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Dec 27, 2000
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In my opinion, for a major add on or patch or something of the like, they should make the entire world available for colonisation/expansion in the game.

Sure you might say that that would be historically innacurate, but I think that a big reason that this game is so popular is because you can totally rewrite history. Also, if someone like Persia were to take over the entire Arabian peninsula, wouldn't it be smart for them to explore it and settle it so they can have more land?

Also, sections that aren't available in the game were owned by various empires before that time. (i.e: Arabs inhabited the sahara. China's border was significantly further west ect.)

So please take this into consideration. Also if you can't do this please tell me why.

Thanks :)

------------------
- 'Quand je mourrai, je resterai dans l'esprit des gens l'étoile de la justice, mon nom sera le cri de guerre de leurs efforts, la parole de leurs espoirs.'

- Napoléon Bonaparte, Empereur des Français.
 

Warspite

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heck i thought the whole world was available and was open for takeover no matter what country you played. i thought every part of the world was split up into the little territories, available to all for conquest.

am i wrong? that would be the first downer for this game i heard.
 

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All continents except for antarctica ar available but the only one FULLY available is Europe.

A HUGE part of Africa isn't available. (Just the coastline of Africa is open)

As for Asia, Eastern China, Japan, South Asia, the Indonesian islands and the Phillipines are available. So is central Russia. But There are huge chunks missing.

In North America, The Rocky mountains and the area around them aren't available for colonisation. Greenland and Alaska are totally off limits.

Central South America isnt available and only the southeast corner of Australia is open for colonisation.

The game is great without these parts but it will be magnificent if they open the whole world :)

[This message has been edited by Empereur Napoléon (edited 24-01-2001).]
 

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Not that I have played this game, but It makes perfect sense that these areas are off limits. The technology just wasnt there to go off and colonize the interior of the congo or sahara or mongolia. These areas are exceptionally harsh to the natives and most especially to Europeans. Heck most of the areas today are still not occupied by any towns, just villages or encampments of the native inhabitants.
What they could do if people complain too much is place a really harsh attrition percentage to those areas, so you can send your men there, but probably wont see but a few return.
 

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Originally posted by Empereur Napoléon:
In my opinion, for a major add on or patch or something of the like, they should make the entire world available for colonisation/expansion in the game.

Sure you might say that that would be historically innacurate, but I think that a big reason that this game is so popular is because you can totally rewrite history. Also, if someone like Persia were to take over the entire Arabian peninsula, wouldn't it be smart for them to explore it and settle it so they can have more land?

Also, sections that aren't available in the game were owned by various empires before that time. (i.e: Arabs inhabited the sahara. China's border was significantly further west ect.)

So please take this into consideration. Also if you can't do this please tell me why.

Thanks :)

I agree, it would be nice if larger areas would be available for exploration. However Paradox has stated that changing the map is EXTREMLY complex, so I'll guess we'll have to wait for EU 2 for this :(
 

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The map seems hard coded into the software. Even though I believe that an add-on with a full map would be profitable for Paradox.

Maybe even a random map that has a 'fantasy' world, with real countries, the historical events and the historical scenario.
Why ? To add on the fact that we, the gamers, don't know the map ;-)

I go for Japan and Australia direct, since I know it's out there ;-) I believe that this would be a very interesting add-on. I would pay a few bucks for it to make it worth while for Paradox.....



------------------
bmolsson
*Just passing by*
 

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Originally posted by mONkEy:
Not that I have played this game, but It makes perfect sense that these areas are off limits. The technology just wasnt there to go off and colonize the interior of the congo or sahara or mongolia. These areas are exceptionally harsh to the natives and most especially to Europeans. Heck most of the areas today are still not occupied by any towns, just villages or encampments of the native inhabitants.
What they could do if people complain too much is place a really harsh attrition percentage to those areas, so you can send your men there, but probably wont see but a few return.

I agree. If inner Africa, the Amazon jungle, the Aussie Outback etc. became available the attrition rate should be extremely high, and the probability of a succesful colonial establishment extremely low. Heck, a colony in the middle of the Amazon forest? Even today large parts of it are 'only' occupied by natives.
Some map corrections may be needed, but all in all, I am very satisfied with the map and with the permanent Terra Incognita.

Regards,

Emperor


------------------
Uhm... nice province. I
think I'll take it.
 

Hartmann

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Hmm, there´s a fairly big region in west central North America, which shouldn´t be permanent terra incognita IMHO. Only the Grand Canyon region should be. And the permanent terra incognita in central Asia should only include the Himalaya region. At the moment it includes too much territory which was intimately known to the Persians and Chinese.

Hartmann
 

unmerged(490)

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I agree that it would be nice to have the whole world explorable but with extremely high attrition rates and low probability of colonization success.

