• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

VI Imre

Lt. General
76 Badges
Oct 6, 2010
1.556
560
  • Imperator: Rome Deluxe Edition
  • Victoria 3 Sign Up
  • 500k Club
Is that really 1919? What the hell did the Germans do for 5 years? Do not say that the battle for Belfort lasted that long...
 

Ericafaq

Good. Bad. Modder
82 Badges
Jul 7, 2012
4.851
1.192
28
steamcommunity.com
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III
  • Darkest Hour
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Mount & Blade: Warband
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Wealth of Nations
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Expansion Pass
  • Victoria: Revolutions
  • Divine Wind
  • Rome Gold

Tuskin38

Major
64 Badges
Feb 9, 2009
745
296
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
From Mixed Mod, made Germany Communist in '33 and then let the AI do the rest, have not touched anything else, this is hands off.

I'm sitting here, watching Europe, and suddenly I see 'African People's Republic has Annexed Egypt' "What is that" i ask? *scrolls down* HOLY ****

That is also them on the west coast.

 

Viden

Kurt's Best AAR Reader
93 Badges
Jun 25, 2006
8.747
75
  • Rome: Vae Victis
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Nemesis
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
African People's Republic? How do you form it?
 

unmerged(743838)

Sergeant
3 Badges
May 29, 2013
91
0
www.youtube.com
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV
African People's Republic? How do you form it?
in the communist germany mod,(and therefore mixed mod) if you form the 4th International you get the option to give ethiopia some resources and whatnot.
keep giving them stuff and eventually they turn communist and join your alliance.
they usually (in my experience) lose unless you support them, but they can be quite effective at tying up English forces, especially if you give them some extra militia units beforehand...
 
Last edited:

Taylor

Field Marshal
99 Badges
Feb 17, 2006
2.960
5.227
  • War of the Roses
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Cities in Motion
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
also, dat Bulgaria. (is it Bulgaria?)
 

Tuskin38

Major
64 Badges
Feb 9, 2009
745
296
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
Wait, what happend in Europe?

Germany formed the 4th International, annexed Austria, went to war with Italy, won, took all of Italy's colonies and converted it to communist, went to war with the allies, for about 5 years then the Soviets decided they wanted to Poland which was a communist ally of Germany, and Germany got its ass kicked.
 

Melkor89

Major
2 Badges
Oct 21, 2009
571
176
  • Darkest Hour
  • Hearts of Iron IV Sign-up
It seems that Germany really care about the Italian Empire in East Africa!!! A single naval transport unit commanded by Erich Raeder managed to circumnavigate Africa and unload a Panzerdivision in Mogadishu!!!

2s1vdwg.jpg
 

Ericafaq

Good. Bad. Modder
82 Badges
Jul 7, 2012
4.851
1.192
28
steamcommunity.com
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III
  • Darkest Hour
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Mount & Blade: Warband
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Wealth of Nations
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Expansion Pass
  • Victoria: Revolutions
  • Divine Wind
  • Rome Gold
Its is not surprise.When i played as Italy and advanced in central Africa,i saw 20 german disions in my Mogadishu
 

LiamRiordan

The Rambling KR Player
70 Badges
Aug 4, 2008
2.184
137
  • 500k Club
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 Deluxe Edition
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Steel Division: Normandy 44
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
I'm having a very scary game, and I'm cheating.

qere.jpg

8fkf.jpg

Leave France alone long enough, and they have more armoured divisions than the entire WORLD put together. I picked a bad time to go Light Infantry...

That's right, the Commune of France has 50 armoured divisions, and 7 HQ divisions. I'm so screwed due to low leader counts. I don't want to let the nukes fly, just yet.

This is after I invade Japan and WON. Yeah... watching Pirates of the Caribbean made me want to play as them...
 

Kretoxian

Anon, we are legion
23 Badges
Oct 12, 2005
2.743
2
  • Iron Cross
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Tyranny: Archon Edition
  • Stellaris
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • 500k Club
  • Semper Fi
  • Majesty 2 Collection
  • Cities in Motion 2
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
I'm having a very scary game, and I'm cheating.

qere.jpg



Leave France alone long enough, and they have more armoured divisions than the entire WORLD put together. I picked a bad time to go Light Infantry...

That's right, the Commune of France has 50 armoured divisions, and 7 HQ divisions. I'm so screwed due to low leader counts. I don't want to let the nukes fly, just yet.

This is after I invade Japan and WON. Yeah... watching Pirates of the Caribbean made me want to play as them...

Aaand what's that european union counter doing in the kaiserreich scenario?
 

LiamRiordan

The Rambling KR Player
70 Badges
Aug 4, 2008
2.184
137
  • 500k Club
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 Deluxe Edition
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Steel Division: Normandy 44
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Aaand what's that european union counter doing in the kaiserreich scenario?
That's not the European Union, that's the Confederation of Great Lakes, a nation formed from a balkanized USA if a major power controls mainland USA. I'll show you.

wocu.jpg
 

LiamRiordan

The Rambling KR Player
70 Badges
Aug 4, 2008
2.184
137
  • 500k Club
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 Deluxe Edition
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Steel Division: Normandy 44
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
>Canada
>Major Power

Damn, you crazy Kaiserreich.
Qing Empire can do it too :rolleyes: As can National France.

