperating. Later on though you might consider peeling off individual units that have been near devastated and send them back to friendly territory to reinforce for a few months and then bring them back, units get reinforcement penalties in enemy territory. This will help your income bounce back faster as well if you're riding on the edge of barely affording an active full maintenance army. With a larger army you can rotate stacks in and out of the front lines. Chasing down a large stack you want to try and wipe is the only time you might want to just consolidate willy-nilly.

Consolidation doesn't reduce your infantry, only moves them into a more effective set of regiments. 10 regiments with 100 soldiers each will get insufficient support just the same as 1 regiment with 1000 soldiers.

Ideally in any war you should be building infantry before the battles actually happen, then immediately consolidating and merging in new soldiers to continue the offensive. At most spend 1-1.5 months reinforcing before the consolidation.
 

Mztr44

Major
91 Badges
Jun 19, 2014
591
251
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Prison Architect: Psych Ward
  • Crusader Kings III
  • Stellaris: Lithoids
  • Prison Architect
  • Stellaris: Necroids
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Consolidation doesn't reduce your infantry, only moves them into a more effective set of regiments. 10 regiments with 100 soldiers each will get insufficient support just the same as 1 regiment with 1000 soldiers.

Ideally in any war you should be building infantry before the battles actually happen, then immediately consolidating and merging in new soldiers to continue the offensive. At most spend 1-1.5 months reinforcing before the consolidation.

What I was getting at is that if you battle, consolidate, chase, battle, consolidate etc without paying attention, you are steadily reducing the amount of infantry regiments available to be reinforced and then you find yourself with an inferior infantry stack that can't support it's cavalry. It can no longer reinforce to a large enough size due to depleting the available amount of infantry regiments.
 

FloatingOrb

Major
67 Badges
Mar 15, 2011
647
280
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings III: Royal Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
The only cursed nation that I know of is burgundy, and that is because my King general always dies in the first battle (or the second, I actually kept track of this) causing a massive stack of units to deteriorate. Absolutely soul crushing.
 

fetusthebard

Captain
44 Badges
Nov 2, 2013
393
396
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
Ideally in any war you should be building infantry before the battles actually happen, then immediately consolidating and merging in new soldiers to continue the offensive. At most spend 1-1.5 months reinforcing before the consolidation.
This. This is what I have learned in my Tuscany campaign. I had already known that you regen faster in your territory, that's why I only siege after stack wiping, and only carpet siege when I siege. If I can't fully carpet siege, I keep stacks at 1% attrition and keep them in adjacent provinces.
 

Less

Captain
2 Badges
Sep 19, 2013
358
94
  • Crusader Kings II
  • Hearts of Iron III
The only cursed nation that I know of is burgundy, and that is because my King general always dies in the first battle (or the second, I actually kept track of this) causing a massive stack of units to deteriorate. Absolutely soul crushing.

Every nation that starts with great generals is destined to lose them immediately if played by a player. Aragon has this problem too, you can utterly destroy Castille without any trouble if your god-general ruler is able to survive, but he's nearly 50 and always kicks the bucket before you need him.