But this would be very hard for paradox to do. There are plenty of much easier things that I would rather see done first (see Hartman's list).

Come on guys, I think we are taking Paradox a little too much for granted here. How many other games companies give their level of after sales support? We should be grateful of the stuff they do do, with these excellent patches to improve the game. But lets be reasonable in our requests!
 

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Well, after reading these posts, I think that the whole world should stil be made available but colonisation very hard on the remote and dangerous places.

But, for discovering them, you get victory points. You know what I mean...
'You have discovered the Rocky Mountains! You get ## victory points!'
'You have discovered the Congo...'
'You have discovered the Sahara...'
'You have discovered Mt. Everest...'
'You have discovered Ayer's rock...'

ect. :)

------------------
- 'Quand je mourrai, je resterai dans l'esprit des gens l'étoile de la justice, mon nom sera le cri de guerre de leurs efforts, la parole de leurs espoirs.'

- Napoléon Bonaparte, Empereur des Français.
 

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While I have nothing against opening up those permanent terra incognita areas, I must say that their existence has never bothered me one bit while playing the game.

However, once you know all the provinces/seazones around a permanent terra incognita area, it would be neater if the white 'fog' that normally covers t.i. would change into something else, like depictions of jungle/desert/mountains/mythical beasts, in a true rennaissance map style.
 

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I agree to Hartmann that in central Asia territories are permanent terra inkognita which where well known at that time. Already Marco Polo knew a land route to China and also many Jesuit priests. There where diplomatic relations between the Mongols and France and also the Pope. Also I am wondering wether the tribes north and west of China where really so weak at that time as they are in EU. On the other hand I think that colonization is too easy anyway. When I played Austria in highest difficulty I could create with one single colonist per year an Austrian colonial empire in southeast Asia and from there conquer Japan. My conclusion is: if more potential colonies are added then colonization should be much more difficult.
 

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thats a big downer, whole selected chunks of the world are left out, that sucks. maybe thats a good thing, because now my desire for the game just dropped and i can sleep better. hehe tell me more things that suck with the game and soon i wont worry about waiting :)
 

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Originally posted by warspite:
hehe tell me more things that suck with the game and soon i wont worry about waiting :)

Hmmm, ok. - well... hmmmm... - no! Ahh... no!
I'm really sorry! ;) I can't!

------------------
Pour dieu et mon droit
 

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OK, things that suck in EU:

The fart-like sound you get when a colonization attempt fails is really annoying.
It is impossible to play this game for a week and not develop an insane hatred of France and Spain.

I can't think of anything else at the moment.
 

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Originally posted by Kekkonen:
OK, things that suck in EU:

The fart-like sound you get when a colonization attempt fails is really annoying.
It is impossible to play this game for a week and not develop an insane hatred of France and Spain.

I can't think of anything else at the moment.

Yes, everyone agrees the sounds aren't great, but I for one don't care....

Not sure if your second point counts, he asks what 'sucks'?
Nothing wrong with hating France and Spain, just wish spannish were slightly better than my 2 month old neice at rugby. Then we could have a 7 nations and beat them two.

England will win, sorry for the off topic, but it's nearing that time of year.
 

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Don't be so harsh on Paradox about the map. The game is a Boardgame conversion and it uses the exact same map as the BG.
My guess is that the first thing they did when they started to program the game where to create the map on which the game would be played upon. Everything else is interacting with this foundation.
Changeing stuff in the fundation of a game at this stage will only lead to trouble (the game would be back in alpha testing stage).
IOW there will not be any fundamental mapchange if I'm at the slightest correct about my above assumption. However it might be a good idea for EU2 ...

------------------
/ Stefan Huszics
 

Hartmann

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Originally posted by Huszics:

Changeing stuff in the fundation of a game at this stage will only lead to trouble (the game would be back in alpha testing stage).
IOW there will not be any fundamental mapchange if I'm at the slightest correct about my above assumption. However it might be a good idea for EU2 ...
[/B]

Absolutely correct. And I´ve exactly meant my own comment to be a suggestion for EU2 all along. :)

Hartmann


[This message has been edited by Hartmann (edited 25-01-2001).]
 

Johan

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Originally posted by Huszics:
Don't be so harsh on Paradox about the map. The game is a Boardgame conversion and it uses the exact same map as the BG.
My guess is that the first thing they did when they started to program the game where to create the map on which the game would be played upon. Everything else is interacting with this foundation.
Changeing stuff in the fundation of a game at this stage will only lead to trouble (the game would be back in alpha testing stage).
IOW there will not be any fundamental mapchange if I'm at the slightest correct about my above assumption. However it might be a good idea for EU2 ...

Huszics is right.. We did however fix scandinavia and some other places.

/Johan