Prelude to Autumn: My first city was called Spring River. Being a novice mayor in Cities: Skylines, I made several catastrophic mistakes that in hindsight were fairly laughable. Spring grew rapidly and without foresight, and in short order resembled 19th century London. The city was destroyed when the Spring River was foolishly dammed downstream, causing a massive flood to wipe away the downtown riverside concourse it had so prided itself on.
Autumn River is built on the Foggy Hills default map and started with the standard budget. Managing effective expansion goals and positive cashflow concurrently proved difficult given the hilly terrain, which limited plot density, and the river, which limited early expansion. The city's development consequently took a considerable amount of time. The city is over 200 years old now. The result is a network of small "citadels" connected by small beltways, dozens of local pedestrian pathways, bridges and tunnels, a few cross-country bike paths and a complex central freeway system connecting to two highways leading to the four corners of the globe, as it were.
Despite the difficulties, Autumn River has proved a worthy project. The city's population peak is eighty-four thousand, with a minimum of seventy-five thousand, spread out over eight tiles. Traffic flow is generally acceptable, with exception to the Overhill offramps, the main industrial highway influx route, and the Skyrim airport road, which is a queue at all times. Virtually all the land is developed or claimed by some design at this point. Growing to ninety thousand population will only come with a forced conversion of some smaller suburbs into higher density zoning, which is currently stymied by an economic recession caused by the collapse of the oil and ore industries as the city passed it's bicentennial. The city is slowly shifting to an office-based economy as land values rise.
The first tiles were along the river, with rows of houses perpendicular to the bank, and was the area known as Autumn River. The town's elite core slowly climbed the hills behind it in citadel-like rings, called Lorien, Lothlorien, Ithilien and the massive Overhill industrial districts.
With the Old Town established a new settlement across the river was planned, called Paragon, which would feature a commercial boulevard along its steep bank, with neighborhoods backing it. For many years the two cities remained a highway trip apart. Once Paragon was settled bridges were soon erected, merging the towns, which was reinforced by the introduction of a subway tunnel between them. The city was formed.
The next tiles settled the smaller neighboring waterway of Spring River, named in honor of my former fallen city. Initially a tiny hamlet known mostly for being a gateway to the campground, once the Spring River Dam was built it became a lively small town to itself, connected by the dam overpass at one end and a lonely bridge at the other. Later a smaller non-motor bridge was constructed at the edge of town, which proved popular, as around this time a regional network of paths was forming, greatly boosting the cohesion of the region into one larger city.
The longest stretch of development came around the fifth and sixth tiles, as the city sought to develop a port and harbor. Ocean access was limited to an edge tile, needing a large population boost to acquire. Several new towns were formed down river, across the freeway. Niniel, Thistle Brook, Riverdale, Lindon, the Lake District and Bayview. Around this time leisure and tourism districts emerged in the the city core, as well as several smaller industry hubs in the surrounding areas, as the city secured the natural resources of the region. The subway was expanded to serve these new areas and growth continued, albiet slowly as the freeway connections were refined in accordance to serving a larger region.
The eighth tile is the city's crowning jewel, an imposing headland plateau overlooking the mouth of Autumn River. Named Skyrim Hill, it is home to the the city's airport, and is designed as a city unto itself. It is connected to the port districts below by the feat of engineering known as the Skybridge.
Loading the city will require downloading a few custom parks from the Steam Workshop I made to fit sizes not in the standard palette. They should prompt to subscribe when you download the savegame. I can provide workshop links to the parks if necessary, or just check my workshop page. It seems you will also need the Traffic Manager: President Edition mod, as I used it to reset the traffic flow at some point and now it crashes without it.
savegame
https://steamcommunity.com/sharedfiles/filedetails/?id=1509247527
I've recorded a couple videos of the city at different stages:
Autumn River at population 30k
Autumn River at population 70k
Sorry I don't have a nice portfolio of screenshots at this time.
My question for the forum: Is anyone willing to check out this city and make an economic diagnosis? The economic collapse started with the coal and oil plants shutting down. 2nd question, what can I do to make the savegame load without having TM
E enabled now?
