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Procedural Publications

Corporal
81 Badges
Apr 9, 2017
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152
  • Europa Universalis IV: Cossacks
  • Surviving Mars
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Teleglitch: Die More Edition
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Stellaris: Lithoids
  • Prison Architect
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • BATTLETECH: Season pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Semper Fi
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Magicka
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Victoria 2
Suggestion 1:

A new auto-pause toggle, similar to the pause after completed ability. This one would pause whenever a character completes an action (functionally identical to pause after completing an ability, but also meaning that the game would pause and serve a message if one of your characters completes an autoattack. Currently, I don't believe there are any toggles that do this.)

Suggestion 2:

A game option toggle to automatically switch focus to the character in your party that caused the auto-pause function to trigger. Eg. If a party member's target is destroy, it automatically switches to the (or perhaps 'a') party member who no longer has a target. If a party member finishes an ability, the party member who did so is automatically selected.

Reasons for suggestion:

If these two features were to be implemented, it would result in a defacto "turn-based" mode as well as providing what I believe to be a pretty solid quality of life change through decreasing the amount of "purposeless" action (parsing what caused the pause from battle log, having to select proper character, having to constantly pause or switch between characters to try to keep track of abilities coming off cooldown).
 
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