Code:
event = {
    id = 11800145
    tag = { GER U31 FRA ENG VIC RUS SOV JAP CHI CSX U07 U08 CAN U24 U25 }

    trigger = { 
        NOT = {
            exists = USA
                        exists = CSA
                        exists = TEX
                        exists = U06
                        exists = U32
        }
        control = { province = 1809 data = -1 } #Washington
                control = { province = 1955 data = -1 } #Atlanta
                control = { province = 1832 data = -1 } #Chicago
    }

    name = "Fate of America"
    desc = "After a long fight on the American continent, we have launched a full offensive and forced Americans to surrender. Washington and the fate of entire America is now in our hands!"
    picture = "militaryparade1"
        style = 2


    date = { day = 1 month = january year = 1936 }
    offset = 15
    deathdate = { day = 1 month = december year = 1963 }

    action = {
        name = "Liberate United states !"
        ai_chance = 60
                trigger = {
                NOT = {
                government = communist
                government = fascist
                }
                }
                command = { type = addclaim which = 889 }
                command = { type = addclaim which = 1778 }
                command = { type = addclaim which = 1683 }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2141  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2147  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2140  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2142  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2139  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2143  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2144  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2145  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2146  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2150  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2151  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2174  }
        command = { type = independence which = USA value = 1 when = 0 }
                command = { type = make_puppet which = USA }
        command = { type = supplies value = 1000 }
        command = { type = dissent value = -5 }
                command = { trigger = { country = CAN } type = sleepevent which = 909020 }
                command = { type = trigger which = 11800146 }
    }    

        action = {
        name = "Liberate FUA and USA !"
        ai_chance = 60
                trigger = {
                NOT = {
                government = communist
                }
                }
                command = { type = addclaim which = 889 }
                command = { type = addclaim which = 1778 }
                command = { type = addclaim which = 1683 }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2141  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2147  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2140  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2142  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2139  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2143  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2144  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2145  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2146  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2150  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2151  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2174  }
                command = { type = independence which = U06 value = 1 when = 0 }
                command = { type = make_puppet which = U06 }
        command = { type = independence which = USA value = 1 when = 0 }
                command = { type = make_puppet which = USA }
        command = { type = supplies value = 1000 }
        command = { type = dissent value = -5 }
                command = { trigger = { country = CAN } type = sleepevent which = 909020 }
                command = { type = trigger which = 11800147 }
                command = { type = trigger which = 11800148 }
    }    
 
        action = {
        name = "Balkanize America !"
        ai_chance = 40
                trigger = {
                NOT = {
                government = communist
                }
                }
                command = { type = addclaim which = 889 }
                command = { type = addclaim which = 1778 }
                command = { type = addclaim which = 1683 }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2141  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2147  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2140  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2142  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2139  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2143  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2144  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2145  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2146  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2150  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2151  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2174  }
                command = { trigger = { NOT = { exists = U10 } } type = setflag which = U10_PUP }
                command = { trigger = { NOT = { exists = U10 } } type = independence which = U10 value = 1 when = 0 }
                command = { trigger = { flag = U10_PUP } type = make_puppet which = U10 }
                command = { trigger = { flag = U10_PUP } type = secedeprovince which = U10 value = 1795 }
                command = { trigger = { NOT = { exists = CAL } } type = setflag which = CAL_PUP }
                command = { trigger = { NOT = { exists = CAL } } type = independence which = CAL value = 1 when = 0 }
                command = { trigger = { flag = CAL_PUP } type = make_puppet which = CAL }
                command = { trigger = { flag = CAL_PUP } type = secedeprovince which = CAL value = 1893 }
        command = { trigger = { flag = CAL_PUP } type = secedeprovince which = CAL value = 1894 }
                command = { trigger = { flag = CAL_PUP } type = secedeprovince which = CAL value = 1895 }
                command = { trigger = { flag = CAL_PUP } type = secedeprovince which = CAL value = 1861 }
        command = { trigger = { flag = CAL_PUP } type = secedeprovince which = CAL value = 1870 }
        command = { trigger = { flag = CAL_PUP } type = secedeprovince which = CAL value = 1871 }
        command = { trigger = { flag = CAL_PUP } type = secedeprovince which = CAL value = 1869 }
                command = { trigger = { flag = CAL_PUP } type = secedeprovince which = CAL value = 1881 }
                command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2141 }
                command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2147 }
                command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2140 }
                command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2142 }
            command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2139 }
            command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2143 }
            command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2144 }
            command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2145 }
            command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2146 }
            command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2150 }
            command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2151 }
                command = { trigger = { flag = CAL_PUP NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CAL value = 2174 }
                command = { type = independence which = U06 value = 1 when = 0 }
                command = { type = make_puppet which = U06 }
                command = { type = independence which = U32 value = 1 when = 0 }
                command = { type = make_puppet which = U32 }
                command = { trigger = { flag = CAL_PUP } type = sleepevent which = 903953 }
        command = { type = independence which = USA value = 1 when = 0 }
                command = { type = make_puppet which = USA }
        command = { type = supplies value = 1000 }
        command = { type = dissent value = -5 }
                command = { trigger = { country = CAN } type = sleepevent which = 909020 }
                command = { type = trigger which = 11800147 }
                command = { type = trigger which = 11800149 }
                command = { trigger = { flag = U10_PUP } type = trigger which = 11800150 }
                command = { trigger = { flag = CAL_PUP } type = trigger which = 11800151 }
                command = { type = clrflag which = U10_PUP }
                command = { type = clrflag which = CAL_PUP }
                command = { type = trigger which = 11800166 }
    }

