1vs1 has its own dynamic...
Number is a one of the big factors in 1vs1... Inf is they key tab for 1vs1, if you run out of inf you lose the game...
Which axis division has a perfectly balanced deck? Especially considering 1vs1. If i am able to beat top 10 players with this deck its ok for me. I cant imagine any other axis division i could do that. 1vs1 is not the strenght of axis.
No fighters no flak... if ur opponent has interceptors in Phase A why should you spend any points for planes or AA at all? Take this around 600 points you would spend on these tabs and spend them for ground troops. I have never seen sombedoy doing 600 points of damage with air superiority playing allies. They can stun some cheap ersatz or paks, np for me
bring up to 6x pak 36 with 5 ap and you dont have to worry about any light tanks or vehicles at all. You use you arty for the AP power in Phase A. So you still have 1 Pak 38 and 2 Fk39 that can deal with heavy armor in Phase A.
the strength of division is long and med range in general.
look into the arty tab, there are alot of paks for Phase A. While not shooting tanks they can shoot inf squads
i usually dont even need them
Your opponent as has around 22 - 24 min to make air superioirty worth it. Never seen somebody pull that off. The inf and Scout tab allows you to literally spam masses of inf. Even if he spams bombers, he can only target single ersatz and stun them or in the worst case some falls. Its not worth the cost.
I wouldnt even call in 88s if i had 3 vet 2 of them available in phase A.
Inf is king in 1vs1. How do you fight inf in 1vs1? Light tanks/vehicles and support weapons. Heavily armored support tanks are your weakness until phase B. But all divisions have weaknesses.
I am not saying this is the free win division, but its the axis division you can actually win 1vs1 games at the current state of the game. You will also lose games, but you are not getting free loses all the time cuz u play the axis side.
It isn't just about numbers,
Number is a one of the big factors in 1vs1... Inf is they key tab for 1vs1, if you run out of inf you lose the game...
LL's selection of units seems to be poorly designed. Yes they get a good mix of infantry in phase A that do well in hedgerows (not so much in built-up urban areas though) and they have vehicles that can support them but they seem lacking in too many other areas.
Which axis division has a perfectly balanced deck? Especially considering 1vs1. If i am able to beat top 10 players with this deck its ok for me. I cant imagine any other axis division i could do that. 1vs1 is not the strenght of axis.
For phase A, the armour and long range artillery are ok. But they have the worst cards of AT AND the worst cards of flak AND the worst availability of 88s by a massive margin AND they get no fighters in Phase A.
No fighters no flak... if ur opponent has interceptors in Phase A why should you spend any points for planes or AA at all? Take this around 600 points you would spend on these tabs and spend them for ground troops. I have never seen sombedoy doing 600 points of damage with air superiority playing allies. They can stun some cheap ersatz or paks, np for me
bring up to 6x pak 36 with 5 ap and you dont have to worry about any light tanks or vehicles at all. You use you arty for the AP power in Phase A. So you still have 1 Pak 38 and 2 Fk39 that can deal with heavy armor in Phase A.
I don't see how LL can compete outside of narrow hedgerows against divisions with decent armour.
the strength of division is long and med range in general.
In A, they have small numbers of AT guns, only one of which has 1200 m range and they don't even get PaK 38s until B.
look into the arty tab, there are alot of paks for Phase A. While not shooting tanks they can shoot inf squads
Worse, LL cannot protect any of their Phase A AT weapons. Their lack of fighters in A combined with having garbage flak means they cannot counter air power at all in A and can't even stop the allies from killing their precious few AT guns. They get a Hs 129 B3 in A that kills tanks but is very expensive, has bad turning and cannot be defended. Yes, I know that you can micro the rocket armed Me 109s and hide ground forces but no other Axis division is so limited.
Your opponent as has around 22 - 24 min to make air superioirty worth it. Never seen somebody pull that off. The inf and Scout tab allows you to literally spam masses of inf. Even if he spams bombers, he can only target single ersatz and stun them or in the worst case some falls. Its not worth the cost.
You do say that they can be weak on open maps against armoured divisions with support tanks but it isn't just armoured divisions that get support tanks in A, most allied infantry divisions do as well. You say it gets better Once Phase B starts, but LL gets worse Marder availability than other Axis infantry divisions, worse StuG availability and are the only Axis infantry division with no 88s in phase B.
I wouldnt even call in 88s if i had 3 vet 2 of them available in phase A.
I don't see how having a strong mix of infantry in hedgerows compensates for all this. The bland tank tab isn't an issue. Neither is the lack of fighters in A. But all of these weaknesses combined looks excessive to me. It looks obvious to me that they need a buff. Either fighters or strong flak in phase A so they can at least use their non-infantry AT units. Maybe 88s in B or 1200 m range for the 122 mm gun's AP shells.
Inf is king in 1vs1. How do you fight inf in 1vs1? Light tanks/vehicles and support weapons. Heavily armored support tanks are your weakness until phase B. But all divisions have weaknesses.
I am not saying this is the free win division, but its the axis division you can actually win 1vs1 games at the current state of the game. You will also lose games, but you are not getting free loses all the time cuz u play the axis side.
Last edited: