I created an account just for this post...
I was interested in Tyranny for a reason: i wanted to support the renewal of isometric RPGs. I backed Pillars, Wasteland 2 and Torment. I planned to buy it because i love isometric RPGs and because i want more of them (only on GOG though). And now i see two threads in these forums. The first is about the fact that Tyranny will have no friendly fire. This basically means that i can cast fireballs or meteors in the face of my character, he will always come out of the smoke afterwards unscathed, very much like this cigar guy in the series "The A team" (wikipedia tells me this is the english name of the series, thx wikipedia

). Is there any need for me to explain why this is ridiculous? I guess not.
The second thread is this one. About... level scaling? wtf? I second everyone in this thread to say it's awful, total bullshit. I hate level scaling so much, i can't even tell. Even more than the lack of friendly fire. And all the reasons why i hate it are very well explained by others here. No need for me to detail further my point. Unless someone comes out here and explain me how this is a good idea for Tyranny, i will be quite extreme on this topic.
Now i have a question: Did people at Paradox thought it would be cool to create an isometric RPG while inviting onboard all the shitty casual game mechanics of lame AAA action RPGs most of us, isometric RPGs players, hate? If this is the case, let me tell you one thing, Paradox: There was no need to create an iso RPG, just create a new Mario Bross, full of nonsenses that are actually cool for platform games, but not for
roleplaying games. Because what makes a good old iso RPG is not just the isometric viewpoint. Why do i have to state this in the first place? I'm stating the obvious.
And one last thing. I really, really want developpers to stop imagining that game mechanics are more important that the R in RPG. Stop with the "game mechanics for the sake of game mechanics". Stop inviting dumb mechanics just because "oh yeah, it's fucking convenient, players will love it".
No, i don't.
PS: I need to add something though. Even though my comment is about disappointment, i will thank Paradox and Obsidian for communicating about the truth, and not lying like other publishers before release. Keep on with honesty, this is probably one of the most important thing ever, that will allow you to have your customers standing beside you.