        action = {
        name = "Liberate Combined Syndicates !"
        ai_chance = 99
                trigger = {
                government = communist
                }
                command = { type = addclaim which = 889 }
                command = { type = addclaim which = 1778 }
                command = { type = addclaim which = 1683 }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2141  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2147  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2140  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2142  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2139  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2143  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2144  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2145  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2146  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2150  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2151  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2174  }
        command = { type = independence which = CSA value = 1 when = 0 }
                command = { type = make_puppet which = CSA }
                command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2141 }
                command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2147 }
                command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2140 }
                command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2142 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2139 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2143 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2144 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2145 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2146 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2150 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2151 }
                command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = CSA value = 2174 }
                command = { type = secedeprovince which = CSA value = 1809 }
        command = { type = secedeprovince which = CSA value = 1861 }
        command = { type = secedeprovince which = CSA value = 1808 } 
        command = { type = secedeprovince which = CSA value = 1870 }
        command = { type = secedeprovince which = CSA value = 1871 } 
        command = { type = secedeprovince which = CSA value = 1869 }
        command = { type = secedeprovince which = CSA value = 1881 }
        command = { type = secedeprovince which = CSA value = 1802 }
        command = { type = secedeprovince which = CSA value = 1893 }
        command = { type = secedeprovince which = CSA value = 1894 } 
        command = { type = secedeprovince which = CSA value = 1895 }
        command = { type = secedeprovince which = CSA value = 1806 }
        command = { type = secedeprovince which = CSA value = 1810 }
        command = { type = secedeprovince which = CSA value = 1811 }
        command = { type = secedeprovince which = CSA value = 1817 }
        command = { type = secedeprovince which = CSA value = 1820 }
        command = { type = secedeprovince which = CSA value = 1823 }
        command = { type = secedeprovince which = CSA value = 1827 }
        command = { type = secedeprovince which = CSA value = 1828 }
        command = { type = secedeprovince which = CSA value = 1819 }
        command = { type = secedeprovince which = CSA value = 1831 }
        command = { type = secedeprovince which = CSA value = 1833 }
        command = { type = secedeprovince which = CSA value = 1834 }
        command = { type = secedeprovince which = CSA value = 1835 }
        command = { type = secedeprovince which = CSA value = 1836 }
        command = { type = secedeprovince which = CSA value = 1915 }
        command = { type = secedeprovince which = CSA value = 1917 }
        command = { type = secedeprovince which = CSA value = 1918 }
        command = { type = secedeprovince which = CSA value = 1933 }
        command = { type = secedeprovince which = CSA value = 1929 }
        command = { type = secedeprovince which = CSA value = 1930 }
        command = { type = secedeprovince which = CSA value = 1932 }
        command = { type = secedeprovince which = CSA value = 1934 }
        command = { type = secedeprovince which = CSA value = 1837 }
        command = { type = secedeprovince which = CSA value = 1838 }
        command = { type = secedeprovince which = CSA value = 1922 }
        command = { type = secedeprovince which = CSA value = 1928 }
    command = { type = secedeprovince which = CSA value = 1925 }
    command = { type = secedeprovince which = CSA value = 1926 }
    command = { type = secedeprovince which = CSA value = 1919 }
    command = { type = secedeprovince which = CSA value = 1924 }
    command = { type = secedeprovince which = CSA value = 1927 }
    command = { type = secedeprovince which = CSA value = 1923 }
    command = { type = secedeprovince which = CSA value = 1901 }
