With the release of the Horse Lords DLC: are Avars, Magyars, Cumans etc. considered to fall under the "Horse Lords' mechanic?
Thanks
Thanks
Yup but I think the Avar are Tribal
Edit: But be warned, if your planing on doing a 769 start with HL know that Magyar "Rarely" attack the Avar and go extinct because they board Khazaria
Tribal status means they aren't nomads. Only nomads have the new Horse Lords mechanics. (Khaganates, clans, invasions, heirs spending time as mercenaries, succession going to the sibling or son with the most prestige instead of the firstborn, etc)Thanks for the reply. What does tribal status affect? Is it the same as the status of the Mongols?
Thanks for the reply. What does tribal status affect? Is it the same as the status of the Mongols?
Tribal status means they aren't nomads. Only nomads have the new Horse Lords mechanics. (Khaganates, clans, invasions, heirs spending time as mercenaries, succession going to the sibling or son with the most prestige instead of the firstborn, etc)
Tribals behave just like the Slavic, Suomenusko etc primitives that live in eastern Europe at the game start, i.e. they don't have horses, they don't have khanates, they don't have cities, they raid neighbouring provinces, they have only gavelkind succession, and their vassals use ally-mechanics when going to war, instead of giving liege levies.
Tribes are lame. Nomads are fierce. Mongols are Nomads, if you have Horse Lords enabled. If you don't have Horse Lords enabled, then the Mongols are tribals which means they have a few cool CBs but are overall fairly lame, and much less dangerous than they would be if they were Nomads.
If you want fierce nomads then you need Horse Lords.![]()
Tribal status means they aren't nomads. Only nomads have the new Horse Lords mechanics. (Khaganates, clans, invasions, heirs spending time as mercenaries, succession going to the sibling or son with the most prestige instead of the firstborn, etc)
Tribals behave just like the Slavic, Suomenusko etc primitives that live in eastern Europe at the game start, i.e. they don't have horses, they don't have khanates, they don't have cities, they raid neighbouring provinces, they have only gavelkind succession, and their vassals use ally-mechanics when going to war, instead of giving liege levies.
Tribes are lame. Nomads are fierce. Mongols are Nomads, if you have Horse Lords enabled. If you don't have Horse Lords enabled, then the Mongols are tribals which means they have a few cool CBs but are overall fairly lame, and much less dangerous than they would be if they were Nomads.
If you want fierce nomads then you need Horse Lords.![]()
https://forum.paradoxplaza.com/forum/index.php?threads/tribals-buildings-culture-and-terrain.899589/
I recently made some suggestions to give tribals some cultural variation to avoid them being carbon copies across the world.
If you have some ideas, post there.
They migrated there long before the start date. The Avars in the game have been living there for centuries, they're no longer nomadic (and the "Avar" culture likely represents Avarised Slavs living under them also)Thank you for the explanation. Weren't Avars a Steppe people having migrated to the Hungarian plain from the steppe? It's that correct, shouldn't they have the nomad status?
Thank you for the explanation. Weren't Avars a Steppe people having migrated to the Hungarian plain from the steppe? It's that correct, shouldn't they have the nomad status?
With the release of the Horse Lords DLC: are Avars, Magyars, Cumans etc. considered to fall under the "Horse Lords' mechanic?
Thanks
I used to be making a Khazaria mod, and I was worried that nomad mechanics wouldn't represent Khazaria. To be honest, it's not that bad. The Qaganate was more bureaucratic than nomadic mechanics show, but they still had fairly independent tribes as shown by the migration of Kabars to Pannonia with the Magyars. Most of the things that can be upgraded in your capital can be attributed to Itil, Balanjar, Azov or Khazaran, among other cities. The horde army represents the Qagan-Bek's standing army fairly well, which was normally added on with Arsiya mercenaries from either Alania or Turkestan during war.Yes, unfortunately. Khazars for example were no more nomadic than Bedouins and a good portion of the Middle East and other areas, yet for some reason they're treated like they're Mongols even though they essentially stayed in the same area for centuries. Hell, they built cities that still exist today. When I got HL and saw that they were treated as nomads (especially in ALL start dates) I was very confused why the STEPPE = NOMAD decision seemed to be made. It could've been a much more interesting region with a variety of tribes, nomads, and feudal states of varying religions, but unfortunately we instead have this (for now only, I hope).
EDIT N.B.: I need to give the Nomad mechanics a more thorough playthrough, but at the moment I'm not a fan of where the line is drawn between nomads and tribals.
I didn't realise England and Wales were feudal in the eighth century...