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Ayalin

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Jun 4, 2019
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  • Magicka
  • Age of Wonders III
  • Age of Wonders: Planetfall
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  • Age of Wonders: Planetfall - Revelations
Hello everyone,

I am happy to present you my first of (I hope) a longer serie of Mods for Aow 3. If I have enough courage and time I would like to revisit most of the Balancing / content of the game and add my own flavour into it. This one in particular is focused on Specialisation and contains:

  • Various balance changes on all specialisations of the game

  • Some rearrangements with the spell schools (water gets all the winter effect strategic spells for example)

  • On average, one new spell for each specialisation of the game (at the end of the day, all spec in the game contain 6 skills instead of 5, counting the inherent one).

  • One new brand specialisation with 6 new skills called “Conflux”.

  • All the new content is translated in English and French only.

  • Require both expansions
Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1760070090
Find below a list of all the changes per specialisation, starting with the brand new one:

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[NEW SPECIALISATION] CONFLUX
As a representant of the Conflux circle, you can extract more magic power from your environment, and spread your own magic in the world more easily
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|Inherent Bonus] All explored treasure sites in your domain grant you an additional 1 mana per turn

[Conflux Servants] [Empire Upgrade] Research Cost: 90, Tiers I

All your secondary heroes become servants of the Conflux Circle and gain 10 casting spell points.

[Essence Harvest] [Empire Upgrade] Research Cost: 160, Tiers II
(originally from Grey Gard)
All enemy Fey, Summoned, Undead and Magical Origin units slain in battle provide your leader with +5 Casting Points.

[Capture Streams] [Strategic Spell] Research Cost: 240, Tiers III

Cost: 70, Upkeep Cost: 10

Enchant target enemy city and steal a part of its mana production. Targeted city produces 50% less mana and your own mana income increases by 5%.

[Healing Essence] [Tactical Spell] Research Cost: 280, Tiers III
(originally from Grey Gard) Cost:25

Destroy all corpses on the battlefield. All your units are healed for 10 Health, and gain 100 Happiness Morale for one Turn.

[Global Prescience] [Empire Upgrade] Research Cost: 800, Tiers IV
Your vision of the world around you widens. Your world strategic spell and city spell costs 25% less mana and casting points.

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AIR SPECIALISATION (adept and master)
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Balance changes:

  • Wind Ward Spell now only affects enemies. In return, its cost is increased to 30 (from 20), and its damage reduction is reduced to 4 (from 8) on all damage channel.

  • Summon Zephyr Bird cost down to 50 (from 60).

  • Domain Empire and Arctic Empire were moved to Water specialisation.

New spells (Adept):
[Wind Champion] [Tactical Spell] Research Cost: 150 , Tiers II
Cost: 10
Target friendly unit gets Martial Arts ability and Assassin Rush ability until the end of combat.

[Mass Levitate] [Strategic Spell] Research Cost: 200 , Tiers III
Cost: 20
All units in target friendly army gets the Levitation ability for the current turn. Only works on the strategic map.


New spells (Master):
[Wind Protection] [City Enchantment Spell] Research Cost: 350 , Tiers III
Cost: 100, Upkeep Cost: 20
Target friendly city is protected by the force of winds. Any enemy unit in its domain get -4 movement speed.

[Exalted by the tempest] [Global Enchantment Spell] Research Cost: 600 , Tiers V
Cost: 200, Upkeep Cost: 50
All your units and armies get a +4 movement speed bonus.

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CREATION SPECIALISATION (adept and master)
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  • Holy Cure cost down to 7 (was 10).

New Spell (Adept):
[Hammer of Justice] [Tactical Spell] Research Cost: 100, Tiers II
Cost: 10
Target enemy gets stunned for the current turn.

New Spell (Master):
[Summon Spirit Elemental] [Summon Spell] Research Cost: 700, Tiers V
Cost:150 Upkeep Cost:18
Summons a Spirit Elemental to target location.

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DESTRUCTION SPECIALISATION (adept and master)
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  • No balance changes
New Spell (Adept):
[Chaos Bolt] [Tactical Spell] Research Cost: 80, Tiers I
Cost: 15
Deals 8 physical, 8 Blight, 8 Fire damage to target unit.

New Spell (Master):
[Summon Blight Elemental] [Summon Spell] Research Cost: 700, Tiers V
Cost: 150, Upkeep Cost: 18
Summons a Spirit Elemental to target location.

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EARTH SPECIALISATION (adept and master)
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  • No Balance changes
New Spell (Adept):
[Petrification] [Tactical Spell] Research Cost: 140, Tiers II
Cost: 15
Target units become petrified for 2 turns. It cannot act nor move but gets 60% physical damage reduction.


New Spell (Master):
[Earth Protection] [Global Tactical Spell] Research Cost:600, Tiers 5
Cost:20
All your units on the battlefield gets a +2 Defense Bonus

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EXPANDER SPECIALISATION
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Balance changes:
  • Fertility Rites Research Cost increased to 240 (from 90) (is now Tiers 3)

  • Expansionism Research Cost increased to 240 (from 180). Bonus now also affects Villages. (Tiers 3)

  • Swift Migration Research Cost decreased to 140 (from 400) (is now Tiers 2 instead of 4)

  • Rugged Pioneers Research Cost decreased to 80 (from 120) (is now Tiers 1 instead of 2)
New Empire upgrade:
[Dedicated Workforce] [Empire Upgrade] Research Cost: 500 , Tiers IV
Accelerating constructions in your cities cost you 50% less gold.