    command = { type = secedeprovince which = CSA value = 1900 }
    command = { type = secedeprovince which = CSA value = 1902 }
    command = { type = secedeprovince which = CSA value = 1904 }
    command = { type = secedeprovince which = CSA value = 1903 }
    command = { type = secedeprovince which = CSA value = 1905 }
    command = { type = secedeprovince which = CSA value = 1906 }
    command = { type = secedeprovince which = CSA value = 1920 }
    command = { type = secedeprovince which = CSA value = 1921 }
    command = { type = secedeprovince which = CSA value = 1911 }
    command = { type = secedeprovince which = CSA value = 1913 }
    command = { type = secedeprovince which = CSA value = 1924 }
    command = { type = secedeprovince which = CSA value = 1916 }
    command = { type = secedeprovince which = CSA value = 1912 }
    command = { type = secedeprovince which = CSA value = 1910 }
    command = { type = secedeprovince which = CSA value = 1914 }
    command = { type = secedeprovince which = CSA value = 1859 }
    command = { type = secedeprovince which = CSA value = 1860 }
    command = { type = secedeprovince which = CSA value = 1857 }
    command = { type = secedeprovince which = CSA value = 1852 }
    command = { type = secedeprovince which = CSA value = 1855 }
    command = { type = secedeprovince which = CSA value = 1853 }
    command = { type = secedeprovince which = CSA value = 1864 }
    command = { type = secedeprovince which = CSA value = 1865 }
    command = { type = secedeprovince which = CSA value = 1862 }
    command = { type = secedeprovince which = CSA value = 1863 }
    command = { type = secedeprovince which = CSA value = 1867 }
    command = { type = secedeprovince which = CSA value = 1856 }
    command = { type = secedeprovince which = CSA value = 1851 }
    command = { type = secedeprovince which = CSA value = 1866 }
    command = { type = secedeprovince which = CSA value = 1868 }
    command = { type = secedeprovince which = CSA value = 1858 }
    command = { type = secedeprovince which = CSA value = 1907 }
    command = { type = secedeprovince which = CSA value = 1908 }
    command = { type = secedeprovince which = CSA value = 1896 }
    command = { type = secedeprovince which = CSA value = 1898 }
    command = { type = secedeprovince which = CSA value = 1897 }
    command = { type = secedeprovince which = CSA value = 1899 }
        command = { type = secedeprovince which = CSA value = 1909 }
        command = { type = secedeprovince which = CSA value = 1832 }
    command = { type = secedeprovince which = CSA value = 1841 }
    command = { type = secedeprovince which = CSA value = 1843 }
    command = { type = secedeprovince which = CSA value = 1839 }
    command = { type = secedeprovince which = CSA value = 1829 }
    command = { type = secedeprovince which = CSA value = 1830 }
    command = { type = secedeprovince which = CSA value = 1826 }
    command = { type = secedeprovince which = CSA value = 1842 }
    command = { type = secedeprovince which = CSA value = 1844 }
    command = { type = secedeprovince which = CSA value = 1845 }
    command = { type = secedeprovince which = CSA value = 1822 }
    command = { type = secedeprovince which = CSA value = 1821 }
    command = { type = secedeprovince which = CSA value = 1824 }
    command = { type = secedeprovince which = CSA value = 1825 }
    command = { type = secedeprovince which = CSA value = 1798 }
    command = { type = secedeprovince which = CSA value = 1803 }
    command = { type = secedeprovince which = CSA value = 1804 }
    command = { type = secedeprovince which = CSA value = 1797 }
    command = { type = secedeprovince which = CSA value = 1795 }
    command = { type = secedeprovince which = CSA value = 1801 }
    command = { type = secedeprovince which = CSA value = 1805 }
    command = { type = secedeprovince which = CSA value = 1807 }
    command = { type = secedeprovince which = CSA value = 1840 }
    command = { type = secedeprovince which = CSA value = 1848 }
    command = { type = secedeprovince which = CSA value = 1846 }
    command = { type = secedeprovince which = CSA value = 1847 }
    command = { type = secedeprovince which = CSA value = 1849 }
        command = { type = secedeprovince which = CSA value = 1850 }
    command = { type = secedeprovince which = CSA value = 1854 }
        command = { type = secedeprovince which = CSA value = 1955 }
    command = { type = secedeprovince which = CSA value = 1962 }
    command = { type = secedeprovince which = CSA value = 1964 }
    command = { type = secedeprovince which = CSA value = 1961 }
    command = { type = secedeprovince which = CSA value = 1957 }
    command = { type = secedeprovince which = CSA value = 1963 }
    command = { type = secedeprovince which = CSA value = 1958 }
    command = { type = secedeprovince which = CSA value = 1960 }
    command = { type = secedeprovince which = CSA value = 1941 }
    command = { type = secedeprovince which = CSA value = 1942 }
    command = { type = secedeprovince which = CSA value = 1943 }
