So I looked forward to this patch as more of a performance than anything else but there are several new feature I was excited about. Namely the Auto Sliders.
First of all they don't effing work...
I set it to "manual control" it does "prioritize production".
I set it to "prioritize production" it does nothing.
I set it to the other two option and it puts all of my IC into UPGRADES!!! Sadly even if it doesn't require ANY!
And this was an issue back in the days of HOI 2 but why can't they just include trades in the IC requirement sliders? I mean if I'm, for instance, trading away 7 money a day for something why can't it just add that to my Consumer Goods requirement on the slider so I can still use (well kinda) the auto slider feature without having a deficit of 7 money a day... This same idea applies to supplies. If I'm trading supplies to another country dammit just add it to the Supply slider... This is becoming horribly frustrating.
This is just one of many issues I have with this game as far as functionality is concerned. I believe it take the meaning of RTS to a whole new level and it took some bright individuals to come up with the concept. I just hate to see such an amazing idea spoiled on such lackluster execution. I know that everyone and their brother has already said all of this (not including the auto slider thing) but I suppose its ok to voice my opinion also.
Oh, and as a side note I have a question, why did they use LUA scripting for this game??? It looks like HOI 2 structure as far as coding but with a hundred million more lines of code packed into the scripts...it makes it unplayable on older computers like mine (3.2 GHZ P4) but maybe its my fault for expecting a 2D game to play well on a P4, oh well my i7 920 is gonna be here in 3 days, hope that will help.
First of all they don't effing work...
I set it to "manual control" it does "prioritize production".
I set it to "prioritize production" it does nothing.
I set it to the other two option and it puts all of my IC into UPGRADES!!! Sadly even if it doesn't require ANY!
And this was an issue back in the days of HOI 2 but why can't they just include trades in the IC requirement sliders? I mean if I'm, for instance, trading away 7 money a day for something why can't it just add that to my Consumer Goods requirement on the slider so I can still use (well kinda) the auto slider feature without having a deficit of 7 money a day... This same idea applies to supplies. If I'm trading supplies to another country dammit just add it to the Supply slider... This is becoming horribly frustrating.
This is just one of many issues I have with this game as far as functionality is concerned. I believe it take the meaning of RTS to a whole new level and it took some bright individuals to come up with the concept. I just hate to see such an amazing idea spoiled on such lackluster execution. I know that everyone and their brother has already said all of this (not including the auto slider thing) but I suppose its ok to voice my opinion also.
Oh, and as a side note I have a question, why did they use LUA scripting for this game??? It looks like HOI 2 structure as far as coding but with a hundred million more lines of code packed into the scripts...it makes it unplayable on older computers like mine (3.2 GHZ P4) but maybe its my fault for expecting a 2D game to play well on a P4, oh well my i7 920 is gonna be here in 3 days, hope that will help.