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bkn

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Aug 15, 2017
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1vs1 has its own dynamic...

It isn't just about numbers,

Number is a one of the big factors in 1vs1... Inf is they key tab for 1vs1, if you run out of inf you lose the game...

LL's selection of units seems to be poorly designed. Yes they get a good mix of infantry in phase A that do well in hedgerows (not so much in built-up urban areas though) and they have vehicles that can support them but they seem lacking in too many other areas.

Which axis division has a perfectly balanced deck? Especially considering 1vs1. If i am able to beat top 10 players with this deck its ok for me. I cant imagine any other axis division i could do that. 1vs1 is not the strenght of axis.

For phase A, the armour and long range artillery are ok. But they have the worst cards of AT AND the worst cards of flak AND the worst availability of 88s by a massive margin AND they get no fighters in Phase A.

No fighters no flak... if ur opponent has interceptors in Phase A why should you spend any points for planes or AA at all? Take this around 600 points you would spend on these tabs and spend them for ground troops. I have never seen sombedoy doing 600 points of damage with air superiority playing allies. They can stun some cheap ersatz or paks, np for me ;)

bring up to 6x pak 36 with 5 ap and you dont have to worry about any light tanks or vehicles at all. You use you arty for the AP power in Phase A. So you still have 1 Pak 38 and 2 Fk39 that can deal with heavy armor in Phase A.

I don't see how LL can compete outside of narrow hedgerows against divisions with decent armour.

the strength of division is long and med range in general.

In A, they have small numbers of AT guns, only one of which has 1200 m range and they don't even get PaK 38s until B.

look into the arty tab, there are alot of paks for Phase A. While not shooting tanks they can shoot inf squads ;) i usually dont even need them

Worse, LL cannot protect any of their Phase A AT weapons. Their lack of fighters in A combined with having garbage flak means they cannot counter air power at all in A and can't even stop the allies from killing their precious few AT guns. They get a Hs 129 B3 in A that kills tanks but is very expensive, has bad turning and cannot be defended. Yes, I know that you can micro the rocket armed Me 109s and hide ground forces but no other Axis division is so limited.

Your opponent as has around 22 - 24 min to make air superioirty worth it. Never seen somebody pull that off. The inf and Scout tab allows you to literally spam masses of inf. Even if he spams bombers, he can only target single ersatz and stun them or in the worst case some falls. Its not worth the cost.

You do say that they can be weak on open maps against armoured divisions with support tanks but it isn't just armoured divisions that get support tanks in A, most allied infantry divisions do as well. You say it gets better Once Phase B starts, but LL gets worse Marder availability than other Axis infantry divisions, worse StuG availability and are the only Axis infantry division with no 88s in phase B.

I wouldnt even call in 88s if i had 3 vet 2 of them available in phase A.

I don't see how having a strong mix of infantry in hedgerows compensates for all this. The bland tank tab isn't an issue. Neither is the lack of fighters in A. But all of these weaknesses combined looks excessive to me. It looks obvious to me that they need a buff. Either fighters or strong flak in phase A so they can at least use their non-infantry AT units. Maybe 88s in B or 1200 m range for the 122 mm gun's AP shells.

Inf is king in 1vs1. How do you fight inf in 1vs1? Light tanks/vehicles and support weapons. Heavily armored support tanks are your weakness until phase B. But all divisions have weaknesses.

I am not saying this is the free win division, but its the axis division you can actually win 1vs1 games at the current state of the game. You will also lose games, but you are not getting free loses all the time cuz u play the axis side.
 
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Gilmund

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Please help me understand this.

It isn't just about numbers, LL's selection of units seems to be poorly designed. Yes they get a good mix of infantry in phase A that do well in hedgerows (not so much in built-up urban areas though) and they have vehicles that can support them but they seem lacking in too many other areas. For phase A, the armour and long range artillery are ok. But they have the worst cards of AT AND the worst cards of flak AND the worst availability of 88s by a massive margin AND they get no fighters in Phase A.

