Is there any way to get more fine-grained auto-control of production sliders? To, for instance, allow a run down in supplies and cash?
Specifically, I want it to (in order of priority)
1)produce enough consumer goods to keep dissent from climbing (but *not* 0 cash balance)
2)keep production running at full
3)keep reinforcements at full
4)keep upgrades at full
and finally
5)build supplies with what is left (which may be less than the supply consumption).
Is there a good way to do this? I hate tweaking it every other day because I conquered some province where the IC is slowly rebuilding, but if I use it the way I have it currently set up, it spends on supplies and consumer goods to the detriment of reinforcements and upgrades, even with huge stockpiles (thousands of $ and tens of thousands of supplies).
I'm wondering if I proritize production, reinforcements, and upgrades (all 3), will it work like I want? Or will it go so far as to ignore consumer goods at the cost of dissent?
Specifically, I want it to (in order of priority)
1)produce enough consumer goods to keep dissent from climbing (but *not* 0 cash balance)
2)keep production running at full
3)keep reinforcements at full
4)keep upgrades at full
and finally
5)build supplies with what is left (which may be less than the supply consumption).
Is there a good way to do this? I hate tweaking it every other day because I conquered some province where the IC is slowly rebuilding, but if I use it the way I have it currently set up, it spends on supplies and consumer goods to the detriment of reinforcements and upgrades, even with huge stockpiles (thousands of $ and tens of thousands of supplies).
I'm wondering if I proritize production, reinforcements, and upgrades (all 3), will it work like I want? Or will it go so far as to ignore consumer goods at the cost of dissent?