Every time I see someone have a problem with the economy its due to this. Why do all pops automatically promote no matter what and why is it instant? Perhaps it should take some time or allow us to really change employment priorities on planets.
It's like Paradox bought into the cynical 'credantialist" view of education. Education is just a sorting device, and doesn't actually teach you anything useful; you learn all of that when you actually show up at the job your education got you assigned to.
In fairness, there are a lot of professions like this. But I'm pretty sure scientist isn't one of them.
I hate to be "that guy," but I'd rather they promote to higher jobs than not.
I need alloys. Period. If I don't need more specialists, I just don't create the buildings.
I'm with you. With the game "as-is" I'm good with the insta-promotions. There could be more polish applied but overall it's manageable with enough micro and just-in-time building.
Note: Was annoyed recently. I upgraded a building [enforcer as it turns out]. Started with an unemployed worker. When the upgraded building [with additional enforcer jobs] completed I still had one unemployed person --- an unemployed ENFORCER. Seems that the unemployed worker had priority over a currently employed enforcer and "took his job". The enforcer had to he demoted so he could take the "worker" job I targeted for the original unemployed worker I started with.
Assume it was just a fluke.
This is especially egregious when conquering as I've found (maybe a bug) that 3-4 of my pops will move to fill the leader/specialist roles on the new planets, even ones I have no desire to keep.
land appropriation policy.
This isn't in the policy list at the start, does it come from a tech/tradition? Still seems silly that 4 farmers teleport thousands of lightyears away in a day and can function as a high priest or planetary governor.
I think another issue causing economic death spirals is that players and PDX have different ideas on what the Internal and Galactic Market is suppose to be; I think most players see it as a crutch to be used for emergencies, while PDX I think wants it to be an integral part of your economy, selling excess in one thing to make up for another. The Market is still pretty new though, might take a few more updates and iterations before it can really take that role.
Anyway, I like the idea of it taking time to upgrade jobs; makes building those buildings something you have to anticipate for, rather than wait until you have unemployment or a need that outweighs the loss of basic resources.
I think most players see it as a crutch to be used for emergencies, while PDX I think wants it to be an integral part of your economy, selling excess in one thing to make up for another.
Perhaps it should take some time or allow us to really change employment priorities on planets.
they should just have a new policy you can change to make worker jobs valued more and in that instance pops won't naturally move to a higher job unless no others are available but they still act as they currently do if they are already in a higher tier job?Honestly much as I love playing under the 2.2 economy, the fact that unskilled labourers are a precious resorce and educated specalists and professionals can be gotten at any time, feels really backwards. To be honest I'd preffer if the forums were as full of complainst as they are now, but it was all 'I can't get enough specalists, I have the buildings but they just wont promote' I mean there should be some friction moving down strata no one likes to see loss of standard of living, but at the same time not like this.
After all IRL attaining and maintaining a usefull population of skilled worker to maintain vital industries is a HUGE deal, and can tie into such things as Xeno rights, migration, living standards and the unexplored domains of Education policy vs Ethics.