Avoiding Arbitrary Penalties and Euro-Centrism

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Captain Gars

Lead AI Programmer
4 Badges
Oct 4, 2010
5.887
905
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order

Reducing European nations exploring, conquering and colonizing much of the world to "it was a fluke since they brought smallpox" is one way of looking at it, but it's not one I agree with. It certainly played a big part, as did the timing of the Spaniards arrival in some places, like the Inca Empire. But that doesn't mean that a larger commitment from Spain would eventually have led to the same result. I'm not saying that the book Guns, Germs and Steel has all the answers, but I find the explanations in it a lot more creditable than your conclusion that "Nothing in this period (1399-1821) pre-determined European domination of the world. Nothing."

And just to be clear, I'm not a big fan of how easy it often is in the game for a European country to conquer outside of Europe. This is an area I personally like to see some improvements in and hopefully we will be able to deliver that. But it's always a delicate balance since most players don't want to see African invasions of Europe.
 

Herr Doctor

Learned cat
18 Badges
Jul 11, 2002
3.876
184
  • Hearts of Iron III
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Cities in Motion
  • For The Glory
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II
And just to be clear, I'm not a big fan of how easy it often is in the game for a European country to conquer outside of Europe. This is an area I personally like to see some improvements in and hopefully we will be able to deliver that. But it's always a delicate balance since most players don't want to see African invasions of Europe.
There should be some system of the fortified trade factories in provinces to avoid large European conquering in Africa or India. May be even possibility to build several forts of various countries in the same province (like at the West African coast).
 

tului

General
109 Badges
Oct 27, 2009
2.113
303
  • Rome Gold
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Mount & Blade: With Fire and Sword
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Victoria 2 A House Divided Beta
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron III
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Deus Vult
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
Reducing European nations exploring, conquering and colonizing much of the world to "it was a fluke since they brought smallpox" is one way of looking at it, but it's not one I agree with. It certainly played a big part, as did the timing of the Spaniards arrival in some places, like the Inca Empire. But that doesn't mean that a larger commitment from Spain would eventually have led to the same result. I'm not saying that the book Guns, Germs and Steel has all the answers, but I find the explanations in it a lot more creditable than your conclusion that "Nothing in this period (1399-1821) pre-determined European domination of the world. Nothing."

And just to be clear, I'm not a big fan of how easy it often is in the game for a European country to conquer outside of Europe. This is an area I personally like to see some improvements in and hopefully we will be able to deliver that. But it's always a delicate balance since most players don't want to see African invasions of Europe.

This. There is a reason that at the start of Victoria 2 most of Africa is not colonized by Europeans. It simply was't possible to any large extent until well into the 19th century. There are several reasons, but there should be something to slow and stop them. Much more militant natives, disease events wiping out colonies, I don't know. It is something that would be nice to have addressed
 

Herr Doctor

Learned cat
18 Badges
Jul 11, 2002
3.876
184
  • Hearts of Iron III
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Cities in Motion
  • For The Glory
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II
I don't deny that Europe 'won' in many senses (though the Europe that 'won' was itself very different from the Europe that set out to 'win'). I'm pointing out how unbelievably skewed your perception of history is, by your cultural perspective. I'm not a post-modernist (nor a cultural relativist); there is an objective history, but the weird jumble of jingoism and fondness for colourful maps Europeans teach their children certainly isn't it.
And how are the points of view "the Incas provided Stalinist industrialization in the 16th century" or "the Ottomans are super-puper conquerors predestined to dominate Europe" presented at this thread are any less jingoistic and egocentric than just ascertaining of the obvious fact that there were European powers establishing their symbolical and actual colonial dominance all around the world?
 
Last edited:

Blastaz

Field Marshal
167 Badges
Nov 19, 2003
2.892
5.783
  • Europa Universalis: Rome Collectors Edition
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • March of the Eagles
  • Europa Universalis III: Collection
  • Imperator: Rome Deluxe Edition
  • Deus Vult
  • Hearts of Iron II: Armageddon
There will be no arbitrary euro-centrism in EUIV, there will only be deliberate euro-centrism in EUIV.

:)

And just to be clear, I'm not a big fan of how easy it often is in the game for a European country to conquer outside of Europe. This is an area I personally like to see some improvements in and hopefully we will be able to deliver that. But it's always a delicate balance since most players don't want to see African invasions of Europe.

