Auto Colony Tech at Start but Still no Auto Explore...

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Kahless

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It requires the first ai tech so it is sooner now

It's still a major pain in the ass. Though to be fair I just que 4 to 5 systems at once.. But sometimes I forget when they finish
 

grandad1982

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Auto colony tech? What's that then? I've not seen or heard about an auto colonisation tech. Or do you mean that the tech for colonisation is avaliable right from the start?
 

Vampiresoap

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Science ship Galileo to Earth: We have now finished exploring Alpha Centauri. Should we proceed to explore the next solar system? Please advice

"This message took 20 years to reach you"

I'm like,"for god's sake, yes!"
 

Vampiresoap

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It's still a major pain in the ass. Though to be fair I just que 4 to 5 systems at once.. But sometimes I forget when they finish

I think the worst part is that they stop exploring as soon as they encounter hostile aliens. It wouldn't be so bad if they just resume exploring after the encounter. But that's too convenient for Paradox apparently ;) Also, what's the point of making the player wait till mid-late game where they're usually already boxed in and more or less have explored everything in their domain? The reason escapes me...
 

Razzlie

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I think the worst part is that they stop exploring as soon as they encounter hostile aliens. It wouldn't be so bad if they just resume exploring after the encounter. But that's too convenient for Paradox apparently ;) Also, what's the point of making the player wait till mid-late game where they're usually already boxed in and more or less have explored everything in their domain? The reason escapes me...

They actually fixed this, Science ships do now continue exploring as they retain their queued orders even if they run away from hostiles. It's actually a problem when at war with salvaging, because what happens is you set your science ship to research projects in a system, enemy fleet shows up, Science ship runs away, but retains the order to go salvage, so it keeps jumping back into the same system and running away infinitely, until it gets blown up. Only way to stop it is to manually tell the Science ship to stop trying to research salvage when this happens.

It works perfectly with normal exploration though, the ship just cancels the orders in a system it sees hostiles in and moves on to all the other orders.
 

Vampiresoap

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Okay, that sounds nice, but at the risk of sounding "unreasonable", I think they could've spent that effort to add auto explore as an innate mechanic instead of wasting time, money and energy just fixing a tiny part of the problem...
 

Razzlie

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Okay, that sounds nice, but at the risk of sounding "unreasonable", I think they could've spent that effort to add auto explore as an innate mechanic instead of wasting time, money and energy just fixing a tiny part of the problem...

I get that the idea is to preserve that transition from a 4X to Grand Strat, but I kind of think it's a bit obtuse to gate a QoL mechanic like that. I sort of don't care personally since it's not a big deal to me to queue up some systems, and I would rather prioritize myself than let the AI randomly wander around anyways.

But that's also just the thing... people like me who want to manually explore will still do it even if you let me have the option to automate it. This literally does nothing but force people like yourself who just want to automate it to do it manually.

On the other hand, I'd love to have automated construction workers, but I'm sure someone would tell me how they wouldn't care at all and like to manually optimize their construction too. I don't think adding automation options takes anything away from the game, it's primarily singleplayer and people can choose to optimize their stuff manually or leave it to automation, whatever they like more.
 

Repeats

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In the beginning of the game, you generally don't want your science ships on auto-explore. You focus on systems of interest (ie colonizable planets or neighboring empires planets for frontier outposting them in). The tech is fine as is now. You can get it by year 20-30 if you rush computer techs and get lucky. It is your choice to disregard the AI techs if you want.
 

Slynx

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In the beginning of the game, you generally don't want your science ships on auto-explore.
i usually use my 1st ship to explore planets and points of interest manualy, while my 2nd ship autoexplore
 
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Syt

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I like the manual exploration early on in the game, because it gives me something to do while I wait for my mineral score to tick up for the next improvement/ship I want to build. By the time I get the ability, though, I'm regularly forgetting about sending my science ships somewhere (I usually run two at a time).

That said, there are mods that give auto-explore from the start, though it will likely mean you'll have to play without achievements.
 

Vasious

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it's already copying good features from other games (traditions).
so simple QoL is not a bad thing. after all you usually will not set workers in civ on Auto-Build or Scout on Auto-Explore from the start of the game.

because of what? you've queued 10+ orders and were lucky that there were no hostiles, and Player2 ordered and found a hostile fleet in the 1st system...and so he need to queue again?

i usually use my 1st ship to explore planets and points of interest manualy, while my 2nd ship autoexplore

Science ships (and others) dont lose orders if they are intterupted by an Evasion order from Hostiles in the system
They move on to the next one
 

Slynx

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They move on to the next one
that was added only in 1.5
and not everyone is using evasive stance. i use passive, cuz i don't want them to "evade hostile fleet" right into the enemy, or try to flee before finishing research(even if it'll mean they'll die)
 

Vampiresoap

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Oh what's that? You just nicely queued 10+ orders for your science ships? Well now your leader suddenly bites the dust and you have to do that thing you just did again ;) MUHAHAHAHA!
 

Slynx

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Oh what's that? You just nicely queued 10+ orders for your science ships? Well now your leader suddenly bites the dust and you have to do that thing you just did again ;) MUHAHAHAHA!
unless you'll save him manually.
 

Bayes

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81 Badges
Jul 16, 2014
834
1.114
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Isn't the point of a grand-strategy game to micro-manage your min-max strategy to deliver Armageddon on the AI with it's cheating bonuses?
Do you just want to watch the game do everything for yourself? What would you end up looking at? Species portraits?

What makes stellaris amazing is the change of phase throughout the game. At first you micro every single thing. You want to survey that system instead of another system, buld the three mineral mining station instead of the two mineral miningstation. We should survey that cluster of system as that could be a nice spot for an outpost etc.

Skip ahead some years and you are racking in 600 minerals, taking care of some inferior neighbours while preparing for a huge showdown. Newly conquered systems are left to sectors and your core planets are maxed out. Are you telling me that all there is to do at this point is to look at species portraits? Because Im busy with the grand strategy aspects of the game, diplomacy, huge wars and getting ready for crisis/fallen empires. Please dont tell me you are microing what stations for your constructors to build first at that point? I really dont feel like getting a constructor to do these things for me subtracts any enjoyment.