    command = { type = secedeprovince which = CSA value = 1959 }
    command = { type = secedeprovince which = CSA value = 1954 }
    command = { type = secedeprovince which = CSA value = 1956 }
    command = { type = secedeprovince which = CSA value = 1946 }
    command = { type = secedeprovince which = CSA value = 1947 }
    command = { type = secedeprovince which = CSA value = 1950 }
    command = { type = secedeprovince which = CSA value = 1945 }
    command = { type = secedeprovince which = CSA value = 1952 }
    command = { type = secedeprovince which = CSA value = 1951 }
    command = { type = secedeprovince which = CSA value = 1948 }
    command = { type = secedeprovince which = CSA value = 1949 }
        command = { type = secedeprovince which = CSA value = 1953 }
        command = { type = secedeprovince which = CSA value = 1961 }
    command = { type = secedeprovince which = CSA value = 1962 }
    command = { type = secedeprovince which = CSA value = 1963 }
    command = { type = secedeprovince which = CSA value = 1964 }
    command = { type = secedeprovince which = CSA value = 1940 }
    command = { type = secedeprovince which = CSA value = 1935 }
    command = { type = secedeprovince which = CSA value = 1946 }
    command = { type = secedeprovince which = CSA value = 1936 }
    command = { type = secedeprovince which = CSA value = 1944 }
    command = { type = secedeprovince which = CSA value = 1952 }
    command = { type = secedeprovince which = CSA value = 1938 }
    command = { type = secedeprovince which = CSA value = 1937 }
    command = { type = secedeprovince which = CSA value = 1931 }
    command = { type = secedeprovince which = CSA value = 1939 }
        command = { type = secedeprovince which = CSA value = 1812 }
    command = { type = secedeprovince which = CSA value = 1813 }
    command = { type = secedeprovince which = CSA value = 1814 }
    command = { type = secedeprovince which = CSA value = 1815 }
    command = { type = secedeprovince which = CSA value = 1816 }
    command = { type = secedeprovince which = CSA value = 1818 }
    command = { type = secedeprovince which = CSA value = 1941 }
    command = { type = secedeprovince which = CSA value = 1942 }
    command = { type = secedeprovince which = CSA value = 1943 }
        command = { type = secedeprovince which = CSA value = 1890 }
    command = { type = secedeprovince which = CSA value = 1884 }
    command = { type = secedeprovince which = CSA value = 1885 }
    command = { type = secedeprovince which = CSA value = 1888 }
    command = { type = secedeprovince which = CSA value = 1889 }
    command = { type = secedeprovince which = CSA value = 1883 }
    command = { type = secedeprovince which = CSA value = 1891 }
    command = { type = secedeprovince which = CSA value = 1892 }
    command = { type = secedeprovince which = CSA value = 1887 }
    command = { type = secedeprovince which = CSA value = 1886 }
    command = { type = secedeprovince which = CSA value = 1880 }
    command = { type = secedeprovince which = CSA value = 1873 }
    command = { type = secedeprovince which = CSA value = 1875 }
    command = { type = secedeprovince which = CSA value = 1876 }
    command = { type = secedeprovince which = CSA value = 1874 }
    command = { type = secedeprovince which = CSA value = 1877 }
    command = { type = secedeprovince which = CSA value = 1878 }
    command = { type = secedeprovince which = CSA value = 1882 }
    command = { type = secedeprovince which = CSA value = 1879 }
    command = { type = secedeprovince which = CSA value = 1872 }
        command = { type = secedeprovince which = CSA value = 1784 }
        command = { type = secedeprovince which = CSA value = 1786 }
        command = { type = secedeprovince which = CSA value = 1785 }
        command = { type = secedeprovince which = CSA value = 1787 }
        command = { type = secedeprovince which = CSA value = 1790 }
        command = { type = secedeprovince which = CSA value = 1794 }
        command = { type = secedeprovince which = CSA value = 1788 }
        command = { type = secedeprovince which = CSA value = 1789 }
        command = { type = secedeprovince which = CSA value = 1796 }
        command = { type = secedeprovince which = CSA value = 1793 }
        command = { type = secedeprovince which = CSA value = 1799 }
        command = { type = secedeprovince which = CSA value = 1791 }
        command = { type = secedeprovince which = CSA value = 1792 }
        command = { type = secedeprovince which = CSA value = 1800 }
    command = { type = secedeprovince which = CSA value = 1745 }
    command = { type = secedeprovince which = CSA value = 1747 }
    command = { type = secedeprovince which = CSA value = 1751 }
        command = { type = secedeprovince which = CSA value = 1733 }
        command = { type = supplies value = 1000 }
        command = { type = dissent value = -5 }
                command = { trigger = { country = CAN } type = sleepevent which = 909020 }
                command = { type = trigger which = 11800152 }
    }