1) Bring trading posts back allowing early colonising powers to quickly claim large amounts of land, locking out other european powers without war, but not have that much control/exploitation from it.
2) Introduce something like the Horde mechanic (but not constant wars) for North America and Africa so they are really quite difficult to conquer, unlike the push overs in central america. Having viscious tribes in africa that burnt your colonies over most of the continent, and where it would take many wars to conquer them would be one way of making it much harder to colonise Africa without a substantial investment of blood and treasure.
3) Increase Latin tech group dominance over the rest of the world but bring in a slow speed of 18 for all tech groups (bar pagans). So that everyone stays pretty even untill they get early gunpowder troops circa 1530, then allow Europe to pull rapidly ahead.
4) (biggest change) Bring in some sort of logistics penalty making it expensive to send troops to another continent. Only great powers would be able to afford foreign adventures and then only in limited numbers, but buff western troops from 1650 or so so that even small numbers of them can beat up ROTW powers.

2 and especially 4 would require some jiggery pokery to make sure they didnt cripple the ai but they would produce a platform that slowed down the speed of european dominance and acted as a break on colonisation.
 

icedt729

前任士官
76 Badges
Dec 22, 2010
1.844
2.411
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Dharma
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
And EU III has that in large part, with the neighbor bonus - which is based on the number of countries in a tech group that are ahead of you technologically. Basically, lots of rich nations tech faster than a few huge ones.

The problem is that they have tech rates on top of that, giving the west a double advantage, when tech rate is designed to be (more than) powerful enough by itself, and neighbor bonus is not far from as powerful.
^This. The different tech rates are unnecessary and ahistorical, since the only things stopping the rest of the world from doing what Europe was doing were social and economic problems. It's not like Turks just innately learned things 60% as quickly as Frenchmen did. Give Europe the right resources, the right government types and the right sliders and you should see the kind of tech advantages they had historically, without putting in something as rough and arbitrary as across-the-board tech penalties for every other culture. Europe didn't overtake the Middle East or East Asia in any meaningful way until at least 1600 anyway.

This might just be a personal problem, but I'm especially bothered by how awful tech is in China's sphere. They should have major internal political obstacles to colonization or overseas imperialism or something, but for half the game's timeframe China had the world's highest income per capita, and it's not like we have European powers winning major land battles against anyone in East Asia in this period either. There's really no reason for the region to be so boring and backwards.
 

Darkath

Scholar-Official
93 Badges
Apr 9, 2012
3.439
4.372
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Humble Paradox Bundle
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings III Referal
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Victoria 2
  • Pillars of Eternity
  • Hearts of Iron III
  • Magicka
  • Magicka 2
  • Mount & Blade: Warband
Reducing European nations exploring, conquering and colonizing much of the world to "it was a fluke since they brought smallpox" is one way of looking at it, but it's not one I agree with. It certainly played a big part, as did the timing of the Spaniards arrival in some places, like the Inca Empire. But that doesn't mean that a larger commitment from Spain would eventually have led to the same result. I'm not saying that the book Guns, Germs and Steel has all the answers, but I find the explanations in it a lot more creditable than your conclusion that "Nothing in this period (1399-1821) pre-determined European domination of the world. Nothing."

And just to be clear, I'm not a big fan of how easy it often is in the game for a European country to conquer outside of Europe. This is an area I personally like to see some improvements in and hopefully we will be able to deliver that. But it's always a delicate balance since most players don't want to see African invasions of Europe.

It also has to do with conquering mechanics. For conquering the world, you should need a lot of manpower and the economy to back it up. When i see that a westernized japan can conquer non-westernized ming with 10k men in EUIII, i know something is wrong.

Borrowing from CK2 siege mechanics and heavy attrition might be a way to solve those 'too easy to conquer' issues.

I personally think that to hold on captured territories should require mens, otherwise the locals can just take it back. And i hate seeing 5000 men strong garrison coming out of nowhere.
 

Sakura

Settsu no Kami
33 Badges
May 1, 2001
1.170
26
  • The Showdown Effect
  • Magicka
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Leviathan: Warships
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • East India Company Collection
  • Darkest Hour
  • Commander: Conquest of the Americas
  • Crusader Kings II
Yes, no one likes to see Ming border eastern Europe.

I've never been a fan of demographic and technological penalties on eastern Asian nations. I would prefer to see populous, non-backward countries that just aren't particularly interested in expanding for domestic/cultural reasons. I think that a combination of slider settings, national ideas, modifiers, etc., could be used to make that happen without too much extra work.

I think restricting diplomatic options for Asia would be a good call as well. Sure it'd be nice if something could be put in their place, but I'd be content just not to see crazy royal marriages, inheritances, alliances, etc., all over the place. The European diplomatic model doesn't really work well for the ROTW.
 

Darkath

Scholar-Official
93 Badges
Apr 9, 2012
3.439
4.372
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Humble Paradox Bundle
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings III Referal
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Victoria 2
  • Pillars of Eternity
  • Hearts of Iron III
  • Magicka
  • Magicka 2
  • Mount & Blade: Warband
Yes, no one likes to see Ming border eastern Europe.

