I wish I had as good a memory lol.i can see names i recognise posting retrofitted Dune memes abiut Johan right now who used to post bile hatred at him during the development and release of Imperator.
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I wish I had as good a memory lol.i can see names i recognise posting retrofitted Dune memes abiut Johan right now who used to post bile hatred at him during the development and release of Imperator.
The funniest things about this part of the forum are both the anti-vic3 pity party going on and the weird auteur worship that Johan is going through right now especially since i can see names i recognise posting retrofitted Dune memes abiut Johan right now who used to post bile hatred at him during the development and release of Imperator.
I Hope forts auto capture territories adjecant to them like in Imperator so carpet sieging wouldnt be neccesary, or that otherwise theres off-map garrisons that can actually put up a defense and not just exist to be rolled over.
Timing conquests and legislature with my economy, mostly. Through incoming DLC and its different approach to subject nations may change that.My problem with that is while I would agree with the idea if implemented there would be nothing left to do, it would I think kill the game. The only thing you really can do in that game is manage the economy - no other aspect of that game would I consider to be done in a way that allows for an engaging gameplay. I mean seriously, what would you do in the game in its current form if you could automate most of the economy?
You betI respectfully disagree. But warfare like Hoi4 could be interesting!
Legislature? You mean when an autocracy and democracy enacts laws exactly ther same way? When you click a button and hope that RNG turns our right? No need or possibility for deals with the opposition or anything. Yeah the political game is really engaging...Timing conquests and legislature with my economy, mostly. Through incoming DLC and its different approach to subject nations may change that.
Dont forget that if you have high enough radicals, passing any law will instantly set in track a revolution with 99% of your provinces against wathever you are pushing, irrelevant of the law you are passing.Legislature? You mean when an autocracy and democracy enacts laws exactly ther same way? When you click a button and hope that RNG turns our right? No need or possibility for deals with the opposition or anything. Yeah the political game is really engaging...
We want enlarge vote rigth.Dont forget that if you have high enough radicals, passing any law will instantly set in track a revolution with 99% of your provinces against wathever you are pushing, irrelevant of the law you are passing.
And fougth for 5 years for one province!Automated warfare i stupid and if left unchecked, it will be the downfall of PDX.
Let use led our armies. That is the most fun part of EU. When you have perfectly set up your [French] Kingdom, amassed wealth and men, fortified your realm, built alliance with key powers (mostly the Ottomans) and are ready to finally cross the Rhine to occupy some minor diocese and plunge the entirety of Christendom into Warfare.
Let the player command his armies as if he was one of the captain-king of the modern period and let the AI crash itself upon your mighty 3 provinces deep Vauban line fortifications.
And fougth for 5 years for one province!
What exactly you don't understand?Legislature? You mean when an autocracy and democracy enacts laws exactly ther same way?
Project Caesar : The Ultimate Eighty years War Experience !And fougth for 5 years for one province!
That awkward moment you realize you lost half of your colonial empire to a 2 provinces revolt movement of "Gueux des mers" / "watergeuzen" while you were trying to re-occupy their 500s star forts just like the Habsburg did in real life.But after fighting for 5 years, you will recieve a notice that a treaty port with 20.000 people had been occupied for the entirety of the war, so your government is capitulating effectively now.
fun fact, rebels can only enforce demands if they have unsieged provincesProject Caesar : The Ultimate Eighty years War Experience !
That awkward moment you realize you lost half of your colonial empire to a 2 provinces revolt movement of "Gueux des mers" / "watergeuzen" while you were trying to re-occupy their 500s star forts just like the Habsburg did in real life.
It is directly related to PC because it gathers various mechanics from various PDX games. And it is important that it would take only the best ideas, while avoiding absolytely horrible ones...too broken to be repaired. Some mechanics may be shallow and could shine when tweaked and enchanced but some will not work even with huge effort applied - like Victoria 3-like product cookie clicker "economy" and idiotic warfareVeering off-topic here. In-depth discussion of Victoria 3's mechanics without relation to PC are better done in its subforum
What could be drawn from Vicky 3's warfare is likely apposite enough aye even if Victoria 3's warfare wasn't the subject of OP aye, I was more responding to the comments in things like radical generation and the vote process, which is neither here nor there for PC's warfare. Just trying to make sure folk don't get the thread lockedIt is directly related to PC because it gathers various mechanics from various PDX games. And it is important that it would take only the best ideas, while avoiding absolytely horrible ones...too broken to be repaired. Some mechanics may be shallow and could shine when tweaked and enchanced but some will not work even with huge effort applied - like Victoria 3-like product cookie clicker "economy" and idiotic warfare
If we just exclude the Vicky3 red herring for a moment...
The OP's main point still stands: That the map is so detailed that army automation is going to be necessary.
I don't think there will be enough units on the map to make HOI4 style automation of entire fronts viable. We are like to be controlling dozens units - not hundreds like hoi4, and not a few like EU2.
So its presumably going to be like Imperator army automation, which was.... okay? But it will be very important that the war automation AI is good, and somewhat customisable (otherwise it will feel just like Vicky3 with visible units). So I'd think it would need the ability to provide orders like 'work towards this fort', or 'defend this area', as well as 'just siege everything'.
There is also quite a high risk that certain parts of the automation will cause frustration (looking at you naval invasions).
But the need for automation is an inevitable consequence of having so many provinces that manual control would just become micromanagement hell. Hopefully the team get it right. In any case, war will feel very different from EU5.