For those of us that are not fond of mooving troops during wars (I find it painful) and are more interested in scheming to get rid of an opponent or anything but the tactical aspect of the game, it could be great to let the player give the control of his troops to his marshal (The AI).
This addition could come along with new non-tactical ways to act during wars. Any ideas ?
One of my gripes in the earlier years of this game — to wit, before the levy nerf, when everybody just had more armies to play with — was that I would set some orders, maybe use the shift key to choose some paths, but then an unsupervised army would always walk into one of the following:
— underdeveloped province with low supply limit, triggering attrition
— rebels, often stronger than a small army but in any case an unnecessary battle in which you gain practically nothing but lose troops
— disease
etc.
Now you just don't have so many armies to move around, so keeping track is less tedious, but with TOG (867) and CM (769) and occasionally in north-eastern quarters of the map there's the problem of walking into a pagan province with defensive pagan attrition. And that's massive, because it's like <1000 supply that you walk into with a 12,000 stack or so.
I would like for there to exist and AI pathfinding procedure to:
1. choose the path decently (not optimally maybe, as a human player should probably always get the best rewards only for actually paying human attention to such details)
2. update the already chosen path when circumstances change, e.g. when it shows that there are rebels or disease behind the fog of war