I've never been a fan of demographic and technological penalties on eastern Asian nations. I would prefer to see populous, non-backward countries that just aren't particularly interested in expanding for domestic/cultural reasons. I think that a combination of slider settings, national ideas, modifiers, etc., could be used to make that happen without too much extra work.

I think restricting diplomatic options for Asia would be a good call as well. Sure it'd be nice if something could be put in their place, but I'd be content just not to see crazy royal marriages, inheritances, alliances, etc., all over the place. The European diplomatic model doesn't really work well for the ROTW.

Why china never sought to expand is more like because it was already a huge multicultural empire on its own, even the Ming couldn't really expand much further without risking dislocation, and over extension brought the manchus in (who took down the ming dynasty). In EuIII, the empire is one massive bloc. Sure sometimes you see Wu getting independance from the AI (by the way i never really understood what was up with the Wu cores, as Wu was not around anymore by far), but it's never really much of a trouble for the human player.
 

Seelmeister

Rampant Lion
76 Badges
Jan 26, 2004
2.866
733
  • Victoria 3 Sign Up
  • 500k Club
  • 200k Club
  • Victoria 2 Beta
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
There should be some system of the fortified trade factories in provinces to avoid large European conquering in Africa or India. May be even possibility to build several forts of various countries in the same province (like at the West African coast).

I definitely support this suggestion, although it would require some mechanism for either dividing provinces into different areas which can be controlled by different states, or allowing some form of development on other states territories.

Would certainly make the European holdings in Africa far more realistic for the games time frame.
 

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.593
13.358
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
I'm not talking about British 18th century armies here. Obviously they performed quite well against massed melee infantry. I'm talking about 16th century pike and musket armies. Vs a Mughal army, for instance, basically rather like a Turkish army except with various Hindu warrior auxiliaries (Rajputs etc) rather than Janissaries, and with war elephants.

I presume Mughals would have trained their Elephants to be used to cannon since they used them themselves. They might not be well-trained enough against a wall of spears, but then again the people behind the spears probably haven't seen an elephant before. I would imagine the warriors trained in Hindu martial arts would be used as shock troops to break the pike formations, rather like how Europeans used zweihander swords.

Well, would you like to actually pick what comparison we're making? Either I've missed something early on in the conversation, or you've shifted position.
Are we comparing period to period, or what the nations had when they came into contact?

I'm fairly sure that the various Indian subcontinent armies had equivalent troops in so far as "heavily armoured melee infantry" goes. I do dispute the world beating quality of the khanda though, especially as vast quantities of the Western sword fighting styles were simply lost due to being militarily obsolete, and the focus shifting from swords being a weapon of war into a nobleman's plaything and a dueling weapon, or moving into the more specialised forms of sabre and cutlass for use on (relatively) unarmoured targets.
Within reason, if the balance and edge are similar, anything you can do with one sword of a given size can be done with another sword of the same size.
 

ANO1453

Lt. General
41 Badges
Jul 2, 2011
1.430
0
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Stellaris: Federations
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Stellaris
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
And just to be clear, I'm not a big fan of how easy it often is in the game for a European country to conquer outside of Europe. This is an area I personally like to see some improvements in and hopefully we will be able to deliver that. But it's always a delicate balance since most players don't want to see African invasions of Europe.
More meaningful terrain and climates. Even levels of provinces that have different requirements to be explored.
For example, we could make tropical provinces requiring a certain year to be explored, or a certain conquistador level. Or maybe high mountain ranges.
That makes a huge difference, specially if being at war doesn't affect the "discoverability" of those provinces.
 

Seelmeister

Rampant Lion
76 Badges
Jan 26, 2004
2.866
733
  • Victoria 3 Sign Up
  • 500k Club
  • 200k Club
  • Victoria 2 Beta
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
Perhaps a way to model this would be to introduce a 'familiary' rating with units? Ie if you start attacking tribes in rainforest with units raised and bled in Scandinavia you won't be successful, but after several campaigns the unit would gain experience and begin to acclimatise, perhaps reducing attrition and reducing combat penalties.
 

RedRalphWiggum

Field Marshal
52 Badges
Aug 10, 2008
16.327
560
  • Cities in Motion
  • Supreme Ruler: Cold War
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Europa Universalis IV
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines - Mass Transit
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2 Beta
  • Victoria 2 A House Divided Beta
  • Europa Universalis IV: Pre-order
  • Crusader Kings III
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Supreme Ruler 2020
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
What would be really cool (but probably a nightmare to code) would be if tech groups were context sensitive. If you think of some of the things that arguably helped Europe to get technological supremacy, like the reformation, trade, the rennaiscance etc, well, should Europe still get those advantages if those things are strangled in their cradle? If the Ottoman Empire conquers Northn Italy, becomes the biggest trading nation around the world and conquers enough of Christianity that the reformation never gets off the ground, shouldn't the Muslim world then be the best group?