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EXPLORER SPECIALISATION
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  • No Balance Changes
New Empire Upgrade:
[Explorer Luck] [Empire Upgrade] Research Cost: 800, Tiers V
The value of rewards from treasure sites and pick-ups is increased by 15% and all your heroes get the Lucky ability.

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FIRE SPECIALISATION (adept and master)
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  • No Balance changes

New Spell (Adept):
[Immolation] [Tactical Spell] Research Cost: 80, Tiers I
Cost: 7
Target unit suffer immolation until the end of the fight.

New Spell (Master):
[Great Immolation] [Tactical Spell] Research Cost: 400, Tiers V
Cost: 25
Sustains the ritual of flames, burning everything in honor of the fire god. Immolates a random enemy unit each combat round. Incurs a happiness penalty and Population penalty when cast in a city battle.

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WATER SPECIALISATION (adept and master)
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  • Healing Shower now affects Undead units

  • Great Hail aoe effect upgraded to 8 frost dmg (was 5)
New Spell (Adept): Domain of Winter (originally from Air specialisation)

New Spell (Master): Arctic Empire (originally from Air specialisation)

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PARTISAN SPECIALISATION
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  • The partisan ability now affects all your irregular, infantry and pikeman units whatever the number of unit(s) present in the stack.

  • Hide Out Spell now also gives the Backstab ability to all units in the domain of the enchanted city.
New Spell:
[Traps] [Strategical Spell] Research Cost: 300, Tiers III
Cost: 25
All units in target enemy army gets -14 movement speed for the current turn. Can only be cast in your own domain. Flying or floating units are not affected.

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WILD MAGIC SPECIALISATION (adept and master)
----------------------------------------------------------------------------------------------------------------
  • Warp Equipment Mana cost reduced to 15 (from 20)

  • Swap Locations Mana cost reduced to 10 (from 20)
New Spell (Adept):
[Regenerate] [Tactical Spell] Research Cost:120, Tiers II
Cost: 10
Grants the Regrowth Ability to target friendly unit until the end of combat. (This unit regenerates 20% of its max HP per turn); Machines and incorporeal units cannot be affected.

New Spell (Master):
[Summon Nightshade Fairy] [Summon Spell] Research Cost: 700, Tiers V
Cost: 150, Upkeep Cost: 18
Summon a Nightshade Fairy on target location

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GREY GUARD SPECIALISATION (adept and master)
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  • Purging Burst does not affect Fey anymore and cost decreased to 20 (from 25)
New Spells (Adept):
[Purging Lightning] [Tactical Spell] Research Cost: 80, Tiers I
Cost: 7
Deals 10 Spirit Damage and 10 Fire Damage to target Magical, Undead, or summoned unit.

[The Nightwatch] [Empire Upgrade] Research Cost: 280, Tiers III
All your infantry, irregular and pikeman units gain Night Vision, True Sight and +1 Spirit Damage against Magical, undead or summoned unit.

New Spells (Master):
[United Front] [Tactical Spell] Research Cost: 300, Tiers IV
Cost: 15
Target friendly unit and all units like it get Total Awareness, +2 Defense and +200 Morale.

[The Great Alliance] [Empire Upgrade] Research Cost: 500, Tiers V
All Fey, Giant, Dragon and Siren units under your control get Volunteer ability and High Morale Ability.

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KEEPER OF THE PEACE (adept and master)
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  • No Balance changes
New Spell (Adept):
[Arrow of the Sun] [Tactical Spell] Research Cost: 100, Tiers I
Cost: 10
Target friendly ranged unit gets Light Arrow and Spirit Breaking.

New Empire Upgrade (Master):
[Crusade] [Empire Upgrade] Research Cost: 800, Tiers V
All cities under your control enchanted by Spiritual Freedom get +30 Production bonus as long as your alignment is oriented toward Pure Good.

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SHADOWBORN (adept and master)
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  • No Balance changes
New Spell (Adept):
[Chose by the shadow] [Tactical Spell] Research Cost: 100, Tiers I
Cost: 10
Target friendly unit gets Inflict Despair and Exploit Despair until end of combat.

New Empire Upgrade (Master):
[Dusk] [Empire Upgrade] Research Cost: 800, Tiers V
All cities under your control enchanted by Embrace Darkness get +30 production bonus as long as your alignment is oriented toward Pure Evil.

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SECRET SPELLS
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  • Frost Missile damage buffed to 10 Physical, 15 Frost (was 8 Physical, 12 Frost)

  • Shock Missile damage buffed to 20 Shock, 5 Fire (was 16 Shock, 4 Fire)

  • Summon Blight Elemental was moved to Destruction school

  • Summon Spirit Elemental was moved to Creation School

  • Great Immolation was moved to Fire school
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And that’s the end of the mod :) (congratulations if you made it this far!) this is V1.0, so there are certainly some small errors / bugs here and there, if you like the mod don’t hesitate to give me feedback about it, also what you like / dislike and I will try to improve it progressively. I have a lot of other mods ideas for classes / new city buildings / new units and I will try to develop them as well.
 
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