        action = {
        name = "Liberate American Union !"
        ai_chance = 99
                trigger = {
                government = fascist
                }
                command = { type = addclaim which = 889 }
                command = { type = addclaim which = 1778 }
                command = { type = addclaim which = 1683 }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2141  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2147  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2140  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2142  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2139  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2143  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2144  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2145  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2146  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2150  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2151  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2174  }
        command = { type = independence which = TEX value = 1 when = 0 }
                command = { type = make_puppet which = TEX }
                command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2141 }
                command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2147 }
                command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2140 }
                command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2142 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2139 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2143 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2144 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2145 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2146 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2150 }
            command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2151 }
                command = { trigger = { NOT = { country = RUS } NOT = { country = SOV } } type = secedeprovince which = TEX value = 2174 }
                command = { type = secedeprovince which = TEX value = 1809 }
        command = { type = secedeprovince which = TEX value = 1861 }
        command = { type = secedeprovince which = TEX value = 1808 } 
        command = { type = secedeprovince which = TEX value = 1870 }
        command = { type = secedeprovince which = TEX value = 1871 } 
        command = { type = secedeprovince which = TEX value = 1869 }
        command = { type = secedeprovince which = TEX value = 1881 }
        command = { type = secedeprovince which = TEX value = 1802 }
        command = { type = secedeprovince which = TEX value = 1893 }
        command = { type = secedeprovince which = TEX value = 1894 } 
        command = { type = secedeprovince which = TEX value = 1895 }
        command = { type = secedeprovince which = TEX value = 1806 }
        command = { type = secedeprovince which = TEX value = 1810 }
        command = { type = secedeprovince which = TEX value = 1811 }
        command = { type = secedeprovince which = TEX value = 1817 }
        command = { type = secedeprovince which = TEX value = 1820 }
        command = { type = secedeprovince which = TEX value = 1823 }
        command = { type = secedeprovince which = TEX value = 1827 }
        command = { type = secedeprovince which = TEX value = 1828 }
        command = { type = secedeprovince which = TEX value = 1819 }
        command = { type = secedeprovince which = TEX value = 1831 }
        command = { type = secedeprovince which = TEX value = 1833 }
        command = { type = secedeprovince which = TEX value = 1834 }
        command = { type = secedeprovince which = TEX value = 1835 }
        command = { type = secedeprovince which = TEX value = 1836 }
        command = { type = secedeprovince which = TEX value = 1915 }
        command = { type = secedeprovince which = TEX value = 1917 }
        command = { type = secedeprovince which = TEX value = 1918 }
        command = { type = secedeprovince which = TEX value = 1933 }
        command = { type = secedeprovince which = TEX value = 1929 }
        command = { type = secedeprovince which = TEX value = 1930 }
        command = { type = secedeprovince which = TEX value = 1932 }
        command = { type = secedeprovince which = TEX value = 1934 }
        command = { type = secedeprovince which = TEX value = 1837 }
        command = { type = secedeprovince which = TEX value = 1838 }
        command = { type = secedeprovince which = TEX value = 1922 }
        command = { type = secedeprovince which = TEX value = 1928 }
    command = { type = secedeprovince which = TEX value = 1925 }
    command = { type = secedeprovince which = TEX value = 1926 }
    command = { type = secedeprovince which = TEX value = 1919 }
    command = { type = secedeprovince which = TEX value = 1924 }
    command = { type = secedeprovince which = TEX value = 1927 }
    command = { type = secedeprovince which = TEX value = 1923 }
    command = { type = secedeprovince which = TEX value = 1901 }
    command = { type = secedeprovince which = TEX value = 1900 }
    command = { type = secedeprovince which = TEX value = 1902 }
    command = { type = secedeprovince which = TEX value = 1904 }
    command = { type = secedeprovince which = TEX value = 1903 }
    command = { type = secedeprovince which = TEX value = 1905 }
    command = { type = secedeprovince which = TEX value = 1906 }
    command = { type = secedeprovince which = TEX value = 1920 }
    command = { type = secedeprovince which = TEX value = 1921 }
    command = { type = secedeprovince which = TEX value = 1911 }
    command = { type = secedeprovince which = TEX value = 1913 }
    command = { type = secedeprovince which = TEX value = 1924 }
    command = { type = secedeprovince which = TEX value = 1916 }
    command = { type = secedeprovince which = TEX value = 1912 }
    command = { type = secedeprovince which = TEX value = 1910 }
    command = { type = secedeprovince which = TEX value = 1914 }
