I have a problem with the new autonomy system, which I think is a step forward but is flawed. This is evident in the Inca because colonies cant go below 50% autonomy, yet provinces conquered in Mexico can lower to 50%. This problem also exists for Russia and African nations. Its seems to be for historical accuracy, but it doesn't accomplish that since conquered provinces can lower to 0%. There's mods which fix this, lowering the minimum to 0, but this problem inspired me to make a new system.
Autonomy based on distance; where autonomy is lower the closer a province is to the capital, and higher the further it gets away. Autonomy would lower automatically for provinces closer to the capital at a rate which diminishes after a certain distance. At a certain distance the equation flips, and autonomy raises the further it gets away. The minimum autonomy for a province would be zero (except maybe distant overseas would be 50% -thoughts?). This system would value colonized and conquered provinces equally, and would make the game more historically accurate. The system of raising and lowering autonomy still applies, and one could lower autonomy in a faraway province, however it would be likely to revolt and would raise its own autonomy over time. Furthermore, this system would add value to a capital's location, which is mostly flavor at this point. Also this system would help stop the snowballing, of large empires, and perhaps keep nations within historical jurisdiction.
I've looked through the defines.lua and I cant find a distance modifier for autonomy and it doesn't seem to be something that can be edited in the text documents, so I'm at a loss. Does anyone know what I'd have to do to create this? Ideally I'd like to see the devs implement this idea. BTW I don't care if anyone takes this idea and mods it, just make sure you publish it so I can use it too!
Autonomy based on distance; where autonomy is lower the closer a province is to the capital, and higher the further it gets away. Autonomy would lower automatically for provinces closer to the capital at a rate which diminishes after a certain distance. At a certain distance the equation flips, and autonomy raises the further it gets away. The minimum autonomy for a province would be zero (except maybe distant overseas would be 50% -thoughts?). This system would value colonized and conquered provinces equally, and would make the game more historically accurate. The system of raising and lowering autonomy still applies, and one could lower autonomy in a faraway province, however it would be likely to revolt and would raise its own autonomy over time. Furthermore, this system would add value to a capital's location, which is mostly flavor at this point. Also this system would help stop the snowballing, of large empires, and perhaps keep nations within historical jurisdiction.
I've looked through the defines.lua and I cant find a distance modifier for autonomy and it doesn't seem to be something that can be edited in the text documents, so I'm at a loss. Does anyone know what I'd have to do to create this? Ideally I'd like to see the devs implement this idea. BTW I don't care if anyone takes this idea and mods it, just make sure you publish it so I can use it too!