• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Broletariat90

Lt. General
44 Badges
Jul 6, 2013
1.270
1.224
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Divine Wind
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I don't see how the tree for Japan could change ideology wise. The only other way I can really think of that happening is if you make Japan go even farther to the right. Japan had a lot of politicians and military officers who wanted to take things even father and identified with the Nazis. (Prince Chichibu , Imperial Way Faction, Nobutuka Shioden) But then you would have to make a new ideology, or a script for two types of "fascist" Japan. I don't even want to know the massive work that would entail. Overall Japan's tree just needs more detail. Maybe and just maybe you could also incorporate a path that allows for a rapprochement with Britain.

Sudden idea, you could have a path that allows for a successful coup via the 2/26 incident.
There was an event for it in HOI II but it didn't do much gameplay wise.
 
Last edited:

aono

Field Marshal
113 Badges
Aug 26, 2008
4.016
3.419
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
But then you would have to make a new ideology, or a script for two types of "fascist" Japan.
Already in-game, actually.
Facist ideology split into four branches: nazism, "clear" facism, falangism or rexism (branches exists for Democracy, Communists or non-aligned as well). That's how democratic elections in states like USA made - if Landon won, for example, ideology remains Democratic, but party renamed into Republican and branch changes from liberalism into conservatism (and, sure, you supposed to get another events and ideas; in Landon case you actually trade New Deal idea for 150 pp and more ideology drift defence).
Now it don't give any mechanical changes, just flavour, but it's already here, in the code.
 

Deinhardt

First Lieutenant
53 Badges
Sep 13, 2010
272
82
  • Hearts of Iron III
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Crusader Kings II: Holy Fury
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Magicka
Already in-game, actually.
Facist ideology split into four branches: nazism, "clear" facism, falangism or rexism (branches exists for Democracy, Communists or non-aligned as well). That's how democratic elections in states like USA made - if Landon won, for example, ideology remains Democratic, but party renamed into Republican and branch changes from liberalism into conservatism (and, sure, you supposed to get another events and ideas; in Landon case you actually trade New Deal idea for 150 pp and more ideology drift defence).
Now it don't give any mechanical changes, just flavour, but it's already here, in the code.

Is that how Millenium Dawn and Kaiserreich have broadened the political spectrum? By simpy just making those specific Sub parties of the ideologies visible? :eek:
 

Gurkhal

General
51 Badges
Mar 27, 2009
1.801
1.179
  • Crusader Kings II
  • Europa Universalis: Rome
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • 500k Club
  • Mount & Blade: With Fire and Sword
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Sure. I just meant that democracy as an political system isn't defenceless before communism, if rulers had a will to use it. Not more defenceless that dictatorship or absolute monarchy. Actually even less.
So Weimar Republic history showed, by the way.

I agree entirely that democracy is not defenseless. Democracy didn't win two world wars and a Cold War due to being defenceless. But I feel the Weimar Republic isn't like Britain or France in its, relative, strong parlamentary traditions. And I Think that showed.

But what I wanted to say is that the fact that the Communists were never banned and the Nazis were likewise allowed to move in the political sphere despite the fact that the Nazis should be well recognizable as enemies of liberty and democracy by anyone with her or his senses working. But likewise they were allowed to operate and a guy like Hitler, part of an attempted coup to overthrow the government not that many years before, rose to the top entirely legally.
 

aono

Field Marshal
113 Badges
Aug 26, 2008
4.016
3.419
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Is that how Millenium Dawn and Kaiserreich have broadened the political spectrum? By simpy just making those specific Sub parties of the ideologies visible? :eek:
Nope. They actually created one ideology to every ideology and every their ideology have one subtype.
Now it works another way in Vanilla - you always have ONE democratic, ONE facist, ONE communist and ONE neutral party. That's why you can have some hillarious moment playing Hungray, who begins as Neutral, with Horthy in power (and so as a leader of non-aligned party), and there is facist party named "Horthy Government" with some guy as leader (I even can't remember is he historical). To change party name or leader you need event.
Kaiserreich make it same way: you always have only ONE party for every ideology, which name or leader set by event, and this parties are totally distinct.
It's quite magic, actually. For example in 1939 start in Vanilla Horthy starts as facist, so, if you have DoD and start a game, game as a starting event killing Horthy, and replace him by another Horthy!
1939.1.1 = {
if = {
limit = {
has_dlc = "Death or Dishonor"
}
#Remove neutral Horty add fascist
retire_country_leader = yes
create_country_leader = {
name = "Miklós Horthy"
desc = "POLITICS_MIKLOS_HORTHY_DESC"
picture = "Portrait_Hungary_Miklos_Horthy.dds"
expire = "1965.1.1"
ideology = fascism_ideology
traits = {
anti_communist
}
id = 503 #Horty fascist
}
}

But what I wanted to say is that the fact that the Communists were never banned and the Nazis were likewise allowed to move in the political sphere despite the fact that the Nazis should be well recognizable as enemies of liberty and democracy by anyone with her or his senses working.
Oh, sure, but I don't believe any German high generals (maybe but Ludendorff) actually seem themselves as an enemy of liberty and democracy. They were just professionals who make their work good for their country. They were quite ok in Weimar republic, quite ok in Reich, quite ok in BRD and DDR.
In offered new German focus tree question is - do they believe Hitler is ok for country or not.