This isn't the first time I have been told "we don't want it to play itself". I'm going to go ahead and say that there is no point to this philosophy. You do not need to force the player to do anything(I have better things to do than micro exploration ships-sorry wiz). The player will decide how they want to have fun. There is not a bad kind of fun. If someone wants to ignore the economy and play it as a war game then let them. If someone is overwhelmed by this kind of game but still wants to play with their friends, then let them. Some people just like to watch and there is no need to gatekeep fun. Having a check mark that turns on the economy AI for the player should be in the game.
This being said, the only thing I personally want is a check mark on each building type that sets it to auto expand. If multiple in a state have a check mark then it should auto build the most valuable good(or something like this). This will let me just set up a state and not have to worry about it after.
This being said, the only thing I personally want is a check mark on each building type that sets it to auto expand. If multiple in a state have a check mark then it should auto build the most valuable good(or something like this). This will let me just set up a state and not have to worry about it after.
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