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JimboOmega

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Is there any way to get more fine-grained auto-control of production sliders? To, for instance, allow a run down in supplies and cash?

Specifically, I want it to (in order of priority)
1)produce enough consumer goods to keep dissent from climbing (but *not* 0 cash balance)
2)keep production running at full
3)keep reinforcements at full
4)keep upgrades at full
and finally
5)build supplies with what is left (which may be less than the supply consumption).

Is there a good way to do this? I hate tweaking it every other day because I conquered some province where the IC is slowly rebuilding, but if I use it the way I have it currently set up, it spends on supplies and consumer goods to the detriment of reinforcements and upgrades, even with huge stockpiles (thousands of $ and tens of thousands of supplies).

I'm wondering if I proritize production, reinforcements, and upgrades (all 3), will it work like I want? Or will it go so far as to ignore consumer goods at the cost of dissent?
 

son of liberty

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I set mine with priority on builds and reinforcements. It works well for me. However, since you cannot "opt out" or ignore upgrades I don't use them at all until I am ready to start upgrading.
 

Stauffenberg13

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As far as I'm understanding what you're wanting, the autocontrol already does all that you're asking for (if you prioritize all 3), with one exception - it will not allow you to lose money. If the spending level on consumer goods needed to keep you from getting dissent is not enough to cover your monthly money expenses, then you will have to trade for some money to keep the autocontrol from putting more on consumer goods.


There is actually another exception, but that will only happen if you're extremely low on supplies. The autocontrol will not let you get too close to running out of supplies no matter what you've prioritized.
 

Pugmak

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One way you can work your thing without having to go to manual is to phase in upgrades instead of all or nothing.

When I do that, I have everything set to no upgrades (the circle thing you can click on the unit cards to allow upgrades or not). I set my autoslider options to priority production and upgrades.

Then I let the game run through the next midnight to get everything reset numbers wise in the machine. Then I'll start opening up units to be upgraded until I have the sliders where I want them. This lets me get the upgrading going first on the units I want upgraded soonest, and keep those units upgrading at near 100% so they don't take forever.

As units finish upgrading, I'll open up the next batch to be upgraded.

Iirc, for so long as your supply stockpile is above 2000, the autoslider control gizmo will use IC needed for supplies on whatever else you have prioritized. Once supply stocks get below 2k, it'll start wrestling to keep it up to 2k.
 

son of liberty

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I guess that could work, but I don't upgrade any units until 1940 or so(USA and USSR). For USA your method would be fine, for USSR it would be a PITA IMO. I wish the production slider itself had the option to ignore upgrades.
 

Pugmak

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I guess that could work, but I don't upgrade any units until 1940 or so(USA and USSR). For USA your method would be fine, for USSR it would be a PITA IMO. I wish the production slider itself had the option to ignore upgrades.

I too wish the slider had more control options to it. It is a nice addon, but it could sure do with improvement.