I don't see how LL can compete outside of narrow hedgerows against divisions with decent armour. In A, they have small numbers of AT guns, only one of which has 1200 m range and they don't even get PaK 38s until B. Worse, LL cannot protect any of their Phase A AT weapons. Their lack of fighters in A combined with having garbage flak means they cannot counter air power at all in A and can't even stop the allies from killing their precious few AT guns. They get a Hs 129 B3 in A that kills tanks but is very expensive, has bad turning and cannot be defended. Yes, I know that you can micro the rocket armed Me 109s and hide ground forces but no other Axis division is so limited.

You do say that they can be weak on open maps against armoured divisions with support tanks but it isn't just armoured divisions that get support tanks in A, most allied infantry divisions do as well. You say it gets better Once Phase B starts, but LL gets worse Marder availability than other Axis infantry divisions, worse StuG availability and are the only Axis infantry division with no 88s in phase B.

I don't see how having a strong mix of infantry in hedgerows compensates for all this. The bland tank tab isn't an issue. Neither is the lack of fighters in A. But all of these weaknesses combined looks excessive to me. It looks obvious to me that they need a buff. Either fighters or strong flak in phase A so they can at least use their non-infantry AT units. Maybe 88s in B or 1200 m range for the 122 mm gun's AP shells.

You're a better player though so enlighten me please, if you can.

It's simple, just watch videos of people playing it. You have good availability of very good infantry and very cheap ersatz to fill the gaps, you combo this infantry with IG18's. You get air superiority with your planes. Then you use pak75 /stug and offmap late game to hold. Most times your enemy isn't able to push back enough of what you've taken in phase A.

If you find 4 Me109 and a lot of FW able to turn fighters are a lack of fighters i don't know what i coul do for you.
 

KillaJules

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1vs1 has its own dynamic...

They can stun some cheap ersatz or paks, np for me ;)

bring up to 6x pak 36 with 5 ap and you dont have to worry about any light tanks or vehicles at all. You use you arty for the AP power in Phase A. So you still have 1 Pak 38 and 2 Fk39 that can deal with heavy armor in Phase A.

Nearly every Allied division has either the Stuart or something stronger in Phase A. PaK 36 stands little chance against even the weakest Stuarts. Some Stuarts have 6 frontal armour making it even more hopeless for the PaK 36. PaK 36 is barely enough against halftracks.

look into the arty tab, there are alot of paks for Phase A. While not shooting tanks they can shoot inf squads ;) i usually dont even need them



Your opponent as has around 22 - 24 min to make air superioirty worth it. Never seen somebody pull that off. The inf and Scout tab allows you to literally spam masses of inf. Even if he spams bombers, he can only target single ersatz and stun them or in the worst case some falls. Its not worth the cost.


Inf is king in 1vs1. How do you fight inf in 1vs1? Light tanks/vehicles and support weapons. Heavily armored support tanks are your weakness until phase B. But all divisions have weaknesses..

You are just repeating what I already know. You admit that heavily armoured support tanks are your weakness in A, but many Allied division has support tanks that can kill the PaK 36s and FK39rs with impunity. LL's single PaK 40 is harder to deal with but again, lots of allies can easily kill it by parking a 1200 m range support tank just outside it's range and killing it with splash. If that fails, Allies can just buy 1 cheap plane and stun the PaK 40. No LL flak in A can ward it off and none of their planes are fast enough.

Almost all allies get an armoured vehicle with enough range to HE splash the PaK 40 and the FK39r to death. If the 1200 m range on the PaK 40 proves too troublesome, the Allies can buy a single plane and either strafe stun or outright kill it. Then Allies can run amok with their infantry supported by vehicles and wipe out LL. LL can't fight back because they can't prevent the PaK 40 and FK39r from being attacked. Allies don't need to air spam, a single plane could do the job. LL's fastest plane in A goes 550 km/hr, so it cannot intercept.

Simply put, I can't see how LL can shield their FK39rs and PaK 40.






It's simple, just watch videos of people playing it. You have good availability of very good infantry and very cheap ersatz to fill the gaps, you combo this infantry with IG18's. You get air superiority with your planes. Then you use pak75 /stug and offmap late game to hold. Most times your enemy isn't able to push back enough of what you've taken in phase A.

If you find 4 Me109 and a lot of FW able to turn fighters are a lack of fighters i don't know what i coul do for you.

In Phase A, LL have no Fws, they only get 550 km/hr 0 vet Me 109s with rockets and single barrel 20 mm flak. I can't see how you get air superiority when the Allies often get faster vetted planes and better flak.

