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ChildeR

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As far as I can tell from context, this is a feature that was revealed in the livestream. Am I correct in guessing that this new feature automatically merges any light ship fleet that is set to protect trade in the same trade node?

That's how they described it, but I don't think it was shown in action.
 

josh127

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That's how they described it, but I don't think it was shown in action.
A_Spec was doing it as they talked about it. It was very straightforward in video. First thing discussed to, so probably around the 16-17 minute mark.
 

dstarsboy

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I don't get it, what is everyone +1ing about? I would love this feature.

In my last England game, if I ever take my 80+ stack of light ships off of the English Channel I immediately go from making +50 ducats per month to -18 per month. So adding ships to this fleet would take unnecessary time, micro-management and lower my income for no good reason.

I can't think of a case where I would want several stacks of light ships patrolling the same node on purpose that is useful enough that i'm willing to suffer the above annoyance.
 

ChildeR

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A_Spec was doing it as they talked about it. It was very straightforward in video. First thing discussed to, so probably around the 16-17 minute mark.

Must have missed it, then. He seemed to be doing stuff very quickly and not always anything relevant to what was being discussed.
 

josh127

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He seemed to be doing stuff very quickly and not always anything relevant to what was being discussed.
lol... I noticed that too!
 

BarrosRodrigues

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There's no "too much" micro for the AI if it's taught to go after trade fleets. Two fleets will also usually have their routes intersect so splitting isn't always even necessary.

My point was that if trade fleet sniping is thought to be a problem, it should be fixed instead of this partial crutch being left in just for it. (IMO just having to attach heavies to defend would be fine, though.)
I was referring to an MP environment where this issue seems more relevant because players will target a juicy trade fleet before DOW. In SP it is probably better to merge them anyway because the AI is much more predictable and will only catch/destroy it by chance (I doubt it will be coded to snipe fleets like a player would).
 
Last edited:

TheMeInTeam

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I was referring to an MP environment where this issue seems more relevant because players will target a juicy trade fleet before DOW. In SP it is probably better to merge them anyway because the AI is much more predictable and will only catch/destroy it by chance.

In MP, the mileage varies. Depending on relative fleet sizes, a combined fleet has a better chance of losing fewer ships if you manual retreat ASAP, while a smaller one can be wiped inside 8 days.

In SP, I can't imagine this ever being a significant issue. The AI doesn't pre-position fleets to gib ships at sea on DoW as players do as you point out. Even in MP, however, times where you want separate fleets are a subset. IMO toggle option > auto merge > no auto merge, as long as everyone's playing with the same rules.
 

dnlnn

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I don't get it, what is everyone +1ing about? I would love this feature.

In my last England game, if I ever take my 80+ stack of light ships off of the English Channel I immediately go from making +50 ducats per month to -18 per month. So adding ships to this fleet would take unnecessary time, micro-management and lower my income for no good reason.

I can't think of a case where I would want several stacks of light ships patrolling the same node on purpose that is useful enough that i'm willing to suffer the above annoyance.

Did you read my post ? or better said did you understand it ? Jesus. The merging option is very useful in some situations but a potential mess in some others so the best solution is to make it optional. End of the story.

The real thing here is that making this mechanic optional will take more programming resources and PD prefer to fix HRE bugs than doing a proper mechanic.
 

spinoza013

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Well, add heavy ships to your trade fleet.

You clearly don't realise how economically inefficient heavy ships are(e.g. if you have a Naval FL of 4 why would you have a heavy ship and 3 lights. It's not going to protect you and they don't generate trade power)and how useless they are in the Mediterranean against galley doomstacks.

When war is declared if ships are set to go home at war, set the exile flag on the fleet until they get home.

This +1
 

lizardo

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The solution is not a popup but to have the option of a 'no merge' status on a particular fleet.

Also, there should be other behavior settings, like 'flee in terror' when confronted with war ships or pirates.

The dev team needs to be more comfortable with the player being able to specify behaviors for fleets and armies rather than demanding real-time micromanagement of everything.
 

Sorenzo

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Isn't it the case that ships already preferentially travel together? I keep finding my trade fleets traveling alongside each other while not merged. If this isn't just my imagination, having them merge automatically has little downside.

But then maybe you figured out some way to force them to take different routes, in which case there's a good point to be made that auto-merge just helps multiplayer opponents kill your navies faster.
 

spinoza013

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Isn't it the case that ships already preferentially travel together? I keep finding my trade fleets traveling alongside each other while not merged. If this isn't just my imagination, having them merge automatically has little downside.

But then maybe you figured out some way to force them to take different routes, in which case there's a good point to be made that auto-merge just helps multiplayer opponents kill your navies faster.

I find my trade fleets often in different sea provinces but often they are in same. Still gives you a chance for some of your fleets to survive.

Like I said it's a good feature but needs to be a checkbox. A quick fix just to impress Arumba is fail in my opinion.
 

zdlugasz

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I would also prefer to to be forced to merge.
Admittedly I do merge some of my trade fleets and frankly I do not see why there was so much hassle about it.
- move new fleet to the same province where another fleet already is protecting
- merge them and voila! - merged fleet keeps its trading status and target
The only issue is to anticipate where your trading fleet will be, but it is fairly predictable. MIcromanagement increases for far-away nodes of course.

Still in some nodes I do not want to merge my fleets - in order to avoid wipe of all my ships if it encounters English fleet in channel or Venetian or Turkish galleys in Mediterranean (or in Baltic).
And adding heavies is not really solution, since
- they are supposed to be mothballed
- I do not want to parcel and disperse my heavies all around all oceans, but to keep them concentrated

So I add my voice to add checkbox "do not merge" to the fleets.
 

pfcpointer

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Do trade fleets repairing in port still contribute all their trade power?

If so, I'm ok with auto-merge*. But if not, why should my trade income be significantly reduced because just 1 of my 50 strong trade fleet has had a shunt, & the rest of the fleet has to wait in port for it to get its new paint job... If I detach damaged trade ships from fleet to go to port for repair, can I still set them to protect trade while repairing in anticipation of them getting to 100%, or will this cause the rest of the undamaged trade fleet for that region to return to join it in port?

*Although I agree fleet should have an exiled flag if returning to port on DOW.
 

Dorevai

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Auto-merge for the win. I disagree with the OP.

Of course fleets should fight to low health and low morale way way way way more often than being destroyed. There were several mods trying to manage that in EU3.

Don't care about MP. Splitting fleet in two doesn't solve anything in MP anyway. Don't care about saving someone 40 gold in the early game. Bad things happen.

It makes more sense for a small nation's fleet to travel together and it makes very little sense for any fleet to be wiped out entirely.
 

Tacticus101

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I was referring to an MP environment where this issue seems more relevant because players will target a juicy trade fleet before DOW. In SP it is probably better to merge them anyway because the AI is much more predictable and will only catch/destroy it by chance (I doubt it will be coded to snipe fleets like a player would).

Because no player is intelligent enough to split his fleet or just part his fleet at a chokepoint and wait whilst the returning ships crash into it one by one....

You clearly don't realise how economically inefficient heavy ships are(e.g. if you have a Naval FL of 4 why would you have a heavy ship and 3 lights. It's not going to protect you and they don't generate trade power)and how useless they are in the Mediterranean against galley doomstacks.

Why would you be worried about splitting your light ships if you only have 4 of them?
Also, you could add galleys to your fleet in the Mediterranean if you dislike heavy ships for the same effect, he was just talking about trade in general.