    command = { type = secedeprovince which = TEX value = 1859 }
    command = { type = secedeprovince which = TEX value = 1860 }
    command = { type = secedeprovince which = TEX value = 1857 }
    command = { type = secedeprovince which = TEX value = 1852 }
    command = { type = secedeprovince which = TEX value = 1855 }
    command = { type = secedeprovince which = TEX value = 1853 }
    command = { type = secedeprovince which = TEX value = 1864 }
    command = { type = secedeprovince which = TEX value = 1865 }
    command = { type = secedeprovince which = TEX value = 1862 }
    command = { type = secedeprovince which = TEX value = 1863 }
    command = { type = secedeprovince which = TEX value = 1867 }
    command = { type = secedeprovince which = TEX value = 1856 }
    command = { type = secedeprovince which = TEX value = 1851 }
    command = { type = secedeprovince which = TEX value = 1866 }
    command = { type = secedeprovince which = TEX value = 1868 }
    command = { type = secedeprovince which = TEX value = 1858 }
    command = { type = secedeprovince which = TEX value = 1907 }
    command = { type = secedeprovince which = TEX value = 1908 }
    command = { type = secedeprovince which = TEX value = 1896 }
    command = { type = secedeprovince which = TEX value = 1898 }
    command = { type = secedeprovince which = TEX value = 1897 }
    command = { type = secedeprovince which = TEX value = 1899 }
        command = { type = secedeprovince which = TEX value = 1909 }
        command = { type = secedeprovince which = TEX value = 1832 }
    command = { type = secedeprovince which = TEX value = 1841 }
    command = { type = secedeprovince which = TEX value = 1843 }
    command = { type = secedeprovince which = TEX value = 1839 }
    command = { type = secedeprovince which = TEX value = 1829 }
    command = { type = secedeprovince which = TEX value = 1830 }
    command = { type = secedeprovince which = TEX value = 1826 }
    command = { type = secedeprovince which = TEX value = 1842 }
    command = { type = secedeprovince which = TEX value = 1844 }
    command = { type = secedeprovince which = TEX value = 1845 }
    command = { type = secedeprovince which = TEX value = 1822 }
    command = { type = secedeprovince which = TEX value = 1821 }
    command = { type = secedeprovince which = TEX value = 1824 }
    command = { type = secedeprovince which = TEX value = 1825 }
    command = { type = secedeprovince which = TEX value = 1798 }
    command = { type = secedeprovince which = TEX value = 1803 }
    command = { type = secedeprovince which = TEX value = 1804 }
    command = { type = secedeprovince which = TEX value = 1797 }
    command = { type = secedeprovince which = TEX value = 1795 }
    command = { type = secedeprovince which = TEX value = 1801 }
    command = { type = secedeprovince which = TEX value = 1805 }
    command = { type = secedeprovince which = TEX value = 1807 }
    command = { type = secedeprovince which = TEX value = 1840 }
    command = { type = secedeprovince which = TEX value = 1848 }
    command = { type = secedeprovince which = TEX value = 1846 }
    command = { type = secedeprovince which = TEX value = 1847 }
    command = { type = secedeprovince which = TEX value = 1849 }
        command = { type = secedeprovince which = TEX value = 1850 }
    command = { type = secedeprovince which = TEX value = 1854 }
        command = { type = secedeprovince which = TEX value = 1955 }
    command = { type = secedeprovince which = TEX value = 1962 }
    command = { type = secedeprovince which = TEX value = 1964 }
    command = { type = secedeprovince which = TEX value = 1961 }
    command = { type = secedeprovince which = TEX value = 1957 }
    command = { type = secedeprovince which = TEX value = 1963 }
    command = { type = secedeprovince which = TEX value = 1958 }
    command = { type = secedeprovince which = TEX value = 1960 }
    command = { type = secedeprovince which = TEX value = 1941 }
    command = { type = secedeprovince which = TEX value = 1942 }
    command = { type = secedeprovince which = TEX value = 1943 }
    command = { type = secedeprovince which = TEX value = 1959 }
    command = { type = secedeprovince which = TEX value = 1954 }
    command = { type = secedeprovince which = TEX value = 1956 }
    command = { type = secedeprovince which = TEX value = 1946 }
    command = { type = secedeprovince which = TEX value = 1947 }
    command = { type = secedeprovince which = TEX value = 1950 }
    command = { type = secedeprovince which = TEX value = 1945 }
    command = { type = secedeprovince which = TEX value = 1952 }
    command = { type = secedeprovince which = TEX value = 1951 }
    command = { type = secedeprovince which = TEX value = 1948 }
    command = { type = secedeprovince which = TEX value = 1949 }
        command = { type = secedeprovince which = TEX value = 1953 }
        command = { type = secedeprovince which = TEX value = 1961 }
    command = { type = secedeprovince which = TEX value = 1962 }
    command = { type = secedeprovince which = TEX value = 1963 }
    command = { type = secedeprovince which = TEX value = 1964 }
    command = { type = secedeprovince which = TEX value = 1940 }
    command = { type = secedeprovince which = TEX value = 1935 }
    command = { type = secedeprovince which = TEX value = 1946 }
    command = { type = secedeprovince which = TEX value = 1936 }
    command = { type = secedeprovince which = TEX value = 1944 }
    command = { type = secedeprovince which = TEX value = 1952 }
    command = { type = secedeprovince which = TEX value = 1938 }
    command = { type = secedeprovince which = TEX value = 1937 }
    command = { type = secedeprovince which = TEX value = 1931 }
    command = { type = secedeprovince which = TEX value = 1939 }
        command = { type = secedeprovince which = TEX value = 1812 }
    command = { type = secedeprovince which = TEX value = 1813 }
    command = { type = secedeprovince which = TEX value = 1814 }
    command = { type = secedeprovince which = TEX value = 1815 }