Using the PaK 75 and StuG to hold sounds good but you get only 1 PaK 40 before C and LL gets worse availability and vet for StuGs then any other Axis division except for 16th Luftwaffe.
 
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Gilmund

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In Phase A, LL have no Fws, they only get 550 km/hr 0 vet Me 109s with rockets and single barrel 20 mm flak. I can't see how you get air superiority when the Allies often get faster vetted planes and better flak.

Using the PaK 75 and StuG to hold sounds good but you get only 1 PaK 40 before C and LL gets worse availability and vet for StuGs then any other Axis division except for 16th Luftwaffe.

With your FW you may get air superiority in phase B, they just lack two machine guns and 30km/h from the actual fighter. But, if your air is heavily contested, your enemy has less units on the field. As you don't win only with planes, neither does him.
Against your infantry line protected by IG18'S and fausts, the enemy canno't really do armor and infantry push or just in one quarter of the map. He'll bring arty or planes to counter and you'll bring arty or planes yourself.

We just say Luftlande is one of the best divisions in 1vs1 german side, but sure it depends the level of both players, the map, the deck you fighting. Imo one of the keys is to get air superiority, if you lost the air against decks like 101st airborne, you'll see your support units being targetted and killed one after the other, then pushes will follow.
 

bkn

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Aug 15, 2017
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The LL has its downsides, i am not arguing about that. But it has fewer downsides considering 1vs1 games than any other division on the axis side. Yes, there are some units or playstyles you cant direclty encounter on some maps. All divisions have downsides. But you also have to offer stuff your opponents struggle to fight against. Ofc the allies can use support on 1200m and snipe your paks. But thats not possible all the time. I could also say a allied tank division cant encounter your inf spam on denser maps.

Imo the 91. has a big advantage. It at least gives you the chance to win on any map against any division. If you pick a axis tank division you most likely lose on 50% of the maps because of the mapdesign. The hardcounter are scots in 1vs1 like i mentioned before. They will always be 1 step ahead of you. But you have a chance to beat them.
 

bkn

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Aug 15, 2017
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@KillaJules i actually could show you an interesting replay. 91. vs 101st

why is it interesting you ask, well i played very bad, and i mean veery bad... and i still won the game without any problem just by the superiority of my deck and the general strategy i follow with the 91. i literally trashed all my stuff and my opponent was just able to balance to frontline for a couple of minutes before he couldnt keep up anymore. Imagine u are facing 3 tanks on an open field without any AT. He couldnt push because his tanks literally didnt have the time and ammunition to kill all that infantery i spammed :D and yes, he also did the 1200m pak snipes you mentioned and had full air superiority.

i literally did nothing than calling in inf and support. I was +1 when the first troops reached the frontline up to the end of the game. For 1-2 minutes he went 50% before i kept outspamming him... if u believe me or not, numbers are king.

@IS-2
Yes, all division have downsides, in 1vs1 some have fewer downsides but u can still exploit them.
 
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KillaJules

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101st wasn't the kind of allied division I was thinking about but that replay does sound really interesting . . .

As I said before, I like LL's strong mix of infantry. I never thought that they are the weakest (that would be the 21st Panzer I think) but I do have renewed appreciation for them. However I agree with the others that axis are outmatched in 1v1 against the best allied decks. I think most axis decks including LL could get something a little extra in phase A without becoming OP.
 

Herr_Robert

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I believe you, bkn. Spamming ersatz infantry as LL is extremely potent. It works very well against most players. Hell, I played against a pretty bad/average player as 101st and he took me completely by surprise and got over 60% map control by literally attacking my flank with all of his ersatz infantry. I started killing his infantry in B and he surrendered after that, though. Still, I don't think 91st LL is nearly as strong as 4AD.
 

bkn

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Aug 15, 2017
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I believe you, bkn. Spamming ersatz infantry as LL is extremely potent. It works very well against most players. Hell, I played against a pretty bad/average player as 101st and he took me completely by surprise and got over 60% map control by literally attacking my flank with all of his ersatz infantry. I started killing his infantry in B and he surrendered after that, though. Still, I don't think 91st LL is nearly as strong as 4AD.

well, but on the axis side you have no alternative for 1vs1 games imo.

what makes you think the 4ad is stronger? so far i have a different experience, thats why i am asking. In a 1vs1 the map plays a huge factor i guess.
 

dmdelor

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As a fun tip:

If points and your enemy's air defense permit, don't forget to combo rocket planes with the Ersatz. When your man wave hits a clump of infantry, stun them all and just keep walking forward to instakill via surrender.
 
