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Very interesting AAR!

Still the whole situation is somehow ridiculus and only posibble because of a flaw that your capital (Mullhouse) is a storage for all your supplies... 28 divisions would never hold in that place for four years.
That and teh fact tha AI doesn't attack if he fears the casualties price would be high... If he attacked you from multiple directions he would wipe you out...
 
HJ Tulp: sure, I could load the game as the USA and take control of D-Day myself, but I'm determined to see the game to its conclusion as France. The situation is curious, to say the least, and I'm enjoying watching it play itself out. I do hope to regain a few more provinces so that I can take a more active part in the denouement.

Spricar: I agree, it's silly that my capitol magically moved from Paris to Mulhouse with no loss of resources. I mean, how did that happen? One minute, the Germans had surrounded Paris, cutting it off from the Maginot line. The next minute, Paris falls -- and yet all the resources stockpiled in Paris suddenly transport themselves through enemy lines to my beleaguered troops at the Maginot Line, which then proceed to hold out for the next four years.

Other players have reported that the AI sometimes besieges a city for years on end. That happened to me at Warsaw. I guess it's happening here at Maginot too. I really think the supply rules should be tweaked to make this kind of endless defense more difficult.

Anyway, I'm going to play this game to its finish as France. Unbelievably, I'm still in the top 7 or 8 nations in points. In fact, I think I'm now ahead of Italy and just behind Germany. Funny game.
 
Well, my Allies actually managed to liberate some of my more important provinces, and -- mirabile dictu -- I was able to start producing and upgrading combat units again! Here's a look at my rebirth:

francelives6nl.jpg
 
One persistent question I had was this: if the Soviets took one of my provinces from the Germans, would it become Soviet territory, or would it revert to my (French) territory? I know my Allies liberate territory; what about another faction that is neutral to me but at war with the Germans?

Anyway, here's France near the end of the game, as my troop-building program accelerates and I recapture my home industry:

france470cw.jpg
 
One wrinkle in the endgame was that Japan, at long last, declared war on the USA and her allies. This didn't really affect me directly, except that Japan did bomb my ships and port in Saigon several times. Fortunately, Japan chose not to roll over my easy pickings in Indochina -- I gather from other AARs that Japan often ignores this low-hanging fruit. Instead, Japan focused on the Dutch East Indies, Guam, and the Phillipines. Here's Japan's end-of-game position near Manila:

manila2zi.jpg
 
It probably does not come as a shock, though, that the Comintern won the game. The Soviets overran Germany and all of Italy except Sicily. I was a bit worried they'd overrun me, too. Still, the final score was close; my British ally kept us Allies in the game.

Thanks for reading. Thus ends my AAR. I would be curious to hear an answer to my question about Soviet victories over Germany on my home turf: would I have lost those provinces to the Soviets, or would they have reverted to my territory?

Once again, thanks for reading. Here's the final victory screen:

victory0wm.jpg
 
Formula51 said:
Any territory that the russians take is theirs unless they are allies.

Nice game, BTW. The cold war is going to be good. :)

I would be very very worried about the outcome of that cold war... The Soviets wouldn't have had to contend with sweeping through western Germany as they did with the historical outcome. Glad it's not an RL outcome, or we might have had a very serious war... But anyways...
 
Houdini said:
I would be curious to hear an answer to my question about Soviet victories over Germany on my home turf: would I have lost those provinces to the Soviets, or would they have reverted to my territory?

There's a thread in the General HoI2 forum complaining that when you invade the territory of a neutral country occupied by one of your enemies, your units are automatically placed into the Strategic Redeployment queue. I'm not sure if this applies to the AI or not, but if it does it means the USSR couldn't have occupied France unless they declared war on you.
 
Formula51 said:
Any territory that the russians take is theirs unless they are allies.

Nice game, BTW. The cold war is going to be good. :)

I played the Soviets and steamrolled the Germans in late 40. When I attacked the Jerry in Holland (Germans cannot annex Holland immediately because of colonial possessions) and drove him out, the territory reverted to Dutch territory. I assume that the same thing would happen if the Soviets moved through France (you didn't surrender and the Jerry didnt annex).

If you move and capture annexed territory, it's yours. (Screenshot showing Albania as US territory (blue) since it was annexed by Italy in '39).
 
Houdini said:
HJ Tulp: sure, I could load the game as the USA and take control of D-Day myself, but I'm determined to see the game to its conclusion as France. The situation is curious, to say the least, and I'm enjoying watching it play itself out. I do hope to regain a few more provinces so that I can take a more active part in the denouement.