It would be good if the groups were more or less level at the start, then events as I have described bump the entire culture that get them ahead.
 

Franconian

Colonel
123 Badges
Oct 4, 2009
1.176
3.069
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: El Dorado
  • Stellaris
  • 500k Club
  • Age of Wonders III
  • Age of Wonders II
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris Sign-up
  • Stellaris: Nemesis
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Shadowrun: Hong Kong
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Shadowrun: Dragonfall
  • Stellaris: Galaxy Edition
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Parklife
  • Europa Universalis III Complete
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
What would be really cool (but probably a nightmare to code) would be if tech groups were context sensitive. If you think of some of the things that arguably helped Europe to get technological supremacy, like the reformation, trade, the rennaiscance etc, well, should Europe still get those advantages if those things are strangled in their cradle? If the Ottoman Empire conquers Northn Italy, becomes the biggest trading nation around the world and conquers enough of Christianity that the reformation never gets off the ground, shouldn't the Muslim world then be the best group?

It would be good if the groups were more or less level at the start, then events as I have described bump the entire culture that get them ahead.

You could just count "conflict potential".

E.g.: if the own culture group / religion is in contact with 3 other religions (x3), 5 culture groups (x2), trades with 18 ressources (x1) and has 1 war per nation/year (x4), you could give it 41 "points". If this is high, you get 90% tech
 

Don_Quigleone

Field Marshal
87 Badges
Jan 19, 2007
5.026
2.226
  • Stellaris
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Reducing European nations exploring, conquering and colonizing much of the world to "it was a fluke since they brought smallpox" is one way of looking at it, but it's not one I agree with. It certainly played a big part, as did the timing of the Spaniards arrival in some places, like the Inca Empire. But that doesn't mean that a larger commitment from Spain would eventually have led to the same result. I'm not saying that the book Guns, Germs and Steel has all the answers, but I find the explanations in it a lot more creditable than your conclusion that "Nothing in this period (1399-1821) pre-determined European domination of the world. Nothing."

And just to be clear, I'm not a big fan of how easy it often is in the game for a European country to conquer outside of Europe. This is an area I personally like to see some improvements in and hopefully we will be able to deliver that. But it's always a delicate balance since most players don't want to see African invasions of Europe.
Yes.

As I see it, in a hands-off game Europe should end out dominating the world in an average game of Europa Universalis. However, it shouldn't be because of hardcoded numbers, but because of ingame mechanics. Europe(and more specifically western europe) should contain the recipe for success which enables them to make the leap into modernity. However, a player controlling any non-european country should be able to take the time to address these issues, and try to catapult their own chosen nation into modernity as well. Different parts of the world should have different things holding them back. It should also be possible for European nations to become backwards as well. For instance, if the Catholic Church had maintained it's power during the period, I could see the enlightenment being strangled before it does anything.

More specifically, China should be held back not because it's Chinese, but because it's such a huge empire straining due to the limited control a centralized government could have at this time. Any large empire should face similar problems. For instance, if a single country in Europe managed to conquer all of Europe, and hold itself together, it should face some of the social difficulties China faced.

Likewise, China should have a hard time blobbing all over Asia for the reasons they had in real life, not because of arbitrary nerfs.
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
I would like terrain penalties for certain units,not necessarily for whole armies.For example the jungles in mesoamerica would render cavalry useless but the unique jaquar aztec units would be more powerful there
 

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
I think a major part of the problem is that the 'curve of supremacy' was a bit off in EU3. Basically, the first century or so was touch-and-go for Europeans, but when you hit about tech level 12 or so (when all the next 10 levels techs suddenly cost 200g/level), Europe undergoes a sudden massive take-off moment and literally no-one can compete. Naval ranges are all that stop the French from taking over all of China in 1550... when they shouldn't.

It's fine for Europe to advance faster, frankly, since they did (and no arguments can really oppose that. Cartesian rationalism proved to be very good for science). But the problems come from having the neighbour bonus PLUS the culture groupings PLUS the variable tech level values; if it takes 50 years to go from tech level 4 to 5, then it should take about 50 years to get from level 5 to 6, rather than six months. I always remember gazing on with horror when some nation beat me to the point where army tech suddenly became cheaper than hell, and just knowing that I wouldn't be able to get to the level they were at now until they'd jumped 5 more tech levels.

Since Europe gets to the 'fast' techs first, it then proceeds to sit 5-6 levels up from everyone else - and so gets all the cash bonuses which allow it to tech even faster, so the lead they get is just too much, too early. They should lead... but not by 10-15 tech levels til the 1700s. The system as it stands is fine, it just needs some balance tweaking.