    command = { type = secedeprovince which = TEX value = 1816 }
    command = { type = secedeprovince which = TEX value = 1818 }
    command = { type = secedeprovince which = TEX value = 1941 }
    command = { type = secedeprovince which = TEX value = 1942 }
    command = { type = secedeprovince which = TEX value = 1943 }
        command = { type = secedeprovince which = TEX value = 1890 }
    command = { type = secedeprovince which = TEX value = 1884 }
    command = { type = secedeprovince which = TEX value = 1885 }
    command = { type = secedeprovince which = TEX value = 1888 }
    command = { type = secedeprovince which = TEX value = 1889 }
    command = { type = secedeprovince which = TEX value = 1883 }
    command = { type = secedeprovince which = TEX value = 1891 }
    command = { type = secedeprovince which = TEX value = 1892 }
    command = { type = secedeprovince which = TEX value = 1887 }
    command = { type = secedeprovince which = TEX value = 1886 }
    command = { type = secedeprovince which = TEX value = 1880 }
    command = { type = secedeprovince which = TEX value = 1873 }
    command = { type = secedeprovince which = TEX value = 1875 }
    command = { type = secedeprovince which = TEX value = 1876 }
    command = { type = secedeprovince which = TEX value = 1874 }
    command = { type = secedeprovince which = TEX value = 1877 }
    command = { type = secedeprovince which = TEX value = 1878 }
    command = { type = secedeprovince which = TEX value = 1882 }
    command = { type = secedeprovince which = TEX value = 1879 }
    command = { type = secedeprovince which = TEX value = 1872 }
        command = { type = secedeprovince which = TEX value = 1784 }
        command = { type = secedeprovince which = TEX value = 1786 }
        command = { type = secedeprovince which = TEX value = 1785 }
        command = { type = secedeprovince which = TEX value = 1787 }
        command = { type = secedeprovince which = TEX value = 1790 }
        command = { type = secedeprovince which = TEX value = 1794 }
        command = { type = secedeprovince which = TEX value = 1788 }
        command = { type = secedeprovince which = TEX value = 1789 }
        command = { type = secedeprovince which = TEX value = 1796 }
        command = { type = secedeprovince which = TEX value = 1793 }
        command = { type = secedeprovince which = TEX value = 1799 }
        command = { type = secedeprovince which = TEX value = 1791 }
        command = { type = secedeprovince which = TEX value = 1792 }
        command = { type = secedeprovince which = TEX value = 1800 }
    command = { type = secedeprovince which = TEX value = 1745 }
    command = { type = secedeprovince which = TEX value = 1747 }
    command = { type = secedeprovince which = TEX value = 1751 }
        command = { type = secedeprovince which = TEX value = 1733 }
        command = { type = secedeprovince which = TEX value = 1832 }
    command = { type = secedeprovince which = TEX value = 1841 }
    command = { type = secedeprovince which = TEX value = 1843 }
    command = { type = secedeprovince which = TEX value = 1839 }
    command = { type = secedeprovince which = TEX value = 1829 }
    command = { type = secedeprovince which = TEX value = 1830 }
    command = { type = secedeprovince which = TEX value = 1826 }
    command = { type = secedeprovince which = TEX value = 1842 }
    command = { type = secedeprovince which = TEX value = 1844 }
    command = { type = secedeprovince which = TEX value = 1845 }
    command = { type = secedeprovince which = TEX value = 1822 }
    command = { type = secedeprovince which = TEX value = 1821 }
    command = { type = secedeprovince which = TEX value = 1824 }
    command = { type = secedeprovince which = TEX value = 1825 }
    command = { type = secedeprovince which = TEX value = 1798 }
    command = { type = secedeprovince which = TEX value = 1803 }
    command = { type = secedeprovince which = TEX value = 1804 }
    command = { type = secedeprovince which = TEX value = 1797 }
    command = { type = secedeprovince which = TEX value = 1795 }
        command = { type = supplies value = 1000 }
        command = { type = dissent value = -5 }
                command = { trigger = { country = CAN } type = sleepevent which = 909020 }
                command = { type = trigger which = 11800153 }
    }        
       
        action = {
        name = "Occupy them !"
        ai_chance = 1
        command = { type = supplies value = 2000 }
        command = { type = dissent value = 3 }
                command = { type = addclaim which = 889 }
                command = { type = addclaim which = 1778 }
                command = { type = addclaim which = 1683 }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2141  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2147  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2140  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2142  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2139  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2143  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2144  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2145  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2146  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2150  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2151  }
                command = { trigger = { OR = { country = RUS country = SOV } } type = addcore which = 2174  }
                command = { trigger = { country = CAN } type = sleepevent which = 909020 }
    }
}
 

Gukpa

Field Marshal
43 Badges
May 25, 2011
6.160
477
  • For The Glory
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Victoria 2: A House Divided
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
The Second american Revolution,this time against Germans :p

1393480_505672412862104_1499460980_n.jpg



I played as Germany until 1953,I succesfully managed to defeat all allied nations,and occupy USA,so the game becames boring,so I let the USA provinces revolt without problem,and Switched my game :)