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Archinorf

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For those of us that are not fond of mooving troops during wars (I find it painful) and are more interested in scheming to get rid of an opponent or anything but the tactical aspect of the game, it could be great to let the player give the control of his troops to his marshal (The AI).

This addition could come along with new non-tactical ways to act during wars. Any ideas ?
 
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Rags17

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I had an idea exactly like this, but extended to other aspects of the game - http://forum.paradoxplaza.com/forum/showthread.php?839121-Option-to-automate-wars-and-technology-growth

The idea is to allow the player to automate (even if played badly by the AI) some or all of the aspects of the game in order to increase the game's appeal to non wargamer and non-sim gamer audiences. I was thinking initially about players like my wife, who loves history and dynastic intrigue, but who would get bored in seconds if she had to compile an army and march it into battle, then wait 10 minutes while the game resolves the siege.
 

NewbieOne

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For those of us that are not fond of mooving troops during wars (I find it painful) and are more interested in scheming to get rid of an opponent or anything but the tactical aspect of the game, it could be great to let the player give the control of his troops to his marshal (The AI).

This addition could come along with new non-tactical ways to act during wars. Any ideas ?

One of my gripes in the earlier years of this game — to wit, before the levy nerf, when everybody just had more armies to play with — was that I would set some orders, maybe use the shift key to choose some paths, but then an unsupervised army would always walk into one of the following:

— underdeveloped province with low supply limit, triggering attrition
— rebels, often stronger than a small army but in any case an unnecessary battle in which you gain practically nothing but lose troops
— disease

etc.

Now you just don't have so many armies to move around, so keeping track is less tedious, but with TOG (867) and CM (769) and occasionally in north-eastern quarters of the map there's the problem of walking into a pagan province with defensive pagan attrition. And that's massive, because it's like <1000 supply that you walk into with a 12,000 stack or so.

I would like for there to exist and AI pathfinding procedure to:

1. choose the path decently (not optimally maybe, as a human player should probably always get the best rewards only for actually paying human attention to such details)
2. update the already chosen path when circumstances change, e.g. when it shows that there are rebels or disease behind the fog of war
 

Rags17

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The AI doesn't have to be very smart at all, it just has to automate work that would drive a casual non-gamer history buff to tears. In fact, the AI may be so patently dumb that the player will eventually work out that they could do a better job on their own.

Voila - graduated intro to game mechanics as the player bit by bit turns off each automated function and relies on their own wits.
 

ak476000

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I agree that better automation of troop movements would definetely make this great game even better. Maybe make it an option that will automate all armies/navies to go to a certain province using all currently raised navies. Loading every individual army onto ships it the really teadious part for large realms.
 

Narvait

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I would also like to have an auto-raid button. Manually this sucks when you have to both keep your realm in check and also your raiders. Which may be opposite places on map.

On armies it could be done, but I myself would not use it, AI is terrible with attrition management and below average picking when and where to fight. But I guess its up to taste. I might use automated peasant revolt suppressions.
 

Archinorf

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As far as I know, some of these options exist in EUIV (automated loading of armies in ships and automated revolt suppression).
I don't know how difficult it would be for the devs to import it in CK2.
I am curious to know if it is ideological. Would that not fit the spirit of the game ?