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DarkCruor

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@KillaJules i actually could show you an interesting replay. 91. vs 101st

why is it interesting you ask, well i played very bad, and i mean veery bad... and i still won the game without any problem just by the superiority of my deck and the general strategy i follow with the 91. i literally trashed all my stuff and my opponent was just able to balance to frontline for a couple of minutes before he couldnt keep up anymore. Imagine u are facing 3 tanks on an open field without any AT. He couldnt push because his tanks literally didnt have the time and ammunition to kill all that infantery i spammed :D and yes, he also did the 1200m pak snipes you mentioned and had full air superiority.

i literally did nothing than calling in inf and support. I was +1 when the first troops reached the frontline up to the end of the game. For 1-2 minutes he went 50% before i kept outspamming him... if u believe me or not, numbers are king.

@IS-2
Yes, all division have downsides, in 1vs1 some have fewer downsides but u can still exploit them.

I think the 101 was probably not playing optimally if he tried to spam tanks. To counter infantry spam as the 101 is to smoke up and rush your Rangers into all the trees and try and fight close. I think only Stosstruppen, lw.Jagers, and flame units can really deal with 100m range Rangers out of all the Axis infantry. Fs.Jagers can do a few in but can't really deal with them and I don't think Ostruppen would even scratch them in close combat.

In the meanwhile the 101 can rush their 8x 110kg bombers if he ran them (if not I think the 450kg is also effective but not sure) those can instantly skill 10 man squads and fuck up the entire area around them while buying up their P-51s so you can't even contest the skies as the 8x 110 also slaughters AA units if it can find them.


Now this is disconnecting any of the many things that can happen in a game that you could have done in response but this is just for arguments sake as the 101 has plenty of utilities to fight against infantry Divisions.
 

Grobi

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Jul 15, 2017
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Imo 4AD & Scots are the decks that should be subject to nerfing in a future balance patch. They seem to be overall the best choice for the standard 1v1 setting (considering you don't know the map and your opponent's deck). However i wouldn't say allies have a general advantage, it's just these 2 divisions that stand out right now. 4AD is really overused aswell, would be nice to see more diversity in allied deck choice again.
 

bkn

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Aug 15, 2017
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I accidentally deleted my last post, so i do a new one.

I think the 101 was probably not playing optimally if he tried to spam tanks. To counter infantry spam as the 101 is to smoke up and rush your Rangers into all the trees and try and fight close. I think only Stosstruppen, lw.Jagers, and flame units can really deal with 100m range Rangers out of all the Axis infantry. Fs.Jagers can do a few in but can't really deal with them and I don't think Ostruppen would even scratch them in close combat.

In the meanwhile the 101 can rush their 8x 110kg bombers if he ran them (if not I think the 450kg is also effective but not sure) those can instantly skill 10 man squads and fuck up the entire area around them while buying up their P-51s so you can't even contest the skies as the 8x 110 also slaughters AA units if it can find them.


Now this is disconnecting any of the many things that can happen in a game that you could have done in response but this is just for arguments sake as the 101 has plenty of utilities to fight against infantry Divisions.

In the game i mentioned he didnt play perfect aswell. But like i said i really played so bad that i shouldnt have won the match. My opponent didnt spam tanks, he actually did very good. He sniped my paks and started to send some tanks on that flank that was out of AT support (actually pretty smart). Thats not spamming, that was the best thing he could have done in that situatiom. He was the classic opponent that (imo) struggles with the conquest frontline system. He won the game on the tactical side, but my deck was superior for this situation. 1vs1 is pretty bad in this game since you actually win games by premade decks. Thats actually all i can say.

Believe me or not, i lost to players that just finished the tutorial and won against the best of the best. The outcome of a match in SD (at least in 1vs1) is done by preparing in the deckbuilder,the division you play and the map. The skill ceiling is actually very low in SD.
 
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