Spricar: I agree, it's silly that my capitol magically moved from Paris to Mulhouse with no loss of resources. I mean, how did that happen? One minute, the Germans had surrounded Paris, cutting it off from the Maginot line. The next minute, Paris falls -- and yet all the resources stockpiled in Paris suddenly transport themselves through enemy lines to my beleaguered troops at the Maginot Line, which then proceed to hold out for the next four years.

Other players have reported that the AI sometimes besieges a city for years on end. That happened to me at Warsaw. I guess it's happening here at Maginot too. I really think the supply rules should be tweaked to make this kind of endless defense more difficult.

Anyway, I'm going to play this game to its finish as France. Unbelievably, I'm still in the top 7 or 8 nations in points. In fact, I think I'm now ahead of Italy and just behind Germany. Funny game.
I actually ment taking control as in the diplomatic action :)
Great AAr though :)
 
Thanks for all the comments!

One thing I learned from playing out this game is that in HOI2, it pays to tough it out. Don't surrender! Even if you have little to do, you can put the game on Very Fast for a couple years and hope someone liberates you. I'm very glad I did. I was tickled pink to see France rise from the ashes in the very last few months of the game. It was a hoot.

HJ Tulp: Ah, I see your point now. In general, I'd fault myself for being lazy about diplomacy in this game. Someone earlier suggested that I should have worked on Italy diplomatically in the prewar period. How does one do that, exactly? "Influence nation" repeatedly? And during the war, what could I have done diplomatically to persuade the Americans to land more than 3 divisions at a time in France?

On the Cold War: brrr, it would have been frosty indeed. At least the Soviets didn't conquer China or Japan. Of course, had the game gone past December 1947, the Sovs might well have done so. The USA seemed to have its hands full with the Japanese in the Pacific, and the Russians might well have gotten to Tokyo long before the Yanks.

On reversion of territory: as one poster said, Dutch territory reverts to the Netherlands after the Germans are booted out because Germany typically can't annex the Netherlands. That happened in my game, with the odd result that for a time, there were more Dutch troops on the continent than French. It was sort of embarrassing, given that peacetime France is many times the size of the Netherlands.

On the "unit disappearing into redeployment pool" feature: er, is that a feature or a bug? It might explain what I saw with the Soviets fighting in the south of France. I *thought* I saw them take Grenoble once or twice; the province turned red for a moment. But almost instantaneously they'd lose it again to the Germans or Italians. I kept wondering why they kept winning and losing that battle so fast. Perhaps they'd win, then get spirited off to the pool, and the Germans/Italians would swoop back in unopposed?
 
Houdini said:
On the "unit disappearing into redeployment pool" feature: er, is that a feature or a bug? It might explain what I saw with the Soviets fighting in the south of France. I *thought* I saw them take Grenoble once or twice; the province turned red for a moment. But almost instantaneously they'd lose it again to the Germans or Italians. I kept wondering why they kept winning and losing that battle so fast. Perhaps they'd win, then get spirited off to the pool, and the Germans/Italians would swoop back in unopposed?

No this bug would have given you the territory and then the soviets units would have vanished.
 
Hi Houdini,

yes repeat "influence nation" until you have good relations and coup then.
I needed +89 rel AFAIR to coup Italy as France with a political specialist to help. But that was a bit of a gamble, it is better to play safe and coup from better relations because if you fail relations drop through the floor and you have an uphill struggle.

I do not think relations have any bearing on decisions where your allies deploy troops and if they grant you expeditionary forces. If AI cannot get better at invading in the right places with enough men, then I would like to see a diplo option: "request expeditionary forces".

Rgds, Oldtimer
 
OLDTIMER said:
Hi Houdini,

yes repeat "influence nation" until you have good relations and coup then.
I needed +89 rel AFAIR to coup Italy as France with a political specialist to help. But that was a bit of a gamble, it is better to play safe and coup from better relations because if you fail relations drop through the floor and you have an uphill struggle.

I do not think relations have any bearing on decisions where your allies deploy troops and if they grant you expeditionary forces. If AI cannot get better at invading in the right places with enough men, then I would like to see a diplo option: "request expeditionary forces".

Rgds, Oldtimer

In my current game, the Free French invaded Bordeaux right after Vichy was created, they did it with one division and now they have 8 there. This was before I could deploy forces to secure the beaches there. I'm also learning about the very very useful effects of Strategic Redeploy.