wow. Who cares about that right? Let's have 200 new boxes for each action in the game! Because THAT'S FUN!
I think 200 might be overdoing it, surely just one box will do. Merge fleets?
wow. Who cares about that right? Let's have 200 new boxes for each action in the game! Because THAT'S FUN!
While I like the change and am happy that I can auto-merge fleets, I think the interface argument is a red herring. There's two solutions that would be very simple.So, it's not in an easy-to-access place and you don't have individual control over nodes? It's either merge all your fleets or none of them? I feel like I'm just constantly repeating myself, because I've addressed this being implemented as a game option previously in this thread.
There really is no good place for a button that I can think of or that has been proposed. The only even adequate place I can think of is on the actual trade node screen, but that's hardly ideal. But if you absolutely had to have it be an option, that's where I'd put it.
If you're Scotland the North Sea is the only node you can protect. With all your ships in one province you're just a click away from being wiped by English navy. Trust me it happens even with go home button. You start with 5 light ships which generate an extra 2 gold per year ( don't laugh) after that you enter the law of diminishing returns, I think that at about 10 ships ( which takes about 3 years to get to anyway) the upkeep equals the trade value brought in ( i may be wrong ) anyway the North Sea trade zone goes as far as iceland which during the winter causes attrition and your ships have to dock to repair occasionally ( having them altogether means they all suffer attrition at the same time ( whether that's good or bad I don't know). But the size of the trade area means it's unlikely you'll be caught especially if they are in separate fleets.
While I like the change and am happy that I can auto-merge fleets, I think the interface argument is a red herring. There's two solutions that would be very simple.
1) Add a Join button next to the Send button after you click Protect Trade on the fleet if there is another fleet already protecting trade. Really simple spot, and plenty of room.
2) When you click "Send" for protecting trade, have a pop-up that asks if you want to merge with other fleets. On the pop-up have 3 radio buttons for "Ask me", "Always merge", and "Never merge". This will make it so that the pop-up is less intrusive since you only have to see it one time if you always go one route or another. In addition to that, have the 3 choices in a dropdown in the Options menu. This will make it so that mid game when you change your mind or accidentally tick the wrong option you can still update the setting.
Ah yes, claiming that nobody else has bothered to read the thread and that we're all just stupid, when your contribution is so rational and also reveals that you yourself haven't read anything.
I mean, if you had read the thread, you'd know that literally nobody is saying that giving people the option to do something is in itself bad, but rather that there are potential obstacles in the way that make it difficult to implement that as an option. But no, you'd just like to believe that you can't possibly be wrong and that we're all just "retards," apparently. You're a classy individual and you're really not helping the people who are actually making an effort to defend the position you're taking.
I'm less inclined towards it being not very practical to implement auto-merge as an option now that someone has finally shown me a place where it might actually be workable to put that option in the game, but I'm still of the opinion that removing the need to do the tedious micro as a whole is the better long-term solution.
No, not lying, I have just confused you with your topic "co-owner", spinoza.I've said it should be optional, it is dev's work to decide the best possible solution. I don't care if it's a pop-up, a button, a option in the menu whatever I even proposed putting the fleet in exhile mode if it has the "go home at war" button enabled so pls don't lie.
Yes potential obstacles,
"wow. Who cares about that right? Let's have 200 new boxes for each action in the game! Because THAT'S FUN!"
And yes, I've been reading the thread in a regular basis and the "counter-arguments" are absurd. "The fleet UI is full of buttons hueuheuheuhue no more space I dont care if my fleet gets insta wiped I mean i dont even know how trade works hueuheuhe" PLEASE.
Insulting others is unacceptable.
If you want to change the option later why are you arguing that everything should be auto-merged? lolI'm not the biggest fan of this. Still runs into the same problems of it being an actual game option in that it's clunky to change later, and it's at least slightly intrusive on top of that.
If you want to change the option later why are you arguing that everything should be auto-merged? lol.
Definitely agree, in some cases it can even make things worse.An option implemented poorly is hardly any better than no option.
I'm sorry but as I pointed out if you have 6 light ships having 2 galleys and 4 lightships instead would be pointless, not only would they not be a deterrant but their upkeep would eat into your trade income making having a trade fleet pointless anyway.
Scotland's trade may not be great at game start but it is effective. It can generate enough income to pay the interest on a couple of hundred worth of loans if you need to hire mercs for example.
My main point was that as there is not much trade value in the North sea you get less by having a larger fleet ( law of diminishing returns) . A smaller fleet therefore is vulnerable to wipe. I also pointed out that you suffer attrition in the North sea so there will be periods where your entire fleet is out of commision repairing. Splitting your fleet can mitigate these risks.
Now considering it would take between 5 and 10 years in trade income to replace 1 light ship I hope I can demonstrate losing your entire fleet instead of say half of it actually becomes a concern.
You wanted examples of how having a compulsory merge function could be disadvantageous. I've just given you one. If you don't think it's a serious enough concern then that's only your personal valued judgement nothing else.
I still don't think that extreme examples are good to use when trying to argue a point. Sure, they exist, but they're hardly convincing in general.
Also, this sounds like you're only collecting from your home node as Scotland and transferring trade power from elsewhere. But while that works beautifully for nations where their home trade node is a rich end node, it's probably not the optimal way to make money off trade if your home node is poor. Even though you can't possibly dominate trade in a different node and will have a penalty to collecting there, you might make more money just by sending your merchants to collect in the English Channel and Lubeck and sending your trade fleets there - where they shouldn't have attrition.
And I hope you realize that your comment about subjectivity applies to you as well.
EDIT:
Yeah, just loaded up the game and did a Scotland start. Collecting from English Channel and Lubeck and protecting trade in the North Sea gives me .93 trade income/month. Protecting trade in the English Channel shot it up to 1.36, which is over a 25% increase.
1.36 is about 1-2 years to build a light ship on trade income alone, and trade income is not the entirety of your income.
I don't really know what you were doing to get the figure you said earlier of 2 ducats/year of trade income.