About me: I've been playing C:S for almost a year now, with over 600 hours logged in-game. So far I've made seven cities and learned more about the game with each one. I've shared several custom parks in the Steam Workshop, with about 15 subscribers. I used to play SimCity, versions one through four.
Autumn River is built on the Foggy Hills default map and started with the standard budget. Managing effective expansion goals and positive cashflow concurrently proved difficult given the hilly terrain, which limited plot density, and the river, which limited early expansion. The city's development consequently took a considerable amount of time. The city is over 200 years old now. The result is a network of small "citadels" connected by small beltways, dozens of local pedestrian pathways, bridges and tunnels, a few cross-country bike paths and a complex central freeway system connecting to two highways leading to the four corners of the globe, as it were.
Despite the difficulties, Autumn River has proved a worthy project. The city's population peak is eighty-four thousand, with a minimum of seventy-five thousand, spread out over eight tiles. Traffic flow is generally acceptable, with exception to the Overhill offramps, the main industrial highway influx route, and the Skyrim airport road, which is a queue at all times. Virtually all the land is developed or claimed by some design at this point. Growing to ninety thousand population will only come with a forced conversion of some smaller suburbs into higher density zoning, which is currently stymied by an economic recession caused by the collapse of the oil and ore industries as the city passed it's bicentennial. The city is slowly shifting to an office-based economy as land values rise.
The first tiles were along the river, with rows of houses perpendicular to the bank, and was the area known as Autumn River. The town's elite core slowly climbed the hills behind it in citadel-like rings, called Lorien, Lothlorien, Ithilien and the massive Overhill industrial districts.
With the Old Town established a new settlement across the river was planned, called Paragon, which would feature a commercial boulevard along its steep bank, with neighborhoods backing it. For many years the two cities remained a highway trip apart. Once Paragon was settled bridges were soon erected, merging the towns, which was reinforced by the introduction of a subway tunnel between them. The city was formed.
The next tiles settled the smaller neighboring waterway of Spring River, named in honor of my former fallen city. Initially a tiny hamlet known mostly for being a gateway to the campground, once the Spring River Dam was built it became a lively small town to itself, connected by the dam overpass at one end and a lonely bridge at the other. Later a smaller non-motor bridge was constructed at the edge of town, which proved popular, as around this time a regional network of paths was forming, greatly boosting the cohesion of the region into one larger city.
The longest stretch of development came around the fifth and sixth tiles, as the city sought to develop a port and harbor. Ocean access was limited to an edge tile, needing a large population boost to acquire. Several new towns were formed down river, across the freeway. Niniel, Thistle Brook, Riverdale, Lindon, the Lake District and Bayview. Around this time leisure and tourism districts emerged in the the city core, as well as several smaller industry hubs in the surrounding areas, as the city secured the natural resources of the region. The subway was expanded to serve these new areas and growth continued, albiet slowly as the freeway connections were refined in accordance to serving a larger region.
The eighth tile is the city's crowning jewel, an imposing headland plateau overlooking the mouth of Autumn River. Named Skyrim Hill, it is home to the the city's airport, and is designed as a city unto itself. It is connected to the port districts below by the feat of engineering known as the Skybridge.
Loading the city will require downloading a few custom parks from the Steam Workshop I made to fit sizes not in the standard palette. They should prompt to subscribe when you download the savegame. I can provide workshop links to the parks if necessary, or just check my workshop page. It seems you will also need the Traffic Manager: President Edition mod, as I used it to reset the traffic flow at some point and now it crashes without it.
savegame
https://steamcommunity.com/sharedfiles/filedetails/?id=1509247527
I've recorded a couple videos of the city at different stages:
Autumn River at population 30k
Autumn River at population 70k
Sorry I don't have a nice portfolio of screenshots at this time.
My question for the forum: Is anyone willing to check out this city and make an economic diagnosis? The economic collapse started with the coal and oil plants shutting down. 2nd question, what can I do to make the savegame load without having TM
About me: I've been playing C:S for almost a year now, with over 600 hours logged in-game. So far I've made seven cities and learned more about the game with each one. I've shared several custom parks in the Steam Workshop, with about 15 subscribers. I used to play SimCity, versions one through four.